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Best Claude skills for game development

Game development skills cover engines like Godot, Unity, Unreal, Phaser, three.js and Bevy, plus systems like AI behavior trees, cameras, dialogue and audio. Great for prototyping mechanics fast.

120 game development skills · ranked live · November 2026

The top 10. Ranked by the Alyn Score.

  1. #1
    gamedev-skills

    Create Game Assets

    Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D…

    Pack8.2k749kScore 79
    Details
  2. #2
    gamedev-skills

    Ebitengine Game

    Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop…

    Pack8.2k749kScore 79
    Details
  3. #3
    gamedev-skills

    AI Behavior Trees Utility AI

    Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear…

    Pack8.2k749kScore 77
    Details
  4. Jeffallan

    Claude Skills

    #4
    Jeffallan

    Chaos Engineer

    Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures…

    Pack12k457kScore 77
    Details
  5. #5
    MengTo

    Fire Smoke Skill Vfx

    Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy…

    Pack7.4k246kScore 76
    Details
  6. #6
    MengTo

    Game Dev Combat Animation

    Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden…

    Pack7.4k246kScore 76
    Details
  7. #7
    MengTo

    Game Dev Combat Skill Polish

    Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it…

    Pack7.4k246kScore 76
    Details
  8. Jeffallan

    Claude Skills

    #8
    Jeffallan

    Game Developer

    Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set…

    Pack12k457kScore 76
    Details
  9. #9
    scenario-labs

    Scenario Game Ua Ads

    Use when making a finished mobile game user-acquisition (UA) video ad with Scenario at an exact length for TikTok, Reels, Stories, Meta feed, YouTube Shorts, or ad networks: from a one-line…

    Pack3.7k102kScore 72
    Details
  10. #10
    scenario-labs

    Scenario Inspiration

    Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing…

    Pack3.7k102kScore 72
    Details

What makes a great game development skill.

  • Engine-specific APIs that match current versions.

  • Small playable milestones instead of giant one-shot builds.

  • Asset pipelines that do not break licensing.

All 120 game development skills.

79
gamedev-skills

create-game-assets

Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D…

Pack8.2k749kGame development
79
gamedev-skills

ebitengine-game

Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop…

Pack8.2k749kGame development
77
gamedev-skills

ai-behavior-trees-utility-ai

Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear…

Pack8.2k749kGame development

Jeffallan

Claude Skills

77
Jeffallan

chaos-engineer

Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures…

Pack12k457kCoding
76
MengTo

fire-smoke-skill-vfx

Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy…

Pack7.4k246kGame development
76
MengTo

game-dev-combat-animation

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden…

Pack7.4k246kGame development
76
MengTo

game-dev-combat-skill-polish

Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it…

Pack7.4k246kGame development

Jeffallan

Claude Skills

76
Jeffallan

game-developer

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set…

Pack12k457kGame development
72
scenario-labs

scenario-game-ua-ads

Use when making a finished mobile game user-acquisition (UA) video ad with Scenario at an exact length for TikTok, Reels, Stories, Meta feed, YouTube Shorts, or ad networks: from a one-line…

Pack3.7k102kGame development
72
scenario-labs

scenario-inspiration

Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing…

Pack3.7k102kImages & art
70
scenario-labs

scenario-formats

Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories…

Pack3.7k102kImages & art

majidmanzarpour

Threejs Game Skills

66
majidmanzarpour

threejs-3d-generator

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures…

Pack2.8k33kImages & art

majidmanzarpour

Threejs Game Skills

66
majidmanzarpour

threejs-audio-generator

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat…

Pack2.8k33kGame development

majidmanzarpour

Threejs Game Skills

66
majidmanzarpour

threejs-game-director

Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation…

Pack2.8k33kGame development
62
EL4CTEO

blender-export-pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco…

Pack9529.6kGame development
61
EL4CTEO

blender-character-rigging

Character rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK/FK, robust skinning (heat + proxy fallback), weight-painting rules…

Pack9529.6kGame development
60
EL4CTEO

blender-clothing

Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered body faces, cloth-sim draping for folds, body-morph shape keys on…

