Install Animejs
Pick your agent. Every command is ready to paste.
npx skills add freshtechbro/claudedesignskills --skill animejsThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads animejs when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the animejs skill”. In Codex, type $animejs.
Anime.js
Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.
Overview
Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.
When to use this skill:
- Timeline-based animation sequences with precise choreography
- Staggered animations across multiple elements
- SVG path morphing and drawing animations
- Keyframe animations with percentage-based timing
- Framework-agnostic animation (works with React, Vue, vanilla JS)
- Complex easing functions (spring, steps, cubic-bezier)
Core features:
- Timeline sequencing with relative positioning
- Powerful stagger utilities (grid, from center, easing)
- SVG morphing and path animations
- Built-in spring physics easing
- Keyframe support with flexible timing
- Small bundle size (~9KB gzipped)
Core Concepts
Basic Animation
The anime() function creates animations:
import anime from 'animejs'
anime({
targets: '.element',
translateX: 250,
rotate: '1turn',
duration: 800,
easing: 'easeInOutQuad'
})
Targets
Multiple ways to specify animation targets:
// CSS selector
anime({ targets: '.box' })
// DOM elements
anime({ targets: document.querySelectorAll('.box') })
// Array of elements
anime({ targets: [el1, el2, el3] })
// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })
Animatable Properties
CSS Properties:
anime({
targets: '.element',
translateX: 250,
scale: 2,
opacity: 0.5,
backgroundColor: '#FFF'
})
CSS Transforms (Individual):
anime({
targets: '.element',
translateX: 250, // Individual transform
rotate: '1turn', // Not 'transform: rotate()'
scale: 2
})
SVG Attributes:
anime({
targets: 'path',
d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
fill: '#FF0000',
strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})
JavaScript Objects:
const obj = { value: 0 }
anime({
targets: obj,
value: 100,
round: 1,
update: () => console.log(obj.value)
})
Timeline
Create complex sequences with precise control:
const timeline = anime.timeline({
duration: 750,
easing: 'easeOutExpo'
})
timeline
.add({
targets: '.box1',
translateX: 250
})
.add({
targets: '.box2',
translateX: 250
}, '-=500') // Start 500ms before previous animation ends
.add({
targets: '.box3',
translateX: 250
}, '+=200') // Start 200ms after previous animation ends
Common Patterns
1. Stagger Animation (Sequential Reveal)
anime({
targets: '.stagger-element',
translateY: [100, 0],
opacity: [0, 1],
delay: anime.stagger(100), // Increase delay by 100ms
easing: 'easeOutQuad',
duration: 600
})
2. Stagger from Center
anime({
targets: '.grid-item',
scale: [0, 1],
delay: anime.stagger(50, {
grid: [14, 5],
from: 'center', // Also: 'first', 'last', index, [x, y]
axis: 'x' // Also: 'y', null
}),
easing: 'easeOutQuad'
})
3. SVG Line Drawing
anime({
targets: 'path',
strokeDashoffset: [anime.setDashoffset, 0],
easing: 'easeInOutQuad',
duration: 2000,
delay: (el, i) => i * 250
})
4. SVG Morphing
anime({
targets: '#morphing-path',
d: [
{ value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape
{ value: 'M10 80 Q 77.5 150, 145 80' } // End shape
],
duration: 2000,
easing: 'easeInOutQuad',
loop: true,
direction: 'alternate'
})
5. Timeline Sequence
const tl = anime.timeline({
easing: 'easeOutExpo',
duration: 750
})
tl.add({
targets: '.title',
translateY: [-50, 0],
opacity: [0, 1]
})
.add({
targets: '.subtitle',
translateY: [-30, 0],
opacity: [0, 1]
}, '-=500')
.add({
targets: '.button',
scale: [0, 1],
opacity: [0, 1]
}, '-=300')
6. Keyframe Animation
anime({
targets: '.element',
keyframes: [
{ translateX: 100 },
{ translateY: 100 },
{ translateX: 0 },
{ translateY: 0 }
],
duration: 4000,
easing: 'easeInOutQuad',
loop: true
})
7. Scroll-Triggered Animation
const animation = anime({
targets: '.scroll-element',
translateY: [100, 0],
opacity: [0, 1],
easing: 'easeOutQuad',
autoplay: false
})
window.addEventListener('scroll', () => {
const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)
animation.seek(animation.duration * scrollPercent)
})
Integration Patterns
With React
import { useEffect, useRef } from 'react'
import anime from 'animejs'
function AnimatedComponent() {
const ref = useRef(null)
useEffect(() => {
const animation = anime({
targets: ref.current,
translateX: 250,
duration: 800,
