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Best Claude skills for game development

Game development skills cover engines like Godot, Unity, Unreal, Phaser, three.js and Bevy, plus systems like AI behavior trees, cameras, dialogue and audio. Great for prototyping mechanics fast.

55 game development skills · ranked live · November 2026

The top 10. Ranked by the Alyn Score.

  1. #1
    OpenMontage

    Hyperframes Animation

    All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP…

    79k116kScore 83
    Details
  2. #2
    gamedev-skills

    Create Game Assets

    Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D…

    8.2k748kScore 79
    Details
  3. #3
    gamedev-skills

    Ebitengine Game

    Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop…

    8.2k748kScore 79
    Details
  4. #4
    gamedev-skills

    Godot Nodes Scenes

    Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons…

    8.2k748kScore 79
    Details
  5. Jeffallan

    Claude Skills

    #5
    Jeffallan

    Chaos Engineer

    Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures…

    12k457kScore 77
    Details
  6. Jeffallan

    Claude Skills

    #6
    Jeffallan

    Game Developer

    Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set…

    12k457kScore 76
    Details
  7. #7
    scenario-labs

    Scenario Game Ua Ads

    Use when making a finished mobile game user-acquisition (UA) video ad with Scenario at an exact length for TikTok, Reels, Stories, Meta feed, YouTube Shorts, or ad networks: from a one-line…

    3.7k102kScore 72
    Details
  8. #8
    scenario-labs

    Scenario Inspiration

    Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing…

    3.7k102kScore 72
    Details
  9. #9
    scenario-labs

    Scenario Kinetic Music Video

    Use when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok, Reels and…

    3.7k102kScore 72
    Details
  10. #10
    gamedev-skills

    AI Behavior Trees Utility AI

    Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear…

    8.2k748kScore 77
    Details

What makes a great game development skill.

  • Engine-specific APIs that match current versions.

  • Small playable milestones instead of giant one-shot builds.

  • Asset pipelines that do not break licensing.

All 55 game development skills.

83
OpenMontage

hyperframes-animation

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP…

79k116kVideo
79
gamedev-skills

create-game-assets

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D…

8.2k748kGame development
79
gamedev-skills

ebitengine-game

Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop…

8.2k748kGame development
79
gamedev-skills

godot-nodes-scenes

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons…

8.2k748kGame development

Jeffallan

Claude Skills

77
Jeffallan

chaos-engineer

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures…

12k457kCoding

Jeffallan

Claude Skills

76
Jeffallan

game-developer

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set…

12k457kGame development
72
scenario-labs

scenario-game-ua-ads

Use when making a finished mobile game user-acquisition (UA) video ad with Scenario at an exact length for TikTok, Reels, Stories, Meta feed, YouTube Shorts, or ad networks: from a one-line…

3.7k102kGame development
72
scenario-labs

scenario-inspiration

Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing…

3.7k102kImages & art
72
scenario-labs

scenario-kinetic-music-video

Use when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok, Reels and…

3.7k102kVideo
77
gamedev-skills

ai-behavior-trees-utility-ai

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear…

8.2k748kGame development
77
gamedev-skills

audio-design

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat…

8.2k748kGame development
77
gamedev-skills

camera-systems

Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus…

8.2k748kGame development
77
gamedev-skills

card-game

Build a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.

8.2k748kGame development
77
gamedev-skills

dialogue-systems

Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom…

8.2k748kGame development
77
gamedev-skills

fps-shooter

Build a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.

8.2k748kGame development
77
gamedev-skills

game-ai

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's…

8.2k748kGame development
77
gamedev-skills

game-feel

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as…

8.2k748kGame development
77
gamedev-skills

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus…

8.2k748kDesign
77
gamedev-skills

godot-2d-movement

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading…

8.2k748kGame development
77
gamedev-skills

godot-csharp

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node…

8.2k748kGame development
77
gamedev-skills

godot-multiplayer

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node…

8.2k748kGame development
77
gamedev-skills

godot-physics

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and…

8.2k748kGame development
77
gamedev-skills

input-systems

Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog…

8.2k748kGame development
77
gamedev-skills

level-design

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and…

8.2k748kGame development
77
gamedev-skills

performance-optimization

Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix…

8.2k748kGame development
77
gamedev-skills

physics-tuning

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing…

8.2k748kScience
77
gamedev-skills

platformer

Build a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, wall slide and wall jump, plus tiled levels and hazards. Use for a platformer or…

8.2k748kGame development
77
gamedev-skills

procedural-gen

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave…

8.2k748kGame development
77
gamedev-skills

puzzle

Build a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.

8.2k748kGame development
77
gamedev-skills

roguelike

Build a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with…

8.2k748kGame development
77
gamedev-skills

router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox)…

8.2k748kGame development
77
gamedev-skills

rpg

Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.

8.2k748kGame development
77
gamedev-skills

save-systems

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the…

8.2k748kGame development
77
gamedev-skills

shader-programming

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim…

8.2k748kGame development
77
gamedev-skills

survival-crafting

Build a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building…

8.2k748kGame development
77
gamedev-skills

tower-defense

Build a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and…

8.2k748kGame development

Game development skills, explained.

Also searched as: game dev skills, godot skill, unity agent skill, threejs skill.

What are the best Claude skills for game development?

Right now the top-ranked game development skills on Alyn are Hyperframes Animation (OpenMontage), Create Game Assets (gamedev-skills), Ebitengine Game (gamedev-skills). Rankings combine GitHub stars, installs, freshness and depth, and update live.

Can Claude Code build a game?

Yes, especially with engine-specific skills. Start with a small playable loop and iterate.

Which engines have skills?

Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame and more.

How do I install a game development skill?

Run npx skills add owner/repo in your project, or copy the folder with SKILL.md into ~/.claude/skills. Every skill on this page has a ready-to-copy command.

Built a game development skill? Get it ranked.

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