Install Molecular Visualization 3dmol
Pick your agent. Every command is ready to paste.
npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmolThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads molecular-visualization-3dmol when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the molecular-visualization-3dmol skill”. In Codex, type $molecular-visualization-3dmol.
3Dmol.js molecular visualization
Overview
3Dmol.js is a WebGL molecular viewer that runs entirely in the browser. This skill emits
self-contained HTML files that load 3Dmol from a CDN and render a structure, a trajectory,
or a vibrational mode — no server, no build step, no Python runtime to view. The bundled
scripts/mol_viewer.py generates that HTML from any .xyz/.trj/.pdb/.sdf/.mol2/.cube file;
the Core API below shows the underlying 3Dmol.js calls so you can hand-write or customize a
viewer.
When to Use
- Animate a transition-state imaginary vibrational mode (from a mode trajectory or dx/dy/dz vectors)
- Play back a reaction path (IRC/NEB) or an MD trajectory with a speed control
- Show a protein–ligand docking pose with cartoon + ligand sticks + a binding-site surface
- Display an orbital or electron-density isosurface from a Gaussian
.cubefile - Hand a colleague one HTML file that opens in any browser, no install
- Use py3Dmol instead for inline viewers inside a Jupyter notebook (same engine, Python API)
- Use PyMOL/ChimeraX instead for publication ray-traced stills or heavy structural editing
- Use rdkit-chemdraw-cdxml for 2D chemical structures, plotly/matplotlib for 2D plots
Prerequisites
- Viewing: any modern browser with network access (the HTML pulls 3Dmol.js from a CDN)
- Generator script:
scripts/mol_viewer.py— Python 3 standard library only, no install - Optional:
pip install py3Dmolfor notebook use (wraps the same library)
No package is needed to produce or open the HTML. The generator lives in this skill's scripts/
folder (next to this SKILL.md). It can't be run in place from the skill directory, so use your
file tools to read scripts/mol_viewer.py and save it into your working directory before running.
Quick Start
# animate a mode/trajectory file with play/pause + speed slider, in one call
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
--title "TS mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# static structure: python3 mol_viewer.py mol.xyz --out mol.html
Core API
All snippets assume <script src="https://3Dmol.org/build/3Dmol-min.js"></script> is loaded
and a <div id="v"></div> exists.
Create a viewer and load a structure
createViewer binds to a div; addModel(data, format) loads coordinates. Always zoomTo()
then render(). Supported format: xyz, pdb, sdf, mol2, cube, cif.
const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(xyzString, "xyz"); // coordinates as a string, not a URL
viewer.setStyle({}, {stick: {radius: 0.15}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
Styles and coloring
setStyle(selection, styleSpec) — empty selection {} targets all atoms. Styles: stick,
sphere, line, cross, cartoon. Color by element (default), a scheme, or a fixed color.
viewer.setStyle({}, {stick: {}, sphere: {scale: 0.25}}); // ball-and-stick
viewer.setStyle({elem: "C"}, {stick: {color: "gray"}}); // per-element override
viewer.setStyle({chain: "A"}, {cartoon: {color: "spectrum"}}); // protein ribbon
viewer.render();
Animate a trajectory
Load every frame with addModelsAsFrames, then animate. interval is the delay between
frames in milliseconds (larger = slower) — do not use step, which skips frames and looks
jumpy. loop: "backAndForth" makes a one-way path oscillate; reps: 0 loops forever.
viewer.addModelsAsFrames(trjString, "xyz"); // multi-frame .trj or multi-model .xyz/.pdb
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});
Animate a vibrational normal mode
If a model's atoms carry displacement vectors (dx, dy, dz — extra columns on each XYZ line:
elem x y z dx dy dz), model.vibrate(numFrames, amplitude, bothWays, arrowSpec) builds the
oscillation frames. bothWays: true swings symmetrically about equilibrium; arrowSpec draws
motion arrows.
const m = viewer.addModel(modeXyz, "xyz"); // each atom line: elem x y z dx dy dz
m.vibrate(10, 1.0, true, {radius: 0.08, color: "black"}); // 10 frames, full amplitude, arrows
viewer.setStyle({}, {stick: {radius: 0.14}, sphere: {scale: 0.28}});
viewer.zoomTo();
viewer.render();
viewer.animate({loop: "backAndForth", interval: 120, reps: 0});
If you only have a precomputed frame trajectory (e.g. pysisyphus ts_imaginary_mode_000.trj),
use the trajectory path above instead — no dx/dy/dz needed.
