Best Claude skills for game development
Game development skills cover engines like Godot, Unity, Unreal, Phaser, three.js and Bevy, plus systems like AI behavior trees, cameras, dialogue and audio. Great for prototyping mechanics fast.
120 game development skills · ranked live · November 2026
The top 10. Ranked by the Alyn Score.
- 1#1

gamedev-skills
Create Game Assets
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D…
Pack8.2k749kScore 79 - 2#2

gamedev-skills
Ebitengine Game
Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop…
Pack8.2k749kScore 79 - 3#3

gamedev-skills
AI Behavior Trees Utility AI
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear…
Pack8.2k749kScore 77 - 4#4
Jeffallan
Claude Skills
Jeffallan
Chaos Engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures…
Pack12k457kScore 77 - 5#5

MengTo
Fire Smoke Skill Vfx
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy…
Pack7.4k246kScore 76 - 6#6

MengTo
Game Dev Combat Animation
Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden…
Pack7.4k246kScore 76 - 7#7

MengTo
Game Dev Combat Skill Polish
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it…
Pack7.4k246kScore 76 - 8#8
Jeffallan
Claude Skills
Jeffallan
Game Developer
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set…
Pack12k457kScore 76 - 9#9

scenario-labs
Scenario Game Ua Ads
Use when making a finished mobile game user-acquisition (UA) video ad with Scenario at an exact length for TikTok, Reels, Stories, Meta feed, YouTube Shorts, or ad networks: from a one-line…
Pack3.7k102kScore 72 - 10#10

scenario-labs
Scenario Inspiration
Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing…
Pack3.7k102kScore 72
What makes a great game development skill.
Engine-specific APIs that match current versions.
Small playable milestones instead of giant one-shot builds.
Asset pipelines that do not break licensing.
All 120 game development skills.

create-game-assets
Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D…

ebitengine-game
Create, improve, debug and package playable 2D games in Go with Ebitengine (github.com/hajimehoshi/ebiten/v2). Use for Ebitengine game requests: game design translated into a complete loop…

ai-behavior-trees-utility-ai
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear…
Jeffallan
Claude Skills
chaos-engineer
Designs chaos experiments, creates failure injection frameworks, and facilitates game day exercises for distributed systems — producing runbooks, experiment manifests, rollback procedures…

fire-smoke-skill-vfx
Build the effects of a fire skill as one visual language in Three.js. Flames that read as fire, not as orange fog or cones: ray-marched flame volumes whose turbulence rises with buoyancy…

game-dev-combat-animation
Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden…

game-dev-combat-skill-polish
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it…
Jeffallan
Claude Skills
game-developer
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set…

scenario-game-ua-ads
Use when making a finished mobile game user-acquisition (UA) video ad with Scenario at an exact length for TikTok, Reels, Stories, Meta feed, YouTube Shorts, or ad networks: from a one-line…

scenario-inspiration
Use when a creative task has no direction yet: finding inspiration, exploring looks or styles, proposing concept directions to pick between, building a moodboard or reference board, doing…

scenario-formats
Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories…
majidmanzarpour
Threejs Game Skills
threejs-3d-generator
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures…
majidmanzarpour
Threejs Game Skills
threejs-audio-generator
Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, music tracks and loops (menu, gameplay, boss, victory/defeat…
majidmanzarpour
Threejs Game Skills
threejs-game-director
Entrypoint for building, upgrading, and finishing Three.js browser games. Routes work across the sibling threejs-* skills for gameplay, graphics, UI, 3D/image/audio asset generation…

blender-export-pipelines
Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco…

blender-character-rigging
Character rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK/FK, robust skinning (heat + proxy fallback), weight-painting rules…

blender-clothing
Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered body faces, cloth-sim draping for folds, body-morph shape keys on…
databricks
Databricks Agent Skills
databricks-metric-views
Unity Catalog metric views: define, create, query, and manage governed business metrics in YAML. Use when building standardized KPIs, revenue metrics, order analytics, or any reusable…

game-selection
当用户困惑「为什么有人攻击我/为什么大家卷来卷去/我怎么不在乎别人眼光/为什么妒忌」时调用。 核心理念: 人生同时存在零和地位游戏、正和财富游戏、单人游戏; 识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡。 不适用于: 具体竞争策略制定(如何赢下某个比赛)。 Triggers: 地位/攀比/内卷/妒忌/别人怎么看我/零和/单人游戏/status game/envy

threejs-earth-render
Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth…
quodsoler
Unreal Engine Skills
ue-actor-component-architecture
Use when writing or debugging AActor and UActorComponent C++: constructor vs BeginPlay, PostInitializeComponents, EndPlay cleanup, SpawnActor/SpawnActorDeferred/FinishSpawning…
quodsoler
Unreal Engine Skills
ue-ai-navigation
Use when writing Unreal Engine C++ AI — AI controllers, behavior tree nodes, blackboards, AI perception, navmesh pathfinding, EQS queries or Smart Objects. Also use when the user mentions…
quodsoler
Unreal Engine Skills
ue-async-threading
Use when offloading work off the game thread, dispatching results back to it, running data-parallel loops, or scheduling timers and tickers in UE C++. Also use when the user mentions…
freshtechbro
Claudedesignskills
babylonjs-engine
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web…
freshtechbro
Claudedesignskills
pixijs-2d
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle…
freshtechbro
Claudedesignskills
playcanvas-engine
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or…
Jakeschincariol
Console Skill
console-anywhere
Play Anywhere. Builds the port for Windows, Mac, Linux, Steam Deck, Android and PS Vita and packages it without any game files inside. doctor checks this machine's tools for a target and…
Jakeschincariol
Console Skill
console-backend
Backend Engineer. Builds the engine room the recompiled game runs on: syscalls, kernel stubs, file and disc I/O, the IOP. Reads PS2Recomp runtime logs and turns every "Unimplemented PS2…
Jakeschincariol
Console Skill
console-controller
Controller Mapper. Hooks the game up to any controller: DualSense, Xbox, Switch Pro, keyboard or touch, remapped how you like. Reads a mapping in console/controls.json (a layout preset plus…

aamas-artifact-evaluation
Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public…

aamas-supplementary
Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip -…
P4nda0s
Reverse Skills
rev-u3d-dump
Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.
staruhub
ClaudeSkills
threejs-performance
Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F…
dgreenheck
Webgpu Claude Skill
webgpu-threejs-tsl
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders…
Jesse Vincent
Superpowers Skills
Scale Game
Test at extremes (1000x bigger/smaller, instant/year-long) to expose fundamental truths hidden at normal scales

audio-design
Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat…
Game development skills, explained.
Also searched as: game dev skills, godot skill, unity agent skill, threejs skill.
What are the best Claude skills for game development?
Right now the top-ranked game development skills on Alyn are Create Game Assets (gamedev-skills), Ebitengine Game (gamedev-skills), AI Behavior Trees Utility AI (gamedev-skills). Rankings combine GitHub stars, installs, freshness and depth, and update live.
Can Claude Code build a game?
Yes, especially with engine-specific skills. Start with a small playable loop and iterate.
Which engines have skills?
Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame and more.
How do I install a game development skill?
Run npx skills add owner/repo in your project, or copy the folder with SKILL.md into ~/.claude/skills. Every skill on this page has a ready-to-copy command.
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Game development skills for your agent