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Beam Glow States skill

Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.

$npx skills add boraoztunc/skills --skill beam-glow-states
View this skill on GitHubboraoztunc/skills/beam-glow-states/SKILL.md
Pack stars
462
Pack installs
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Alyn Score
57/99
Updated
7 days ago
License
Apache-2.0
– views – installs via Alyn

boraoztunc

Beam Glow States

Install Beam Glow States

Pick your agent. Every command is ready to paste.

$npx skills add boraoztunc/skills --skill beam-glow-states

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads beam-glow-states when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the beam-glow-states skill”. In Codex, type $beam-glow-states.

The skill itself

SKILL.md

FolderGitHub

Beam Glow States

Use the beam as a decorative state accent. Keep the state understandable through text, shape, contrast, and the correct semantic attribute when the animation is absent.

The API below was verified against border-beam 1.3.0. Recheck the official README and exported types when the installed version changes.

Install and import

Install the same package with the repository's package manager:

npm install border-beam
pnpm add border-beam
yarn add border-beam
bun add border-beam

The package requires React and React DOM 18 or newer. It ships ESM, CommonJS, and TypeScript declarations. It injects component-scoped styles, so do not import a separate CSS file.

Prefer the named import:

import { BorderBeam } from "border-beam";
import type {
  BorderBeamProps,
  BorderBeamSize,
  BorderBeamTheme,
  BorderBeamColorVariant,
} from "border-beam";

The default component export is also supported:

import BorderBeam from "border-beam";

In a Next.js App Router project, render it from a client component because it uses React state, effects, observers, and animation frames:

"use client";

import { BorderBeam } from "border-beam";

Choose the effect

size Motion Best use
sm Compact traveling border Icon buttons, pills, compact controls
md Full traveling border Selected cards, current panels, primary active surfaces
line Traveling bottom edge Search, prompt, input, progress, or command surfaces
pulse-inner Contained breathing glow Loading cards, processing panels, persistent selected states
pulse-outside Outward breathing halo One prominent active task or hero control with room to bloom

Use these defaults by state:

  • Loading or processing: pulse-inner, strength={0.55} to 0.75, duration={2.3} to 3.
  • Selected or current: md or pulse-inner, strength={0.3} to 0.55, duration={3.2} to 5.
  • Focus or short active feedback: sm or line, strength={0.35} to 0.6.
  • High-priority live task: pulse-outside, strength={0.45} to 0.7; allow only one in a view.

Start with colorVariant="mono" for neutral product UI, ocean for cool technical states, sunset for warm urgency, and colorful for a rare high-salience moment.

Start with one mounted wrapper

Keep BorderBeam mounted and toggle active. Removing it when state becomes false skips the built-in fade-out.

<BorderBeam
  size="pulse-inner"
  colorVariant="ocean"
  theme="dark"
  strength={0.65}
  active={isWorking}
>
  <section className="task-card" aria-busy={isWorking}>
    <p>{isWorking ? "Generating layout options…" : "Layout options ready"}</p>
  </section>
</BorderBeam>

active fades in over 0.6s and fades out over 0.5s. Use onActivate and onDeactivate only when work must align with the completed visual transition.

Wire loading state

Make the loading state truthful before adding the beam:

<BorderBeam
  size="pulse-inner"
  colorVariant="ocean"
  strength={0.65}
  active={pending && !reduceMotion}
  onDeactivate={() => {
    // Optional: advance only after the 0.5s beam exit completes.
  }}
>
  <section className="beam-surface" aria-busy={pending}>
    <span className="status-dot" aria-hidden="true" />
    <span>{pending ? "Building preview…" : "Preview ready"}</span>
  </section>
</BorderBeam>
  • Show a visible status label or progress value; never make the moving edge the only loading cue.
  • Avoid showing the beam for operations that finish in roughly 150ms or less.
  • Once shown, keep the loading presentation visible for about 400ms to 600ms to prevent a flash.
  • Preserve layout between pending and complete states.
  • Keep cancellation, retry, and error controls usable. The effect layers already use pointer-events: none.

Use line when the work belongs to one input or prompt bar. Use pulse-inner when the whole card is busy.

