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brycewang-stanford

Aamas Supplementary skill

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary
View this skill on GitHubbrycewang-stanford/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-supplementary/SKILL.md
Pack stars
1,400
Pack installs
864
Alyn Score
50/99
Updated
45 days ago
License
MIT
– views – installs via Alyn

Install Aamas Supplementary

Pick your agent. Every command is ready to paste.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads aamas-supplementary when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the aamas-supplementary skill”. In Codex, type $aamas-supplementary.

The skill itself

SKILL.md

FolderGitHub

AAMAS Supplementary

Use this when assembling AAMAS supplementary material. The supplement can support the paper, but the 8-page main submission must stand on its own; a body that is unintelligible without the appendix reads as unreviewable within the page limit.

Supplement structure

  • Put full proofs, extended game and mechanism definitions, extra ablations, opponent-set documentation, and robustness tables in a clean appendix or supplementary document.
  • Put executable assets - game code, environments, learning rules - in the anonymized zip when the current OpenReview form allows it.
  • Respect the current supplement size cap (25 MB single zip in 2026) and the deadline.
  • Keep every supplementary file double-blind: no authors, institutions, acknowledgements, private paths, repository owners, or identifying metadata.
  • Do not hide essential motivation, the core game definition, the main theorem statements, or the primary interaction results in the supplement.
  • Verify the archive opens on a clean machine and carries no credentials, caches, or OS metadata.

Appendix architecture for proofs and games

  • Order appendix sections to mirror the body: game and notation, main proofs, auxiliary lemmas, additional agents/opponents, then extended experiments.
  • Restate each theorem and the relevant game before its proof so the appendix reads standalone without flipping back to the two-column body.
  • Keep one proof sketch and the full game definition in the body itself; an AAMAS paper whose entire strategic argument lives in the appendix cannot be judged in eight pages.
  • Cross-reference every appendix table, lemma, and opponent set from the body at least once; orphaned supplement material is invisible under reviewer discretion.

What gets opened first

Supplement item Inspection likelihood Practical implication
Proof of the headline equilibrium/mechanism result High Polish to main-text standard
Extended game or environment definition High Reviewers reconstruct the interaction from it
Extra opponent/population results Medium Reference each from the body
Code/environment archive Variable, reviewer discretion README must orient a reader in one minute
Raw episode logs Low Include for completeness, never rely on them

Vignette: splitting a mechanism-design paper

A submission proving a truthful decentralized mechanism plus a self-play study: the body keeps the mechanism definition, the dominant-strategy theorem, one proof sketch, and the two decision-critical figures (truthfulness under learning and the efficiency gap); the appendix holds full proofs and sensitivity sweeps; the zip carries the game generator and the strategic-deviation harness. Nothing decision-critical lives only in the zip, because archive inspection is discretionary.

Output format

[Supplement status] Ready / Needs fixes / Not ready
[Files] <appendix/proofs/game-defs/code/logs>
[Size/deadline] <current cap and deadline with source>
[Anonymity checks] <passed/issues>
[Main-paper dependency] <what breaks if supplement is ignored>

Tips for Aamas Supplementary

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Aamas Supplementary

What does the Aamas Supplementary skill do?

Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.

How do I install Aamas Supplementary?

Run "npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-supplementary" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Aamas Supplementary work in Cursor and Codex?

Yes. Aamas Supplementary uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Aamas Supplementary free?

Aamas Supplementary is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Aamas Supplementary?

Aamas Supplementary is published by brycewang-stanford in the brycewang-stanford/Awesome-Journal-Skills repository, together with 29 other skills.

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