Install Motion Overlays
Pick your agent. Every command is ready to paste.
npx skills add appariciojunior/video-editor-skills --skill motion-overlaysThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads motion-overlays when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the motion-overlays skill”. In Codex, type $motion-overlays.
Motion overlays (Remotion kit)
The creator's cut is approved and usually re-edited by them. You add graphics on top; their picture and audio are never touched.
The kit
A Remotion project with one composition (Beat) that renders any component from props, at the timeline's size and fps, transparent. Components read every value from a brand tokens file (brand.json: colours, fonts, sizes at a 1080-high unit, padding, motion timings) so the look changes in one place. Typical set:
| Component | Use for |
|---|---|
| LowerThird | name + role, first appearance |
| KeyPhrase | the sentence that carries a point (*word* = highlighter) |
| ListReveal / Flow | items or steps appearing as they're said |
| Compare / BeforeAfter | two sides, a change |
| CountUp | a number they say |
| Quote / PersonalNote | a strong line, an opinion |
| BigWord | one idea, full frame, 1–2 s |
| CommentPrompt | a question for the comments |
| VlogOpener, PlaceTime, Journey, TimeJump | vlog moments: title, where/when, travel A → B, "3 hours later" |
| TitleCard / EndCard / ChapterTag | structure, only if asked |
Motion that creators liked: one smooth ease-in-out move per element, glide in, hold, glide out. No pop, no bounce. Light or regular weights at big sizes, monospace uppercase labels, generous padding.
Each time
- Which timeline (never the template).
- Map words → frames on that timeline (walk V1 items: source in-point, timeline start → every kept word's timeline time).
- Plan beats and propose them (time · component · copy), wait for OK. Roughly one every 30–60 s. Copy = their words, numbers exactly as said, names checked on the web, nothing invented, nothing they want secret, the right story direction (a trip to somewhere vs. going back).
- beats.json:
id,component,at_word(orat_secondson B-roll, where there are no words),end_word/seconds,datawithat_wordcues for items. - Render (transparent ProRes 4444; full-frame components are large, several GB for ~16 beats), check, then place on the first free track from V2 up.
- Overlay SFX: off by default unless the creator likes them (subtle whoosh at most).
Check over the real frame before placing (non-negotiable)
Grab the frame under each beat from the camera file, render the overlay still, composite them, and look. Also draw the caption band on it. We caught all of these only this way:
- Face: panels designed for 16:9 (right third free) covered the face in a 4:3 selfie frame. Fix in the kit: when the frame is narrower than 16:9, scale side panels as a whole to the outer ~34% of the width, 80 px from the edge, and scale full-frame type to its 16:9 proportions so it stays below the chin.
- Overflow: an 11-item list didn't fit until scaled; more than ~11 items needs another layout.
- Captions: bottom-anchored elements (opener, big word, lower third, journey) sat in the subtitle band. Fix in the kit: a token like
caption_band_top_at_1080and every bottom offset = max(own, band top). - Widows: a highlighted word followed by "." wrapped the dot onto its own line. Fix in the kit: glue punctuation to the highlight's last word (
nowrap) and usetext-wrap: prettyon display text.
Fix layout problems in the kit, never per video, so every future video inherits the fix.
Replacing beats
Change the beat, render under a new id/filename (-v2), remove your old clip, place the new one. Re-running must skip beats already placed and never re-add something the creator deleted without saying so.
Report
One line per beat (time, component, on-screen copy), what you fixed in the kit, and anything tight (small text, near the face).
Tips for Motion Overlays
- • Start a fresh session after installing so your agent picks up the new skill.
- • It is part of a pack with 12 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Motion Overlays
What does the Motion Overlays skill do?
Brand motion graphics for creator videos - a Remotion component kit (key phrases, lists, lower thirds, journeys, big words…) timed to the creator's words from a beats sheet, rendered as transparent ProRes and placed on V2+ in DaVinci Resolve, with face-safe and caption-safe layouts. Use for "overlays", "motion graphics", "make it interesting", "graphics", or when overlays cover the face or fight the captions.
How do I install Motion Overlays?
Run "npx skills add appariciojunior/video-editor-skills --skill motion-overlays" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Motion Overlays work in Cursor and Codex?
Yes. Motion Overlays uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Motion Overlays free?
Motion Overlays is open source on GitHub. It is free to install; check the license before commercial use.
Who made Motion Overlays?
Motion Overlays is published by appariciojunior in the appariciojunior/video-editor-skills repository, together with 11 other skills.


