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Manimgl Best Practices skill

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex w

$npx skills add adithya-s-k/manim_skill --skill manimgl-best-practices
View this skill on GitHubadithya-s-k/manim_skill/skills/manimgl-best-practices/SKILL.md
Pack stars
1,291
Pack installs
9.7k
Alyn Score
52/99
Updated
10 months ago
License
MIT
– views – installs via Alyn

adithya-s-k

Manimgl Best Practices

Install Manimgl Best Practices

Pick your agent. Every command is ready to paste.

$npx skills add adithya-s-k/manim_skill --skill manimgl-best-practices

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads manimgl-best-practices when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the manimgl-best-practices skill”. In Codex, type $manimgl-best-practices.

The skill itself

SKILL.md

FolderGitHub

How to use

Read individual rule files for detailed explanations and code examples:

Core Concepts

Creation & Transformation

Text & Math

  • rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
  • rules/text.md - Text mobjects, fonts, and styling
  • rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions

Styling & Appearance

3D & Camera

  • rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
  • rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations

Interactive Development

Configuration & CLI

  • rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
  • rules/config.md - custom_config.yml, directories, camera settings, quality presets

Working Examples

Complete, tested example files demonstrating common patterns:

Scene Templates

Copy and modify these templates to start new projects:

Quick Reference

Basic Scene Structure

from manimlib import *

class MyScene(InteractiveScene):
    def construct(self):
        # Create mobjects
        circle = Circle()

        # Add to scene (static)
        self.add(circle)

        # Or animate
        self.play(ShowCreation(circle))  # Note: ShowCreation, not Create

        # Wait
        self.wait(1)

Render Command

# Render and preview
manimgl scene.py MyScene

# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15

# Write to file
manimgl scene.py MyScene -w

# Low quality for testing
manimgl scene.py MyScene -l

Key Differences from ManimCE

Feature ManimGL (3b1b) Manim Community
Import from manimlib import * from manim import *
CLI manimgl manim
Math text Tex(R"\pi") MathTex(r"\pi")
Scene InteractiveScene Scene
Create anim ShowCreation Create
Camera self.frame self.camera.frame
Fix in frame mob.fix_in_frame() self.add_fixed_in_frame_mobjects(mob)
Package manimgl (PyPI) manim (PyPI)

Interactive Development Workflow

ManimGL's killer feature is interactive development:

# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20

In interactive mode:

# Copy code to clipboard, then run:
checkpoint_paste()           # Run with animations
checkpoint_paste(skip=True)  # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running

Camera Control (self.frame)

# Get the camera frame
frame = self.frame

# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)

# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))

# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()

LaTeX with Tex class

# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")

# Color mapping with t2c
equation = Tex(
    R"E = mc^2",
    t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)

# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)

Common Patterns

Embedding for debugging
def construct(self):
    circle = Circle()
    self.play(ShowCreation(circle))
    self.embed()  # Drops into IPython shell here
Set floor plane for 3D
self.set_floor_plane("xz")  # Makes xy the viewing plane
Backstroke for text readability
text = Text("Label")
text.set_backstroke(BLACK, 5)  # Black outline behind text

Installation

# Install ManimGL
pip install manimgl

# Check installation
manimgl --version

Common Pitfalls to Avoid

  1. Version confusion - Ensure you're using manimgl, not manim (community version)
  2. ShowCreation vs Create - ManimGL uses ShowCreation, not Create
  3. Tex vs MathTex - ManimGL uses Tex with capital R raw strings
  4. self.frame vs self.camera.frame - ManimGL uses self.frame directly
  5. fix_in_frame() - Call on the mobject, not the scene
  6. Interactive mode - Use -se flag for interactive development

License & Attribution

This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.

License: CC BY-NC-SA 4.0

  • Attribution required - Credit both 3Blue1Brown and the adapter
  • NonCommercial - Not for commercial use
  • ShareAlike - Derivatives must use the same license

See LICENSE.txt for full details.

Tips for Manimgl Best Practices

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • This skill ships scripts. Read them before the first run, and run it in a project without secrets first.
  • • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
  • • It is part of a pack with 3 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Manimgl Best Practices

What does the Manimgl Best Practices skill do?

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex w

How do I install Manimgl Best Practices?

Run "npx skills add adithya-s-k/manim_skill --skill manimgl-best-practices" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Manimgl Best Practices work in Cursor and Codex?

Yes. Manimgl Best Practices uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Manimgl Best Practices free?

Manimgl Best Practices is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Manimgl Best Practices?

Manimgl Best Practices is published by adithya-s-k in the adithya-s-k/manim_skill repository, together with 2 other skills.

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