Install Csharp Concurrency Patterns
Pick your agent. Every command is ready to paste.
npx skills add Aaronontheweb/dotnet-skills --skill csharp-concurrency-patternsThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads csharp-concurrency-patterns when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the csharp-concurrency-patterns skill”. In Codex, type $csharp-concurrency-patterns.
.NET Concurrency: Choosing the Right Tool
When to Use This Skill
Use this skill when:
- Deciding how to handle concurrent operations in .NET
- Evaluating whether to use async/await, Channels, Akka.NET, or other abstractions
- Tempted to use locks, semaphores, or other synchronization primitives
- Need to process streams of data with backpressure, batching, or debouncing
- Managing state across multiple concurrent entities
Reference Files
- advanced-concurrency.md: Akka.NET Streams, Reactive Extensions, Akka.NET Actors (entity-per-actor, state machines, cluster sharding), and async local function patterns
The Philosophy
Start simple, escalate only when needed.
Most concurrency problems can be solved with async/await. Only reach for more sophisticated tools when you have a specific need that async/await can't address cleanly.
Try to avoid shared mutable state. The best way to handle concurrency is to design it away. Immutable data, message passing, and isolated state (like actors) eliminate entire categories of bugs.
Locks should be the exception, not the rule. When you can't avoid shared mutable state:
- First choice: Redesign to avoid it (immutability, message passing, actor isolation)
- Second choice: Use
System.Collections.Concurrent(ConcurrentDictionary, etc.) - Third choice: Use
Channel<T>to serialize access through message passing - Last resort: Use
lockfor simple, short-lived critical sections
Decision Tree
What are you trying to do?
│
├─► Wait for I/O (HTTP, database, file)?
│ └─► Use async/await
│
├─► Process a collection in parallel (CPU-bound)?
│ └─► Use Parallel.ForEachAsync
│
├─► Producer/consumer pattern (work queue)?
│ └─► Use System.Threading.Channels
│
├─► UI event handling (debounce, throttle, combine)?
│ └─► Use Reactive Extensions (Rx)
│
├─► Server-side stream processing (backpressure, batching)?
│ └─► Use Akka.NET Streams
│
├─► State machines with complex transitions?
│ └─► Use Akka.NET Actors (Become pattern)
│
├─► Manage state for many independent entities?
│ └─► Use Akka.NET Actors (entity-per-actor)
│
├─► Coordinate multiple async operations?
│ └─► Use Task.WhenAll / Task.WhenAny
│
└─► None of the above fits?
└─► Ask yourself: "Do I really need shared mutable state?"
├─► Yes → Consider redesigning to avoid it
└─► Truly unavoidable → Use Channels or Actors to serialize access
Level 1: async/await (Default Choice)
Use for: I/O-bound operations, non-blocking waits, most everyday concurrency.
// Simple async I/O
public async Task<Order> GetOrderAsync(string orderId, CancellationToken ct)
{
var order = await _database.GetAsync(orderId, ct);
var customer = await _customerService.GetAsync(order.CustomerId, ct);
return order with { Customer = customer };
}
// Parallel async operations (when independent)
public async Task<Dashboard> LoadDashboardAsync(string userId, CancellationToken ct)
{
var ordersTask = _orderService.GetRecentOrdersAsync(userId, ct);
var notificationsTask = _notificationService.GetUnreadAsync(userId, ct);
var statsTask = _statsService.GetUserStatsAsync(userId, ct);
await Task.WhenAll(ordersTask, notificationsTask, statsTask);
return new Dashboard(
Orders: await ordersTask,
Notifications: await notificationsTask,
Stats: await statsTask);
}
Key principles: Always accept CancellationToken. Use ConfigureAwait(false) in library code. Don't block on async code.
Level 2: Parallel.ForEachAsync (CPU-Bound Parallelism)
Use for: Processing collections in parallel when work is CPU-bound or you need controlled concurrency.
public async Task ProcessOrdersAsync(
IEnumerable<Order> orders,
CancellationToken ct)
{
await Parallel.ForEachAsync(
orders,
new ParallelOptions
{
MaxDegreeOfParallelism = Environment.ProcessorCount,
CancellationToken = ct
},
async (order, token) =>
{
await ProcessOrderAsync(order, token);
});
}
When NOT to use: Pure I/O operations, when order matters, when you need backpressure.