Pack9529.6kGame development

databricks

Databricks Agent Skills

59
databricks

databricks-metric-views

Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable…

Pack39417kData analysis
59
kangarooking

game-selection

当用户困惑「为什么有人攻击我/为什么大家卷来卷去/我怎么不在乎别人眼光/为什么妒忌」时调用。 核心理念: 人生同时存在零和地位游戏、正和财富游戏、单人游戏; 识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡。 不适用于: 具体竞争策略制定(如何赢下某个比赛)。 Triggers: 地位/攀比/内卷/妒忌/别人怎么看我/零和/单人游戏/status game/envy

Pack13k2.3kGame development
59
vibe-motion

threejs-earth-render

Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth…

Pack1.6k11kGame development

quodsoler

Unreal Engine Skills

58
quodsoler

ue-actor-component-architecture

Use when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning…

Pack44738kCoding

quodsoler

Unreal Engine Skills

58
quodsoler

ue-ai-navigation

Use when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when the user mentions…

Pack44738kGame development

quodsoler

Unreal Engine Skills

58
quodsoler

ue-async-threading

Use when offloading work off the game thread, dispatching results back to it, running data-parallel loops, or scheduling timers and tickers in UE C++. Also use when the user mentions…

Pack44738kGame development

freshtechbro

Claudedesignskills

56
freshtechbro

babylonjs-engine

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web…

Pack1.3k73kImages & art

freshtechbro

Claudedesignskills

56
freshtechbro

pixijs-2d

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle…

Pack1.3k73kGame development

freshtechbro

Claudedesignskills

56
freshtechbro

playcanvas-engine

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or…

Pack1.3k73kImages & art

Jakeschincariol

Console Skill

52
Jakeschincariol

console-anywhere

Play Anywhere. Builds the port for Windows, Mac, Linux, Steam Deck, Android and PS Vita and packages it without any game files inside. doctor checks this machine's tools for a target and…

Pack366245Mobile

Jakeschincariol

Console Skill

52
Jakeschincariol

console-backend

Backend Engineer. Builds the engine room the recompiled game runs on: syscalls, kernel stubs, file and disc I/O, the IOP. Reads PS2Recomp runtime logs and turns every "Unimplemented PS2…

Pack366245Backend

Jakeschincariol

Console Skill

52
Jakeschincariol

console-controller

Controller Mapper. Hooks the game up to any controller: DualSense, Xbox, Switch Pro, keyboard or touch, remapped how you like. Reads a mapping in console/controls.json (a layout preset plus…

Pack366245Game development
51
brycewang-stanford

aamas-artifact-evaluation

Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public…

Pack1.4k864Game development
50
brycewang-stanford

aamas-supplementary

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip -…

Pack1.4k864Science

P4nda0s

Reverse Skills

50
P4nda0s

rev-u3d-dump

Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.

Pack2.4k15kGame development

staruhub

ClaudeSkills

48
staruhub

threejs-performance

Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F…

Pack7361.4kGame development

dgreenheck

Webgpu Claude Skill

46
dgreenheck

webgpu-threejs-tsl

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders…

1.3k1.7kGame development

Jesse Vincent

Superpowers Skills

44
Jesse Vincent

Scale Game

Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales

Pack76017kGame development
77
gamedev-skills

audio-design

Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat…

Pack8.2k749kGame development

Game development skills, explained.

Also searched as: game dev skills, godot skill, unity agent skill, threejs skill.

What are the best Claude skills for game development?

Right now the top-ranked game development skills on Alyn are Create Game Assets (gamedev-skills), Ebitengine Game (gamedev-skills), AI Behavior Trees Utility AI (gamedev-skills). Rankings combine GitHub stars, installs, freshness and depth, and update live.

Can Claude Code build a game?

Yes, especially with engine-specific skills. Start with a small playable loop and iterate.

Which engines have skills?

Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame and more.

How do I install a game development skill?

Run npx skills add owner/repo in your project, or copy the folder with SKILL.md into ~/.claude/skills. Every skill on this page has a ready-to-copy command.

Built a game development skill? Get it ranked.

Submit a skill