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OpenMontage

Hyperframes Creative skill

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

$npx skills add OpenMontageInc/OpenMontage --skill hyperframes-creative
GitHub stars
79,409
Pack installs
116k
Alyn Score
82/99
Updated
2 days ago
License
AGPL-3.0

Install Hyperframes Creative

Pick your agent. Every command is ready to paste.

$npx skills add OpenMontageInc/OpenMontage --skill hyperframes-creative

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads hyperframes-creative when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the hyperframes-creative skill”. In Codex, type $hyperframes-creative.

The skill itself

SKILL.md

GitHub

HyperFrames Creative

Brand, pacing, style, narration, and composition direction. Use after the technical contract from hyperframes-core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-animation — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
    • Interactive selection → references/design-picker.md
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-animation/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-animation for atomic rules.

Routing

Topic Read
Adopt a ready-made frame-preset as frame.md (optional) frame-presets/ · references/design-spec.md
Default palettes, motion, typography, lazy defaults to question references/house-style.md
Named style presets, mood-to-style routing references/visual-styles.md
Palette-specific color tokens palettes/*.md
Composition patterns — PiP, text-behind-subject, title card, slide show references/composition-patterns.md
Stats / infographic presentation references/data-in-motion.md
Structured expansion for open-ended prompts references/prompt-expansion.md
Video-medium density, scale, color, frame composition references/video-composition.md
Per-beat direction, rhythm planning, transition timing references/beat-direction.md
Post-authoring spec verification (colors, type, corners, spacing, depth) references/design-adherence.md
High-level motion guardrails and GSAP-quality rules references/motion-principles.md
Font selection, pairings, rendered-video type guardrails references/typography.md
Script pacing, tone, openings, number pronunciation references/narration.md
Precomputed audio bands mapped to motion references/audio-reactive.md

Scripts

  • scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.
  • scripts/extract-audio-data.py — pre-extract audio bands for audio-reactive compositions.
  • scripts/package-loader.mjs — support script for bundled creative tooling.

Run from the repo root with explicit paths, for example:

python skills/hyperframes-creative/scripts/extract-audio-data.py <audio-file>

Animation analysis (animation-map.mjs) lives in hyperframes-animation/scripts/.

Boundaries

  • Do not override hyperframes-core technical rules.
  • Do not require a design system for a minimal technical composition.
  • Do not add extra scenes, narration, music, captions, or transitions unless the request calls for them or you first propose the expansion.
  • Keep recipe references task-specific; do not read every reference for simple edits.

Tips for Hyperframes Creative

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • This skill ships scripts. Read them before the first run, and run it in a project without secrets first.
  • • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
  • • It is part of a pack with 40 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Hyperframes Creative

What does the Hyperframes Creative skill do?

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

How do I install Hyperframes Creative?

Run "npx skills add OpenMontageInc/OpenMontage --skill hyperframes-creative" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Hyperframes Creative work in Cursor and Codex?

Yes. Hyperframes Creative uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Hyperframes Creative free?

Hyperframes Creative is open source on GitHub under the AGPL-3.0 license. It is free to install; check the license before commercial use.

Who made Hyperframes Creative?

Hyperframes Creative is published by OpenMontage in the OpenMontageInc/OpenMontage repository, together with 39 other skills.

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