Install Kinetic Reel
Pick your agent. Every command is ready to paste.
npx skills add tuzhechen2005/opus-video-skills --skill kinetic-reelThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads kinetic-reel when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the kinetic-reel skill”. In Codex, type $kinetic-reel.
Kinetic reel
A method for making editorial, high-energy motion reels entirely in code, distilled from "Work Reel ’26" (an 84 s
portfolio reel: Microsoft → UW–Madison Surgery → Enterprise RAG → trace finale). It's bundled as a runnable
template/ (a 17 s demo that uses every technique) and a full worked example in examples/work-reel-26/.
How it works. Every frame is a pure function of t. reel/index.html loads reel/cues.js (the timeline) and
reel/reel.js (an ES module: three.js layers, a 2D type canvas and a WebGL post pass). render.mjs drives headless
Chrome to render contact sheets, strips and stills for review, or every frame in parallel, and ffmpeg encodes the MP4.
music/score.mjs synthesizes the score in Node from the same cues.js, so every hit lands on its frame.
Workflow
0. Scaffold
bash ~/.claude/skills/kinetic-reel/scripts/new_project.sh <project-dir>
Then read references/style-guide.md (the look, the motion vocabulary, the transition
catalogue, layout rules) and references/sound.md in full before designing. Skim
examples/work-reel-26/reel.js for how a long reel is organised.
1. Decide the emphasis, then storyboard
- Ask (or settle) what leads and how much time each part gets. Viewers notice proportions: v2 of the Work Reel had Microsoft at ~60% and had to be rebalanced. The fix was to add runtime for the other chapters rather than cut the one people loved. Aim for the lead ≈ 35–40%.
- Write
STORYBOARD.mdfrom the template: time budget, the source of truth for facts, a unifying device, and one row per shot (headline, visual mechanism, transition in, sound). - Facts are sacred. Only figures from the provided source, each with its scope ("~180 self-built cases",
"320 bilingual prompts"). Anything illustrative (tool IDs, doc IDs, example answers, an AST) is labelled
SCHEMATICin the HUD. Never draw per-dimension data you don't have. Visualise the process. Medical/clinical work: no efficacy claims, say "in development / not yet validated" when true.
2. Build
reel/cues.js:S(scene starts),hits(every beat that matters),CH(chapters → the segmented progress bar),dur. 120 BPM: cuts on beats, chapter changes on bars.reel/reel.js: one function per shot,sName(t). Each paints the whole frame:bg()→ GL layer viaglShot(...)→ type and shapes →hud(t, {...}). Register the shot inSCENESwith a key; add a transition into it inTR(or leave it out for a hard cut on the beat).- Keep the
CJKconstant listing every Chinese character you draw (fonts load as a subset).
3. Look at it, every shot, several times
node render.mjs --sheet=1,4,7,10,13,15.5 --cols=3 --w=640 --out=out/check/sheet.jpg # key frames
node render.mjs --stills=10.4 --out=out/stills # full-res detail
ffmpeg -ss 16.0 -t .6 -i out/reel.mp4 -vf "fps=10,scale=320:-1,tile=6x1" out/check/tr.jpg # a transition, from the encode
Open every image with Read. Check for collisions (labels over lines, stats over stats, text into HUD bands), empty frames on a cut, legibility at 1600 px wide, and that each transition starts on something and lands cleanly. Budget: a sheet per chapter, a full-res still per dense shot, a strip per transition type.
4. Score, render, encode
node music/score.mjs && ffmpeg -y -i music/score.wav -af "highpass=f=30,equalizer=f=250:t=q:w=1:g=-2,loudnorm=I=-14:TP=-1.2:LRA=8" -c:a aac -b:a 192k assets/score.m4a
node render.mjs --frames --workers=4 # ~8–40 ms/frame on a Mac GPU: seconds, not minutes
node render.mjs --encode --audio=assets/score.m4a --out=out/reel.mp4 --fps=30
# web copy: ffmpeg -i out/reel.mp4 -vf scale=1600:900:flags=lanczos -c:v libx264 -preset slow -crf 23 -c:a aac -b:a 128k -movflags +faststart out/reel-web.mp4
You can't hear the score: check it with showspectrumpic and per-section RMS, and say so when you report. Audio-only
changes don't need a re-render: remux (-map 0:v -map 1:a -c:v copy).
The rules that matter most
- Type is the hero. Condensed display (Anton) for headlines, one wide grotesk (Archivo Black) for slams, italic serif (Instrument Serif) for the one "voice" line, mono (JetBrains Mono) for every label. Big English headlines, small Chinese annotations when the audience is bilingual.
- Every shot has a mechanism, not just words: a grid routing, a matrix scanning, a token hopping a state machine, lists fusing, packets passing gates. The headline names it; the mechanism proves it.
- Beat-locked. Letters, chips, counters and cuts sit on
hits. Fast in (expo-out), hold, next. - Continuity. Prefer shape-continuity transitions (zoom through the element the eye is on, iris from the thing that just lit up) to hard cuts inside a chapter. Hard cuts + an impact are for chapter slams.
- No noise whooshes. In-key swells into chapters, quiet tonal cues inside them, silence on about half the cuts.
- Honest data (see step 1) and a
SCHEMATIClabel on anything illustrative. - Guard the math. Radii from
backOut()can dip below 0 (canvas throws):circle/starburst/jellyalready guard. In the synth, clamp local time to ≥ 0 beforepow()and clamp SVFf/q(both already in the template).
Shipping a reel as a site intro
The Work Reel ships as its site's entry page: index.html plays the reel full-screen and hands off to the portfolio.
The pattern is bundled in examples/site-intro/ (index.html, css/intro-reel.css,
js/intro-reel.js, plus a Cloudflare Worker that adds HTTP Range support):
- Try to autoplay with sound. If refused, play muted with a pulsing "tap for sound". If that is refused too, or
prefers-reduced-motion, show the end screen in "start" mode (play is the lead button). - During playback: small glass pills at top centre, since the reel's HUD owns the corners. "Skip intro" carries a ring that fills with the reel. A sound toggle's equalizer bars pulse at the reel's BPM. Esc skips, M mutes.
- End screen: the reel's grammar in HTML. Corner brackets, the name as drop-in letters (Anton), mono micro-type, a segmented trace bar, a 2D dot-field version of the particle terrain, a lime primary CTA (text roll on hover, sheen, magnetic, a pulse every bar), and a ghost "watch again".
- Leave through a lime iris from the pressed control, duck the audio, then navigate.
- Two encodes (1600×900 at ~1.3 Mbps, 960×540 at ~0.6 Mbps for phones / save-data),
preload="auto", a poster. Serve them with HTTP Range (206), or seeking and Safari break.
Tips for Kinetic Reel
- • Start a fresh session after installing so your agent picks up the new skill.
- • This skill ships scripts. Read them before the first run, and run it in a project without secrets first.
- • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
- • It is part of a pack with 2 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Kinetic Reel
What does the Kinetic Reel skill do?
Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in he
How do I install Kinetic Reel?
Run "npx skills add tuzhechen2005/opus-video-skills --skill kinetic-reel" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Kinetic Reel work in Cursor and Codex?
Yes. Kinetic Reel uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Kinetic Reel free?
Kinetic Reel is open source on GitHub. It is free to install; check the license before commercial use.
Who made Kinetic Reel?
Kinetic Reel is published by tuzhechen2005 in the tuzhechen2005/opus-video-skills repository, together with 1 other skills.



