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brycewang-stanford

Aamas Experiments skill

Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments
View this skill on GitHubbrycewang-stanford/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-experiments/SKILL.md
Pack stars
1,400
Pack installs
864
Alyn Score
51/99
Updated
45 days ago
License
MIT
– views – installs via Alyn

Install Aamas Experiments

Pick your agent. Every command is ready to paste.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads aamas-experiments when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the aamas-experiments skill”. In Codex, type $aamas-experiments.

The skill itself

SKILL.md

FolderGitHub

AAMAS Experiments

Use this before submission when the empirical or simulation story is not yet locked. At AAMAS the experiment exists to test the interaction claim, not to top a benchmark.

Experiment audit

  • Map each empirical claim to a game, a self-play run, a population sweep, an ablation, or a deviation test.
  • Choose opponents deliberately: self-play alone rarely suffices; include held-out opponents, population sets, or classical strategies as the claim requires.
  • Separate simulations that validate a solution concept (where the equilibrium is known) from real or applied studies that show practical multiagent behavior.
  • Report uncertainty for stochastic results over both seeds and opponents: standard errors, confidence intervals, or paired tests.
  • Report the environment, number of agents, training regime, evaluation protocol, metrics, hyperparameter ranges, chosen settings, seeds, hardware, software versions, and runtime.
  • Add ablations for the interaction mechanism (communication, reward sharing, the payment rule), not just cosmetic variants.
  • Audit for the mismatch between the strategic claim and the setup: an equilibrium claim tested against only one fixed opponent, or a cooperation claim that hides a reward-shaping constant.

What experiments are for at this venue

  • The strongest design shows the interaction under stress: agents that can deviate, opponents the method did not train against, and populations that vary in size or composition.
  • One experiment that lets agents try to exploit the mechanism and fails to profit is worth more than five extra environments where nothing strategic is tested.
  • Reviewers, often game theorists, check whether the metric matches the claim: convergence to a named solution concept, exploitability, social welfare, or regret - not just episodic return.

Interaction-validation design table

Interaction claim Matching experiment Reject pattern avoided
Converges to equilibrium Convergence/exploitability curve under simultaneous adaptation "Equilibrium asserted, never measured"
Mechanism is truthful Strategic-deviation test: an agent tries to misreport "Truthfulness proved, never stress-tested"
Beats other agents Round-robin vs held-out opponents and a population "Self-play only"
Emergent cooperation Sweep over reward/opponent settings with variance "One seed, one setting, one story"

Vignette: a coordination-protocol study

Suppose the paper claims a learned protocol raises cooperation in a repeated public-goods game. The matching plan: sweep group size and defector fraction for cooperation curves, add held-out opponents that never appeared in training, and inject a free-rider agent to measure whether it profits - every panel tied to a numbered claim or definition.

Statistical reporting floor

  • Seeds and replication counts for every stochastic curve; captions must state whether bands are standard errors, confidence intervals, or quantiles, and how many opponents were averaged.
  • Report the compute actually consumed by self-play, not vague feasibility language.

Output format

[Experiment readiness] strong / adequate / weak
[Claim -> evidence map] <claim: game / self-play / population / deviation test>
[Missing interaction evidence] <opponents / deviation test / seeds / metric>
[Reproducibility gaps] <hyperparameters / compute / env / seeds>
[Decision-critical next run] <one experiment or simulation>

Tips for Aamas Experiments

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Aamas Experiments

What does the Aamas Experiments skill do?

Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.

How do I install Aamas Experiments?

Run "npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-experiments" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Aamas Experiments work in Cursor and Codex?

Yes. Aamas Experiments uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Aamas Experiments free?

Aamas Experiments is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Aamas Experiments?

Aamas Experiments is published by brycewang-stanford in the brycewang-stanford/Awesome-Journal-Skills repository, together with 29 other skills.

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