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Scenario Chatgpt Pet Update skill

Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen look directions to a 1536x1872 v1 sheet, giving the pet a new outfit, color or accessory, renaming it in its pet.json, or checking a pet sheet and previewing it as an animated GIF.

$npx skills add scenario-labs/skills --skill scenario-chatgpt-pet-update
GitHub stars
3,655
Pack installs
102k
Alyn Score
68/99
Updated
5 h ago
License
MIT

Install Scenario Chatgpt Pet Update

Pick your agent. Every command is ready to paste.

$npx skills add scenario-labs/skills --skill scenario-chatgpt-pet-update

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads scenario-chatgpt-pet-update when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the scenario-chatgpt-pet-update skill”. In Codex, type $scenario-chatgpt-pet-update.

The skill itself

SKILL.md

GitHub

Scenario ChatGPT Pet: Update

Overview

An existing pet is its sprite sheet: a PNG or WebP the user downloaded from ChatGPT, a Codex pet folder (pet.json plus the sheet it names), or a Scenario asset id of a sheet made earlier. That file is the pet's identity here; there is no pet record to look up. The update never overwrites it: the result is a new package next to the run, with the same id and name unless the user changes them.

This skill runs the scripts and follows the sheet contract of scenario-chatgpt-pet-create, which must be installed; run each script by its path in that skill's scripts/ folder, from the user's working folder, and read the contract before generating a row or writing direction verdicts: pet_frames.py, pet_prepare.py, pet_build.py, pet_check.py, pet_preview.py, pet_package.py, and the contract. Generation follows that skill's loop and model order (model_openai-gpt-image-2-5-sunburst, then model_google-gemini-nano-banana-2-1, then recommend only when both are blocked); connection and scope: the scenario skill. If a sibling skill named here is missing from your available skills, load it with skill_get (Scenario MCP) or ask the user to install it (https://github.com/scenario-labs/skills#install); unattended, proceed from tool schemas and flag the gap.

Quick reference

Read the sheet first, then pick the smallest change that does the job. Every row below runs in a run made by pet_prepare.py init --from-split (step 3 of the example): it records the original sheet, which the build, the check and the package all need. Unattended, the approvals are your own judgment against the request, recorded in the run, and nothing is installed.

The user wants Do Generations
To see or check it pet_check.py, pet_preview.py contact and gif 0
A rename or new description init, pet_check.py <sheet> --run RUN, then pet_package.py make RUN --sheet <sheet> --name ... 0
Leftover pixels, color under transparency pet_build.py RUN --clean 0
A row whose frames pop up and down or sideways pet_build.py RUN --reregister <row>: re-places the existing frames on one ground line and anchor 0
One or a few states redone init --only <rows> (a look row too), generate those rows, pet_build.py RUN: every other row stays byte for byte one per row
Look directions on a v1 sheet init --version 2 --only look: cardinals, then rows 9 and 10 3
A new look (outfit, color, accessory) init --change "<the change>": edit the identity, approve it, regenerate every row 1 + every row

split refuses anything that is not 1536x1872 or 1536x2288: other art is a new pet, made with scenario-chatgpt-pet-create using that art as a reference.

