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Aamas Reproducibility skill

Use when strengthening AAMAS reproducibility evidence for interaction claims, including proofs and game definitions, opponent and population sets, self-play protocols, random seeds, compute, uncertainty on strategic outcomes, baselines, and consistency between what the paper claims about agents and what the artifact can actually show.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-reproducibility
View this skill on GitHubbrycewang-stanford/Awesome-Journal-Skills/AAMAS-Skills/skills/aamas-reproducibility/SKILL.md
Pack stars
1,400
Pack installs
864
Alyn Score
50/99
Updated
45 days ago
License
MIT
– views – installs via Alyn

Install Aamas Reproducibility

Pick your agent. Every command is ready to paste.

$npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-reproducibility

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads aamas-reproducibility when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the aamas-reproducibility skill”. In Codex, type $aamas-reproducibility.

The skill itself

SKILL.md

FolderGitHub

AAMAS Reproducibility

Use this before submission and again before camera-ready. The reproducibility question at AAMAS is not only "can I rerun the model" but "can I reproduce the interaction - the same agents, the same game, the same emergent outcome."

Evidence map

  • Map each theorem, mechanism property, convergence claim, and empirical interaction claim to a verifiable location in the paper, appendix, supplement, or artifact.
  • For theory, state the game, the information structure, the solution concept, assumptions, proof dependencies, and failure modes clearly enough for a game theorist.
  • For experiments, report the environment, number of agents, opponent/population set, training regime, evaluation opponents, metrics, hyperparameter ranges, chosen settings, seeds, repeated runs, compute, and runtime.
  • For small or noisy strategic differences, add uncertainty: standard errors, confidence intervals, or paired tests over seeds and over opponents.
  • Explain any missing code or environment honestly, and describe how a reader could reproduce the interaction in principle.
  • Keep the artifact consistent with the paper; a claim the artifact cannot demonstrate is a review-risk multiplier.

Claim-to-evidence audit table

Claim Pure-theory answer Learning-plus-game answer
Solution concept reached Proof with the game and information structure stated Plus convergence curves under other agents' adaptation
Opponents / population NA if fully analytical The exact opponent set and how it was chosen
Seeds and variance NA for deterministic results Required for every stochastic curve and payoff table
Compute NA Hardware, per-run time, and total number of self-play runs

Claiming an equilibrium result while the evaluation only shows two fixed agents playing once is the recognizable AAMAS gap: reviewers read the mismatch between the strategic claim and the thinness of the interaction evidence as carelessness about the rest.

Vignette: a MARL-plus-convergence paper

Consider a submission proving convergence to a coarse-correlated equilibrium in a repeated game, validated by self-play. Its reproducibility spine: the game generator and payoff scale, the learning rule and its step sizes, the opponent set, the replication seeds, the convergence metric, and one honest sentence on the regime where convergence is only empirical, not proved.

Degrees of reproducibility

  • Turnkey: one command reruns the game and regenerates each convergence figure from logged seeds.
  • Scripted: scripts exist but require documented manual steps or an external environment.
  • Descriptive: prose detailed enough that a competent reader could rebuild the game and agents.

For AAMAS, the strategic core should be turnkey because reviewers actually re-run small games; large real-world or human-in-the-loop pipelines may stay scripted with deviations documented. Stating the achieved level honestly beats overpromising turnkey behavior that fails on a clean machine.

Output format

[Claim inventory] <claim -> evidence location>
[Artifact consistency] complete / inconsistent / missing
[Interaction reproducibility gaps] <game/opponents/seeds/uncertainty/compute>
[Paper fixes] <must appear in main PDF>
[Supplement fixes] <appendix or artifact additions>

Tips for Aamas Reproducibility

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Aamas Reproducibility

What does the Aamas Reproducibility skill do?

Use when strengthening AAMAS reproducibility evidence for interaction claims, including proofs and game definitions, opponent and population sets, self-play protocols, random seeds, compute, uncertainty on strategic outcomes, baselines, and consistency between what the paper claims about agents and what the artifact can actually show.

How do I install Aamas Reproducibility?

Run "npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-reproducibility" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Aamas Reproducibility work in Cursor and Codex?

Yes. Aamas Reproducibility uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Aamas Reproducibility free?

Aamas Reproducibility is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Aamas Reproducibility?

Aamas Reproducibility is published by brycewang-stanford in the brycewang-stanford/Awesome-Journal-Skills repository, together with 29 other skills.

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