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Prisma-Labs-Dev

Core Animation skill

API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink.

$npx skills add Prisma-Labs-Dev/apple-skills --skill core-animation
View this skill on GitHubPrisma-Labs-Dev/apple-skills/skills/core-animation/SKILL.md
Pack stars
358
Pack installs
21k
Alyn Score
53/99
Updated
2 months ago
License
MIT
– views – installs via Alyn

Prisma-Labs-Dev

Core Animation

Install Core Animation

Pick your agent. Every command is ready to paste.

$npx skills add Prisma-Labs-Dev/apple-skills --skill core-animation

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads core-animation when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the core-animation skill”. In Codex, type $core-animation.

The skill itself

SKILL.md

FolderGitHub

Core Animation Reference

Search these docs to answer questions about Core Animation (the QuartzCore framework). Use this skill when working directly with CALayer, layer-backed UIKit/AppKit views, explicit keyframe or spring animations on layer properties, particle systems, or per-frame callbacks via CADisplayLink.

For SwiftUI's declarative animation API (withAnimation, Animation, .animation(_:value:), transitions), use Apple's swiftui-specialist skill (its animations reference) instead. For SwiftUI immediate-mode drawing, use swiftui/canvas.md and swiftui/graphicscontext.md.

Return Format

Always include:

  1. Summary — answer the question concisely.
  2. File paths — list relevant files for full details, e.g.:
    • calayer.md for layer geometry, contents, hierarchy
    • cabasicanimation.md for animating a single property between two values
    • catransaction.md for batching, disabling implicit animations, or changing default duration

Files

File Content
core-animation-index.md Full QuartzCore framework index — layer basics, animation classes, transactions, layer subclasses
calayer.md CALayer — the root layer class: geometry, contents, hierarchy, layout, animations
caanimation.md CAAnimation — abstract base class for all Core Animation animation types
capropertyanimation.md CAPropertyAnimation — abstract subclass animating a single layer property
cabasicanimation.md CABasicAnimation — interpolate a layer property between two values
cakeyframeanimation.md CAKeyframeAnimation — animate a property through a sequence of keyframes
caspringanimation.md CASpringAnimation — spring-based interpolation with mass, stiffness, damping
caanimationgroup.md CAAnimationGroup — run multiple animations together with a shared duration
catransition.md CATransition — fade, push, reveal, and move-in transitions between layer states
camediatiming.md CAMediaTiming — protocol shared by layers and animations (beginTime, duration, repeat, speed)
catransaction.md CATransaction — batch property changes, disable implicit animations, set default duration/timing
catransform3d.md CATransform3D — 4×4 matrix used by CALayer.transform for 3D transforms
cashapelayer.md CAShapeLayer — vector-shape layer driven by a CGPath (stroke, fill, line dash)
cagradientlayer.md CAGradientLayer — axial, radial, and conic gradient layers
caemitterlayer.md CAEmitterLayer — particle emitter layer (fire, smoke, confetti, sparkles)
caemittercell.md CAEmitterCell — individual particle definition used by CAEmitterLayer
careplicatorlayer.md CAReplicatorLayer — replicate a sublayer with offsets and transforms
cametallayer.md CAMetalLayer — layer backed by a Metal drawable for GPU-rendered content
catextlayer.md CATextLayer — layer that renders plain or attributed text
catiledlayer.md CATiledLayer — tile-based asynchronous content rendering for large or zoomable layers
cadisplaylink.md CADisplayLink — timer synchronized to the display's refresh rate

When to Reach for Core Animation

  • You need to animate a layer property SwiftUI/UIKit doesn't expose declaratively (e.g., CAGradientLayer.colors, CAShapeLayer.strokeEnd, CAEmitterLayer.birthRate).
  • You need explicit keyframe or spring control with timing functions (CAMediaTimingFunction) per segment.
  • You want to batch implicit animations off (CATransaction.setDisableActions(true)).
  • You need a CADisplayLink per-frame callback (custom drawing loops, scrubbing, physics).
  • You're rendering thousands of particles with CAEmitterLayer or replicating sublayers with CAReplicatorLayer.

If your problem fits inside withAnimation { ... } in SwiftUI or UIView.animate { ... } in UIKit, prefer those — Core Animation sits underneath both and is rarely the right starting point in 2026-era code.

Fetching More Docs

  1. Search this skill's local .md files first.
  2. If the topic is not here, check the other installed Apple skills, then grep their local files.
  3. If no installed skill has the page, the QuartzCore path on Apple's site is /documentation/quartzcore/<symbol> — fetch via the sosumi.ai Markdown mirror (e.g. https://sosumi.ai/documentation/quartzcore/camediatimingfunction) or by running pnpm fetch-doc against the apple-skills tooling.

Tips for Core Animation

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Core Animation

What does the Core Animation skill do?

API reference: Core Animation (QuartzCore). Query for CALayer, CAAnimation, CABasicAnimation, CAKeyframeAnimation, CASpringAnimation, CATransaction, CAShapeLayer, CAGradientLayer, CAEmitterLayer, CATransform3D, CADisplayLink.

How do I install Core Animation?

Run "npx skills add Prisma-Labs-Dev/apple-skills --skill core-animation" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Core Animation work in Cursor and Codex?

Yes. Core Animation uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Core Animation free?

Core Animation is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Core Animation?

Core Animation is published by Prisma-Labs-Dev in the Prisma-Labs-Dev/apple-skills repository, together with 29 other skills.

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