Wire selected or current state

Use the component state and the semantic state together:

<BorderBeam
  size="md"
  colorVariant="mono"
  staticColors
  duration={4.2}
  strength={0.42}
  active={selected && !reduceMotion}
  className="beam-card"
>
  <button
    type="button"
    className="beam-surface"
    aria-pressed={selected}
    onClick={onSelect}
  >
    {label}
  </button>
</BorderBeam>
  • Use aria-selected for tabs, listbox options, grid cells, and similar selection widgets.
  • Use aria-current for the current page, step, date, or location.
  • Use aria-pressed only for toggle buttons.
  • Keep a static selected background or outline. The beam should add attention, not carry meaning by itself.
  • Slow persistent selected beams down. Reserve the faster default travel for loading or brief activation.

For a large collection, animate only the newly selected item for 800ms to 1200ms, then retain the static selected style. Do not run a beam on every selected item indefinitely.

Wire focus and active state

Track focus on the wrapper because all standard HTMLDivElement attributes and capture handlers are forwarded:

const [focused, setFocused] = useState(false);

<BorderBeam
  size="sm"
  colorVariant="mono"
  strength={0.45}
  active={focused && !reduceMotion}
  className="beam-inline"
  onFocusCapture={() => setFocused(true)}
  onBlurCapture={(event) => {
    const next = event.relatedTarget as Node | null;
    if (!next || !event.currentTarget.contains(next)) setFocused(false);
  }}
>
  <button className="beam-surface">Run</button>
</BorderBeam>

Keep the ordinary :focus-visible outline. Pointer hover alone should not start a high-intensity beam, and a pressed state should still have immediate scale, fill, or contrast feedback.

When states overlap, resolve them explicitly:

const beamState =
  pending ? "loading" :
  selected ? "selected" :
  focused ? "focus" :
  "idle";

const beamProps = {
  loading: {
    size: "pulse-inner",
    colorVariant: "ocean",
    duration: 2.6,
    strength: 0.65,
  },
  selected: {
    size: "md",
    colorVariant: "mono",
    duration: 4.2,
    strength: 0.42,
    staticColors: true,
  },
  focus: {
    size: "sm",
    colorVariant: "mono",
    duration: 2.4,
    strength: 0.45,
    staticColors: true,
  },
} as const;

const activeProps = beamState === "idle" ? null : beamProps[beamState];

<BorderBeam
  {...(activeProps ?? { size: "md" as const })}
  active={activeProps !== null && !reduceMotion}
>
  <div className="beam-surface" data-state={beamState}>
    {children}
  </div>
</BorderBeam>

Use loading above selection, selection above focus, and focus above hover unless the product's state model says otherwise.

Handle reduced motion

Pulse presets stop their animations under prefers-reduced-motion: reduce. Rotate and line presets should also be disabled by the consumer. Use the project's media-query hook or a small client hook:

function useReducedMotion() {
  const [reduced, setReduced] = useState(false);

  useEffect(() => {
    const media = window.matchMedia("(prefers-reduced-motion: reduce)");
    const update = () => setReduced(media.matches);
    update();
    media.addEventListener("change", update);
    return () => media.removeEventListener("change", update);
  }, []);

  return reduced;
}

Provide a static fallback on the child surface:

.beam-surface {
  border: 1px solid rgb(255 255 255 / 0.12);
}

[data-state="selected"] {
  border-color: rgb(140 155 255 / 0.7);
  box-shadow: 0 0 0 3px rgb(100 120 255 / 0.12);
}

:focus-visible {
  outline: 2px solid currentColor;
  outline-offset: 3px;
}

@media (prefers-reduced-motion: reduce) {
  [data-state="loading"] {
    border-color: rgb(100 150 255 / 0.68);
  }
}