Surfaces and volumetric isosurfaces
addSurface(type, style, atomsel) builds a molecular surface (VDW, SAS, SES, MS).
For an orbital/density isosurface, load the .cube and call addVolumetricData.
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.75, color: "lightblue"}, {chain: "A"});
// isosurface from a Gaussian cube (positive and negative lobes):
viewer.addVolumetricData(cubeString, "cube", {isoval: 0.02, color: "blue", opacity: 0.85});
viewer.addVolumetricData(cubeString, "cube", {isoval: -0.02, color: "red", opacity: 0.85});
viewer.render();
Labels and interactive speed control
addLabel(text, spec) annotates. For animations, a slider bound to interval (restarting via
stopAnimate() + animate()) lets the viewer set the speed — the fix for "sometimes too fast".
viewer.addLabel("TS", {position: {x: 0, y: 0, z: 0}, backgroundColor: "black", fontSize: 14});
let interval = 140;
const play = () => viewer.animate({loop: "backAndForth", interval});
document.getElementById("spd").oninput = e => { interval = +e.target.value; viewer.stopAnimate(); play(); };
play();
Key Concepts
interval vs step. interval (ms) sets playback speed; every frame is shown. step
plays every Nth frame — it skips motion and is the usual cause of a "too fast"/jumpy animation.
Control speed with interval, never step.
Coordinates are strings, not URLs. addModel/addModelsAsFrames take the file contents.
Embed them in the HTML as a JSON-encoded string so quotes and newlines survive
(scripts/mol_viewer.py uses json.dumps; a raw backtick template breaks on backticks in data).
CDN and CSP. The page fetches 3Dmol.js from a CDN, so it needs network access when opened, and a strict Content-Security-Policy (e.g. inside some artifact sandboxes) will blank it. Open it as a normal local/hosted file.
Common Workflows
TS imaginary-mode animation (quantum-chemistry)
End-to-end HTML from a precomputed mode trajectory, with play/pause and a speed slider — the
deliverable the neb-irc-activation-energy skill hands off.
python3 mol_viewer.py ts_imaginary_mode_000.trj --mode trajectory \
--title "Transition-state mode" --subtitle "-621.8 cm-1" --out ts_mode.html
# open ts_mode.html; drag the slider if the oscillation is too fast
Reaction-path / MD playback
python3 mol_viewer.py trajectory.pdb --mode trajectory --style ballstick --out md.html
# any multi-model .xyz/.pdb works; backAndForth loop + interval control are built in
Docking pose: protein ribbon + ligand sticks + pocket surface
const viewer = $3Dmol.createViewer("v", {backgroundColor: "white"});
viewer.addModel(complexPdb, "pdb");
viewer.setStyle({}, {cartoon: {color: "spectrum"}}); // protein
viewer.setStyle({resn: "LIG"}, {stick: {radius: 0.2}}); // ligand
viewer.addSurface($3Dmol.SurfaceType.VDW, {opacity: 0.6}, {resn: "LIG", byres: true, expand: 5});
viewer.zoomTo({resn: "LIG"});
viewer.render();
Key Parameters
| Parameter | Method | Default | Range / Options | Effect |
|---|---|---|---|---|
interval |
animate |
50 | 40–400 ms |
Frame delay; larger = slower playback |
loop |
animate |
forward |
forward/backward/backAndForth |
backAndForth oscillates a one-way path |
reps |
animate |
0 |
0=∞, n |
Number of loops |
radius |
stick |
0.3 |
0.1–0.3 |
Bond cylinder thickness |
scale |
sphere |
1.0 (vdW) |
0.2–0.4 for ball-and-stick |
Atom sphere size |
amplitude |
vibrate |
1.0 |
0.5–2.0 |
Normal-mode distortion size |
numFrames |
vibrate |
10 |
8–20 |
Frames per half-cycle |
isoval |
addVolumetricData |
— | e.g. ±0.02 |
Isosurface contour value (sign = lobe) |
opacity |
addSurface |
1.0 |
0–1 |
Surface transparency |
Best Practices
- Control animation speed with
interval(ms), neverstep. - Embed coordinates as a JSON-encoded string (
json.dumps), not a raw backtick template. - Call
zoomTo()beforerender(), and again after adding a large model. - Keep default element colors unless the analysis needs a specific scheme — don't bake a palette.