Worked example: Pepper's stiff run, then a red scarf for next season

  1. Get the sheet. The user points at ~/.codex/pets/pepper/: read pet.json (id, displayName, description, spritesheetPath) and copy the sheet into a work folder. From an asset id: asset_download with format: "png", then curl -L.
  2. Read it. pet_frames.py split pepper.png --out work/split prints the version, a background key that contrasts with the pet, and pixel_grid (set when the sheet is pixel art with on/off alpha; the update then keeps that grid and palette). pet_check.py pepper.png --json-out work/before.json measures it: height per row against idle, jump lift, look-row drift. pet_preview.py contact and pet_preview.py gif show the current pet. Ask what should change if the request is vague, naming what the check found.
  3. Redo the run. pet_prepare.py init --name Pepper --id pepper --description "<from pet.json>" --from-split work/split --only running-right,running-left --out work/run (every row of the table starts with an init --from-split like this; --only names the rows to generate). The match style keeps the sheet's look; each job's references are references/base.png (the idle frame, enlarged on the key) and references/rows/<row>.png (the current row). Each job maps onto one model_run: its references uploaded with upload_asset and passed as referenceImages (an array), its prompt verbatim, its sizes for the model, background: "opaque" on Sunburst, priced with dry_run first; download the result to the job's output. When the old row's motion or directions are what is wrong (a jump that never lifts, a run that does not alternate, a head that turns the wrong way), add --no-current-row to init so the old strip is not a reference, since the model copies what it is shown, and say what changes with pet_prepare.py note work/run --jobs <row> --text "..."; a redone look row still references the kept other half of the sweep. Then pet_frames.py extract work/run --job running-right, read the report and preview, and mirror it with --mirror-left or generate running-left the same way.
  4. Rebuild. pet_build.py work/run --mirror-left. With the original sheet as the base (recorded by init), only the rebuilt rows change, scaled to the existing idle row's height, ground line and anchor; the edge cleanup touches only them. pet_check.py work/run/final/spritesheet.webp --run work/run must print ok: true; kept look rows only bring a warning that they were not reviewed, while a redone look row needs fresh verdicts in qa/direction-semantics.json (format in the contract) or the check fails.
  5. Show and package. pet_preview.py gif work/run/final/spritesheet.webp --out-dir work/run/previews, show pet.gif, upload the sheet and both GIFs into a collection as the create skill does, then pet_package.py make work/run --id pepper. Ask before pet_package.py install work/run --force, which backs up the installed Pepper into the run before replacing it.
  6. The scarf, later. A new look changes every frame, so it is a new generation grounded in the old pet: init --name Pepper --id pepper --description "<from pet.json>" --from-split work/split --change "add a red knitted scarf" --out work/scarf adds an edit job on the identity image. Approve the edited base, then run every row as scenario-chatgpt-pet-create does from its rows step (look rows included for a v2 sheet, with fresh direction verdicts). The old sheet still sets the pet's size, so the new pet does not grow or shrink.

For a v1 to v2 upgrade (init --version 2 --only look), run look-cardinals, look-9 and look-10 as the create skill describes and write the direction verdicts; the build keeps rows 0-8 and adds the two look rows.

Common mistakes

  • Overwriting the user's file or installed pet: work on a copy, and replace an installed Codex pet only after a yes, with --force (which backs it up).
  • Regenerating the whole pet for one bad row: redo that row; the build copies the others byte for byte.
  • Sending the whole sheet to an image model as the reference: it reads as a grid of small frames and the model copies the grid. Use references/base.png and the row strip split made.
  • Regenerating to fix what the build can fix: leftover pixels, color under transparency and a row that drifts are --clean and --reregister, at no cost.
  • Rebuilding without the original sheet: a new row is then sized from nothing; init --from-split records the sheet so the build keeps the pet's size.
  • Changing the pet's id on a rename: Codex finds the pet by its folder, so keep the id and change displayName.
  • Handing a v2 result to someone uploading on ChatGPT web: give them package/spritesheet-v1.png.

Tips for Scenario Chatgpt Pet Update

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 40 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Scenario Chatgpt Pet Update

What does the Scenario Chatgpt Pet Update skill do?

Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen look directions to a 1536x1872 v1 sheet, giving the pet a new outfit, color or accessory, renaming it in its pet.json, or checking a pet sheet and previewing it as an animated GIF.

How do I install Scenario Chatgpt Pet Update?

Run "npx skills add scenario-labs/skills --skill scenario-chatgpt-pet-update" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Scenario Chatgpt Pet Update work in Cursor and Codex?

Yes. Scenario Chatgpt Pet Update uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Scenario Chatgpt Pet Update free?

Scenario Chatgpt Pet Update is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Scenario Chatgpt Pet Update?

Scenario Chatgpt Pet Update is published by scenario-labs in the scenario-labs/skills repository, together with 39 other skills.

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