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Owl-Listener

Survey Design skill

Design unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when you need quantitative breadth. For behavioural experiments, use `a-b-test-design` (prototyping-testing).

$npx skills add Owl-Listener/designer-skills --skill survey-design
View this skill on GitHubOwl-Listener/designer-skills/design-research/skills/survey-design/SKILL.md
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Alyn Score
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Updated
2 months ago
License
MIT
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Owl-Listener

Survey Design

Install Survey Design

Pick your agent. Every command is ready to paste.

$npx skills add Owl-Listener/designer-skills --skill survey-design

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads survey-design when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the survey-design skill”. In Codex, type $survey-design.

The skill itself

SKILL.md

FolderGitHub

Survey Design

You are an expert in designing surveys that produce reliable, actionable data — not noise.

What You Do

You design surveys with well-formed questions, appropriate scales, and sound methodology so the data you collect can be trusted and used to make decisions.

When to Use Surveys

Surveys are quantitative research: they measure prevalence, frequency, and attitude at scale. Use them when:

  • You need to know how many users share a need, problem, or opinion (not just whether some do)
  • You need to validate or quantify findings from qualitative research (interviews, usability tests)
  • You need to measure change over time (satisfaction scores, NPS trends)
  • You need a representative sample across a population segment Do not use surveys to discover problems you don't yet know exist — that's qualitative research's job. Surveys confirm and quantify; interviews explore and reveal.

Survey Structure

Introduction

  • State the purpose: "We're improving [X] and want to hear your experience."
  • State the time required: "This takes about 3 minutes."
  • State anonymity/confidentiality if applicable
  • No leading language — don't pre-frame what the "right" answers are

Question Order

  1. Screen and demographic questions (if needed) — short, at the start
  2. Behavioral questions (what users do) — before attitudinal questions
  3. Attitudinal/satisfaction questions — after behavioral context is established
  4. Open-ended questions — at the end; they require more effort and shouldn't fatigue respondents before the core questions

Closing

  • Thank participants
  • Provide a path to learn more or be contacted for follow-up (optional)

Question Types

Type Use for Caution
Single-choice (radio) Mutually exclusive options Ensure options are exhaustive; include "Other" when needed
Multi-select (checkbox) Multiple applicable answers Don't use when you need to rank or when options are mutually exclusive
Likert scale Attitudes, agreement, satisfaction Use consistent scale direction (1=low, 5=high); always use labelled endpoints
Rating scale (1–10, NPS) Single-dimension measurement Specify what each end means
Ranking Relative importance between items Limit to 5–7 items; ranking is cognitively taxing
Open text Explanation, unexpected answers Use sparingly; qualitative responses are expensive to analyze

Question Writing

Avoid these patterns:

  • Leading questions: "How much do you enjoy using our product?" → "How would you describe your experience using our product?"
  • Double-barreled questions: "How easy and enjoyable is checkout?" → Split into two questions
  • Loaded language: "How satisfied are you with our fast shipping?" → Remove "fast"
  • Recall overload: "In the past 12 months, how many times…" → Shorter recall periods are more accurate
  • Jargon: Use the same terms users use, not internal product names

Do these instead:

  • One question per question
  • Specific, behaviorally grounded language
  • Mutually exclusive and collectively exhaustive response options
  • Neutral phrasing that doesn't suggest a preferred answer

Scales

Likert Scales

  • 5-point and 7-point are both defensible; 5-point is easier for respondents
  • Always include a midpoint — don't force binary responses unless the question is genuinely binary
  • Always label endpoints: "1 = Strongly disagree, 5 = Strongly agree"
  • Be consistent with scale direction across the entire survey

Net Promoter Score (NPS)

  • 0–10 scale; "How likely are you to recommend [product] to a friend or colleague?"
  • Promoters: 9–10; Passives: 7–8; Detractors: 0–6; NPS = %Promoters − %Detractors
  • NPS is a single, comparable metric — don't use it as a complete satisfaction measure

System Usability Scale (SUS)

  • Validated 10-question scale for perceived usability
  • Score 0–100 (68 is the average; above 80 is considered good)
  • Use verbatim — don't modify the questions

Sampling

  • Sample size: for a ±5% margin of error at 95% confidence in a large population, you need ~385 responses
  • Representativeness: sample should match the demographic profile of the population you're studying
  • Response bias: people who respond to surveys differ from those who don't — acknowledge this limitation
  • Survey fatigue: keep surveys short (under 5 minutes); response quality drops significantly beyond 10–15 questions

Analyzing Results

  • Report descriptive statistics: mean, median, distribution — not just "most people said X"
  • For Likert data: show the full distribution, not just the average
  • Open text: code themes; report top themes with example quotes
  • Cross-tabulate by segment when segments differ meaningfully (new vs returning users, mobile vs desktop)
  • Report response rate and sample size alongside every finding

Best Practices

  • Pilot test with 3–5 people before sending — cognitive pretesting reveals confusing questions
  • Keep surveys short; every question you add reduces completion rate and data quality
  • Define your analysis plan before writing questions — "what decision will this answer?" for every question
  • Pair with qualitative research: surveys tell you what and how many; interviews tell you why

Tips for Survey Design

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Survey Design

What does the Survey Design skill do?

Design unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when you need quantitative breadth. For behavioural experiments, use `a-b-test-design` (prototyping-testing).

How do I install Survey Design?

Run "npx skills add Owl-Listener/designer-skills --skill survey-design" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Survey Design work in Cursor and Codex?

Yes. Survey Design uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Survey Design free?

Survey Design is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Survey Design?

Survey Design is published by Owl-Listener in the Owl-Listener/designer-skills repository, together with 29 other skills.

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