Level 3: System.Threading.Channels (Producer/Consumer)
Use for: Work queues, producer/consumer patterns, decoupling producers from consumers.
public class OrderProcessor
{
private readonly Channel<Order> _channel;
public OrderProcessor()
{
_channel = Channel.CreateBounded<Order>(new BoundedChannelOptions(100)
{
FullMode = BoundedChannelFullMode.Wait
});
}
// Producer
public async Task EnqueueOrderAsync(Order order, CancellationToken ct)
{
await _channel.Writer.WriteAsync(order, ct);
}
// Consumer (run as background task)
public async Task ProcessOrdersAsync(CancellationToken ct)
{
await foreach (var order in _channel.Reader.ReadAllAsync(ct))
{
await ProcessOrderAsync(order, ct);
}
}
public void Complete() => _channel.Writer.Complete();
}
Channels are good for: Decoupling speed, buffering with backpressure, fan-out to workers, background queues.
Channels are NOT good for: Complex stream operations (batching, windowing), stateful per-entity processing, sophisticated supervision.
Level 4+: Akka.NET Streams, Reactive Extensions, Actors
For advanced scenarios requiring stream processing, UI event composition, or stateful entity management, see advanced-concurrency.md.
Akka.NET Streams excel at server-side batching, throttling, and backpressure. Reactive Extensions are ideal for UI event composition. Akka.NET Actors handle entity-per-actor patterns, state machines with Become(), and distributed systems via Cluster Sharding.
Anti-Patterns: What to Avoid
Locks for Business Logic
// BAD: Using locks to protect shared state
private readonly object _lock = new();
private Dictionary<string, Order> _orders = new();
public void UpdateOrder(string id, Action<Order> update)
{
lock (_lock) { if (_orders.TryGetValue(id, out var order)) update(order); }
}
// GOOD: Use an actor or Channel to serialize access
Manual Thread Management
// BAD: Creating threads manually
var thread = new Thread(() => ProcessOrders());
thread.Start();
// GOOD: Use Task.Run or better abstractions
_ = Task.Run(() => ProcessOrdersAsync(cancellationToken));
Blocking in Async Code
// BAD: Blocking on async - deadlock risk!
var result = GetDataAsync().Result;
// GOOD: Async all the way
var result = await GetDataAsync();
Shared Mutable State Without Protection
// BAD: Multiple tasks mutating shared state
var results = new List<Result>();
await Parallel.ForEachAsync(items, async (item, ct) =>
{
var result = await ProcessAsync(item, ct);
results.Add(result); // Race condition!
});
// GOOD: Use ConcurrentBag
var results = new ConcurrentBag<Result>();
Quick Reference: Which Tool When?
| Need | Tool | Example |
|---|---|---|
| Wait for I/O | async/await |
HTTP calls, database queries |
| Parallel CPU work | Parallel.ForEachAsync |
Image processing, calculations |
| Work queue | Channel<T> |
Background job processing |
| UI events with debounce/throttle | Reactive Extensions | Search-as-you-type, auto-save |
| Server-side batching/throttling | Akka.NET Streams | Event aggregation, rate limiting |
| State machines | Akka.NET Actors | Payment flows, order lifecycles |
| Entity state management | Akka.NET Actors | Order management, user sessions |
| Fire multiple async ops | Task.WhenAll |
Loading dashboard data |
| Race multiple async ops | Task.WhenAny |
Timeout with fallback |
| Periodic work | PeriodicTimer |
Health checks, polling |
The Escalation Path
async/await (start here)
│
├─► Need parallelism? → Parallel.ForEachAsync
│
├─► Need producer/consumer? → Channel<T>
│
├─► Need UI event composition? → Reactive Extensions
│
├─► Need server-side stream processing? → Akka.NET Streams
│
└─► Need state machines or entity management? → Akka.NET Actors
Only escalate when you have a concrete need. Don't reach for actors or streams "just in case".
Tips for Csharp Concurrency Patterns
- • Start a fresh session after installing so your agent picks up the new skill.
- • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Csharp Concurrency Patterns
What does the Csharp Concurrency Patterns skill do?
Choosing the right concurrency abstraction in .NET - from async/await for I/O to Channels for producer/consumer to Akka.NET for stateful entity management. Avoid locks and manual synchronization unless absolutely necessary.
How do I install Csharp Concurrency Patterns?
Run "npx skills add Aaronontheweb/dotnet-skills --skill csharp-concurrency-patterns" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Csharp Concurrency Patterns work in Cursor and Codex?
Yes. Csharp Concurrency Patterns uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Csharp Concurrency Patterns free?
Csharp Concurrency Patterns is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.
Who made Csharp Concurrency Patterns?
Csharp Concurrency Patterns is published by Aaronontheweb in the Aaronontheweb/dotnet-skills repository, together with 29 other skills.