API reference

Prop Type Default Contract
children ReactNode Required Content wrapped by one generated div
size "sm" | "md" | "line" | "pulse-outside" | "pulse-inner" "md" Effect family and geometry preset
colorVariant "colorful" | "mono" | "ocean" | "sunset" "colorful" Beam palette
theme "dark" | "light" | "auto" "dark" Adapts opacity and color treatment to the background
strength number 1 Beam-layer opacity; clamped to 0–1; never changes child opacity
duration number 1.96 rotate, 2.4 line, 2.3 pulse Animation cycle in seconds
active boolean true Starts fade-in or fade-out and controls ongoing motion
borderRadius number Auto-detected Wrapper radius in pixels
brightness number Per preset, usually 1.3 Glow brightness multiplier
saturation number Per theme, usually 1.2 on dark Glow saturation multiplier
hueRange number 30 Hue-shift range in degrees; line is capped at 13
staticColors boolean false Disables hue shifting, not travel or pulse motion
className string — Class on the generated wrapper
style CSSProperties — Inline style on the generated wrapper
onActivate () => void — Fires when the 0.6s fade-in completes
onDeactivate () => void — Fires when the 0.5s fade-out completes

mono always uses static colors, even when staticColors is false. A forwarded ref points to the wrapper. Other standard HTMLDivElement attributes and events are forwarded.

The package also exports sizePresets, sizeThemePresets, and the deprecated themeColors. Treat them as implementation reference; prefer component props instead of mutating exported preset objects.

Respect the wrapper

  • BorderBeam renders a div. Place it inside required semantic parents such as li, td, or label; do not let it replace those elements.
  • The wrapper is block-level by default. Use display: inline-block or inline-flex for compact controls and width: 100% for cards.
  • Keep the first child aligned to the wrapper bounds. A small child inside a stretched wrapper produces a beam around empty space.
  • Border radius is read from the first child's computed top-left radius. Set borderRadius explicitly when corners differ, radius changes at runtime, or late styles make detection unreliable.
  • sm, md, line, and pulse-inner clip overflow. Do not place menus or tooltips inside those wrappers if they must escape.
  • pulse-outside uses overflow: visible. Its child must be opaque so the inner glow does not show through, and the surrounding layout must allow the halo to spill.
  • Give pulse-outside children their own subtle 1px border or inset ring. That preset intentionally does not paint a separate idle hairline.
.beam-inline {
  display: inline-block;
}

.beam-card {
  display: block;
  width: 100%;
}

.beam-surface {
  width: 100%;
  border-radius: inherit;
  background: rgb(18 18 20);
}

Keep it restrained

  • Use one dominant animated beam per viewport. Several simultaneous beams flatten hierarchy and increase paint work.
  • Prefer strength before changing brightness or saturation.
  • Keep selection beams slower and quieter than loading beams.
  • Do not combine a full beam with another animated gradient border, large pulsing shadow, and moving background.
  • Let pulse-outside breathe into real empty space; never crop it accidentally.
  • Expect pulse instances to share a frame-rate-capped animation loop and pause offscreen. Rotate and line use CSS animation and also pause when the component is offscreen.

Verify

Test:

  • Initial inactive, fade-in, steady active, fade-out, and rapid state reversal.
  • Loading success, error, retry, and cancellation without abrupt unmounting.
  • Correct aria-busy, aria-selected, aria-current, or aria-pressed semantics.
  • Keyboard focus with the beam disabled and with reduced motion enabled.
  • Dark, light, and auto themes against the actual surface.
  • sm, md, line, pulse-inner, and pulse-outside at 320, 768, and 1440 widths.
  • Border-radius alignment, parent overflow, opaque outside-pulse children, and compact wrapper sizing.
  • Long labels, 200% zoom, many list items, offscreen pausing, route cleanup, and console errors.

Keep REFERENCES.md as the links-only source list.

Tips for Beam Glow States

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Beam Glow States

What does the Beam Glow States skill do?

Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.

How do I install Beam Glow States?

Run "npx skills add boraoztunc/skills --skill beam-glow-states" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Beam Glow States work in Cursor and Codex?

Yes. Beam Glow States uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Beam Glow States free?

Beam Glow States is open source on GitHub under the Apache-2.0 license. It is free to install; check the license before commercial use.

Who made Beam Glow States?

Beam Glow States is published by boraoztunc in the boraoztunc/skills repository, together with 29 other skills.

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