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Aamas Artifact Evaluation skill

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation
View this skill on GitHubbrycewang-stanford/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-artifact-evaluation/SKILL.md
Pack stars
1,400
Pack installs
864
Alyn Score
51/99
Updated
45 days ago
License
MIT
– views – installs via Alyn

Install Aamas Artifact Evaluation

Pick your agent. Every command is ready to paste.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads aamas-artifact-evaluation when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the aamas-artifact-evaluation skill”. In Codex, type $aamas-artifact-evaluation.

The skill itself

SKILL.md

FolderGitHub

AAMAS Artifact Evaluation

Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a multiagent claim inspectable: the game, the other agents, and the protocol, not just a single trained model.

Artifact plan

  • Decide what a reviewer needs to believe the interaction claim: game or environment code, opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces.
  • Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in the supplementary zip.
  • Anonymize repository history, paths, environment names, license headers, cluster paths, and commit authors for the review version.
  • Include a minimal reproduction map: environment build, dependencies, hardware, commands, expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play).
  • For a deployed or human-subject setting, give enough provenance for credible reproduction without violating data-use terms.
  • After acceptance, replace anonymous archives with a public, licensed, citable artifact.

What AAMAS evidence reviewers open first

The single fact that shapes packaging: a reviewer will re-run a small game far sooner than they will retrain a large policy, so make the strategic core turnkey before polishing anything.

Claim type First artifact inspected Common failure caught
Convergence to an equilibrium The game definition and the learning-rule code Solution concept named in the paper but not encoded in the evaluation
Emergent cooperation/defection The environment and reward specification Result depends on an undocumented reward-shaping constant
Beats other agents The opponent/population set and match protocol Only self-play reported; no held-out opponents
Mechanism is truthful The payment rule plus a strategic-deviation test No script that lets an agent try to game the mechanism

Worked vignette: packaging a self-play study

A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a repeated congestion game, shown by self-play.

  • Ship the game as one parameterized generator (number of agents, capacity, payoff scale) rather than constants buried in a notebook, so reviewers can vary the interaction.
  • Record the exact seed sequence and replication count behind every convergence plot; an equilibrium-convergence claim without seeds is unfalsifiable.
  • Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot drift.
  • Include a strategic-deviation harness: a script that drops in a non-conforming agent and measures whether it profits, because that is exactly what a game-theory reviewer will try.

Calibration anchors

  • Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry script get opened, and design the top level accordingly.
  • Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the current OpenReview form rather than a past year.

Output format

[Artifact role] anonymous supplement / camera-ready release / public archive
[Contents] <game/env/opponents/seeds/proofs/logs>
[Anonymity risks] <paths/metadata/licenses/URLs>
[Reproduction level] turnkey / scripted / descriptive / weak
[Fixes before upload] <ordered list>

Tips for Aamas Artifact Evaluation

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Aamas Artifact Evaluation

What does the Aamas Artifact Evaluation skill do?

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.

How do I install Aamas Artifact Evaluation?

Run "npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Aamas Artifact Evaluation work in Cursor and Codex?

Yes. Aamas Artifact Evaluation uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Aamas Artifact Evaluation free?

Aamas Artifact Evaluation is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Aamas Artifact Evaluation?

Aamas Artifact Evaluation is published by brycewang-stanford in the brycewang-stanford/Awesome-Journal-Skills repository, together with 29 other skills.

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