- For large trajectories (>500 frames or >5k atoms), subsample frames; WebGL redraw is the limit.
- Ship one CDN
<script>tag; only vendor the ~1 MB3Dmol-min.jsinline if offline use is required.
Common Recipes
Recipe: generate a viewer in one call
python3 mol_viewer.py mode.xyz --mode vibrate --amplitude 1.2 --title "mode" --out mode.html
python3 mol_viewer.py mol.sdf --style stick --out mol.html # static
Recipe: inline viewer in a Jupyter notebook (py3Dmol)
import py3Dmol
view = py3Dmol.view(width=500, height=400)
view.addModel(open("mol.xyz").read(), "xyz")
view.setStyle({}, {"stick": {}, "sphere": {"scale": 0.25}})
view.zoomTo(); view.show()
Recipe: side-by-side viewers
const viewer = $3Dmol.createViewerGrid("v", {rows: 1, cols: 2});
viewer[0][0].addModel(reactantXyz, "xyz"); viewer[0][0].setStyle({}, {stick: {}});
viewer[0][1].addModel(productXyz, "xyz"); viewer[0][1].setStyle({}, {stick: {}});
viewer[0][0].zoomTo(); viewer[0][1].zoomTo(); viewer[0][0].render(); viewer[0][1].render();
Troubleshooting
| Problem | Cause | Solution |
|---|---|---|
| Blank white page | 3Dmol.js not loaded (offline / strict CSP) | Open with network access; check the CDN <script> resolves |
| Animation too fast / jumpy | Using step, or a tiny interval |
Use interval (ms); raise it; never set step |
| Vibration shows no motion | Model lacks dx/dy/dz vectors |
Add mode vectors as extra XYZ columns, or use a precomputed frame .trj |
| Nothing rendered | Wrong format string or bad data |
Match format to the file; coordinates must be the file contents, not a path |
| JS syntax error in page | Backtick/quote in embedded data | Embed via json.dumps (the generator does this) |
| Structure loads but no bonds | XYZ without connectivity + line style | Use stick/sphere; 3Dmol infers bonds by distance |
| Surface slow or hangs | Large SES/MS on a big system |
Use VDW, restrict the atomsel, or lower resolution |
Bundled Resources
scripts/mol_viewer.py— emit a standalone 3Dmol HTML (static / trajectory / vibrate) from a structure file, with built-in play/pause + speed slider for animations
Related Skills
- neb-irc-activation-energy — produces TS imaginary-mode trajectories and IRC paths that this skill animates
- rdkit-chemdraw-cdxml — 2D chemical structure and reaction-scheme drawing
- plotly-interactive-plots — interactive 2D scientific plots and dashboards
References
- 3Dmol.js documentation — GLViewer / GLModel API
- Rego & Koes, Bioinformatics 2015, 31(8):1322–1324 — 3Dmol.js: molecular visualization with WebGL
- GLViewer.animate —
interval,loop,reps - GLModel.vibrate — normal-mode animation from
dx/dy/dz - py3Dmol on PyPI — Python/Jupyter wrapper
Tips for Molecular Visualization 3dmol
- • Start a fresh session after installing so your agent picks up the new skill.
- • This skill ships scripts. Read them before the first run, and run it in a project without secrets first.
- • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Molecular Visualization 3dmol
What does the Molecular Visualization 3dmol skill do?
3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/p
How do I install Molecular Visualization 3dmol?
Run "npx skills add jaechang-hits/SciAgent-Skills --skill molecular-visualization-3dmol" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Molecular Visualization 3dmol work in Cursor and Codex?
Yes. Molecular Visualization 3dmol uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Molecular Visualization 3dmol free?
Molecular Visualization 3dmol is open source on GitHub. It is free to install; check the license before commercial use.
Who made Molecular Visualization 3dmol?
Molecular Visualization 3dmol is published by jaechang-hits in the jaechang-hits/SciAgent-Skills repository, together with 29 other skills.

