Install Design
Pick your agent. Every command is ready to paste.
npx skills add rshankras/claude-code-apple-skills --skill designThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads design when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the design skill”. In Codex, type $design.
Design Skills
Skills for implementing Apple's modern design systems across platforms.
When This Skill Activates
Use this skill when the user:
- Asks about Liquid Glass design
- Wants to implement modern Apple UI effects
- Needs guidance on visual design patterns
- Asks about materials, transparency, or blur effects
- Wants to create fluid animations
- Asks about spring, bounce, or snappy animations
- Wants PhaseAnimator or KeyframeAnimator help
- Needs view transitions, matched geometry, or hero transitions
- Wants SF Symbol effects (bounce, pulse, wiggle, breathe)
- Asks about animation completions or withAnimation
- Says the app feels flat or wants juice/game feel (celebrations, haptics, sound effects)
- Wants a feedback audit — do events reach the user on the right channels?
- Needs UX structure help: navigation clarity, discoverability, information architecture
- Is writing or reviewing interface copy, alerts, or feature names
- Asks about SF Symbols usage/authoring, fonts, Dynamic Type, or type hierarchy
- Sets up design tokens / text styles / shared components, adopts a designer's system, or is preparing for a redesign
Available Skills
liquid-glass/
Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.
- SwiftUI
.glassEffect()API - AppKit
NSGlassEffectView - GlassEffectContainer patterns
- Morphing transitions
- Interactive effects
- Button styles
animation-patterns/
SwiftUI animation patterns for iOS 13–18+.
- Spring configurations (3 API generations)
- PhaseAnimator and KeyframeAnimator (iOS 17+)
- View transitions, matched geometry, navigation transitions
- SF Symbol effects
- Animation completions, transactions, timing curves
game-feel/
Game feel ("juice") as a discipline — the event×channel feedback audit, haptic vocabulary design (Core Haptics service architecture), and sound-effect layers that coexist with music. Routes to animation-patterns for motion technique and generators/milestone-celebration for generated code.
ui-prototyping/
Explore divergent UI directions for a screen as named, runnable Swift #Preview variants — compare, remix, and tune before committing to one design.
ux-writing/
Interface copy that works — voice/tone, the PACE framework, alert anatomy, feature naming, empty states, and the small-word edits that measurably improve UX.
sf-symbols/
SF Symbols end-to-end — choosing/configuring system symbols (rendering modes, variable color/draw), authoring custom symbols that interpolate across weights, and the animation preset vocabulary.
typography/
UI typography — text styles and Dynamic Type, the San Francisco family with its width axis, optical sizes, tracking vs kerning, and custom-font scaling obligations.
design-system/
Build-time rules that keep an app cheap to restyle — role-named tokens, text styles that carry case and tracking, shared components with a ContentStateView, views under ~300 lines, identifier-based UI tests — plus a SwiftLint fragment (rules/swiftlint.yml) with a shrinking baseline. iOS, iPadOS, macOS, watchOS.
Key Principles
1. Platform Consistency
- Follow Apple Human Interface Guidelines
- Use system-provided APIs
- Respect user appearance preferences
2. Performance
- Use GlassEffectContainer for multiple effects
- Limit number of glass effects per view
- Consider GPU resources
3. Visual Hierarchy
- Glass effects create depth and layering
- Use tints to indicate prominence
- Combine with appropriate shadows
Reference Documentation
- Applying Liquid Glass to custom views (SwiftUI)
- NSGlassEffectView (AppKit)
- Local captured docs (optional): if
~/Downloads/docs/SwiftUI-Implementing-Liquid-Glass-Design.mdor~/Downloads/docs/AppKit-Implementing-Liquid-Glass-Design.mdexists, read it for extra detail; skip silently if absent.
Tips for Design
- • Start a fresh session after installing so your agent picks up the new skill.
- • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Design
What does the Design skill do?
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, typography, and design-system rules that keep apps cheap to restyle. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
How do I install Design?
Run "npx skills add rshankras/claude-code-apple-skills --skill design" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Design work in Cursor and Codex?
Yes. Design uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Design free?
Design is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.
Who made Design?
Design is published by rshankras in the rshankras/claude-code-apple-skills repository, together with 29 other skills.