easing: 'easeInOutQuad'
})
return () => animation.pause()
}, [])
return <div ref={ref}>Animated</div>
}
With Vue
export default {
mounted() {
anime({
targets: this.$el,
translateX: 250,
duration: 800
})
}
}
Path Following Animation
const path = anime.path('#motion-path')
anime({
targets: '.element',
translateX: path('x'),
translateY: path('y'),
rotate: path('angle'),
easing: 'linear',
duration: 2000,
loop: true
})
Advanced Techniques
Spring Easing
anime({
targets: '.element',
translateX: 250,
easing: 'spring(1, 80, 10, 0)', // mass, stiffness, damping, velocity
duration: 2000
})
Steps Easing
anime({
targets: '.element',
translateX: 250,
easing: 'steps(5)',
duration: 1000
})
Custom Bezier
anime({
targets: '.element',
translateX: 250,
easing: 'cubicBezier(.5, .05, .1, .3)',
duration: 1000
})
Direction and Loop
anime({
targets: '.element',
translateX: 250,
direction: 'alternate', // 'normal', 'reverse', 'alternate'
loop: true, // or number of iterations
easing: 'easeInOutQuad'
})
Playback Control
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false
})
animation.play()
animation.pause()
animation.restart()
animation.reverse()
animation.seek(500) // Seek to 500ms
Performance Optimization
Use Transform and Opacity
// ✅ Good: GPU-accelerated
anime({
targets: '.element',
translateX: 250,
opacity: 0.5
})
// ❌ Avoid: Triggers layout
anime({
targets: '.element',
left: '250px',
width: '500px'
})
Batch Similar Animations
// ✅ Single animation for multiple targets
anime({
targets: '.multiple-elements',
translateX: 250
})
// ❌ Avoid: Multiple separate animations
elements.forEach(el => {
anime({ targets: el, translateX: 250 })
})
Use will-change for Complex Animations
.animated-element {
will-change: transform, opacity;
}
Disable autoplay for Scroll Animations
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false // Control manually
})
Common Pitfalls
1. Forgetting Unit Types
// ❌ Wrong: No unit
anime({ targets: '.element', width: 200 })
// ✅ Correct: Include unit
anime({ targets: '.element', width: '200px' })
2. Using CSS transform Property Directly
// ❌ Wrong: Can't animate transform string
anime({ targets: '.element', transform: 'translateX(250px)' })
// ✅ Correct: Individual transform properties
anime({ targets: '.element', translateX: 250 })
3. Not Handling Animation Cleanup
// ❌ Wrong: Animation continues after unmount
useEffect(() => {
anime({ targets: ref.current, translateX: 250 })
}, [])
// ✅ Correct: Pause on cleanup
useEffect(() => {
const anim = anime({ targets: ref.current, translateX: 250 })
return () => anim.pause()
}, [])
4. Animating Too Many Elements
// ❌ Avoid: Animating 1000+ elements
anime({ targets: '.many-items', translateX: 250 }) // 1000+ elements
// ✅ Better: Use CSS animations for large sets
// Or reduce element count with virtualization
5. Incorrect Timeline Timing
// ❌ Wrong: Missing offset operator
.add({ targets: '.el2' }, '500') // Treated as absolute time
// ✅ Correct: Use relative operators
.add({ targets: '.el2' }, '-=500') // Relative to previous
.add({ targets: '.el3' }, '+=200') // Relative to previous
6. Overusing Loop
// ❌ Avoid: Infinite loops drain battery
anime({
targets: '.element',
rotate: '1turn',
loop: true,
duration: 1000
})
// ✅ Better: Use CSS animations for infinite loops
@keyframes rotate {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
Resources
Scripts
animation_generator.py- Generate Anime.js animation boilerplate (8 types)timeline_builder.py- Build complex timeline sequences
References
api_reference.md- Complete Anime.js API documentationstagger_guide.md- Stagger utilities and patternstimeline_guide.md- Timeline sequencing deep dive
Assets
starter_animejs/- Vanilla JS + Vite template with examplesexamples/- Real-world patterns (SVG morphing, stagger grids, timelines)
Related Skills
- gsap-scrolltrigger - More powerful timeline features and scroll integration
- motion-framer - React-specific declarative animations
- react-spring-physics - Physics-based spring animations
- lightweight-3d-effects - Simple 3D effects (Zdog, Vanta.js)
Anime.js vs GSAP: Use Anime.js for SVG-heavy animations, simpler projects, or when bundle size matters. Use GSAP for complex scroll-driven experiences, advanced timelines, and professional-grade control.
Anime.js vs Framer Motion: Use Anime.js for framework-agnostic projects or when working outside React. Use Framer Motion for React-specific declarative animations with gesture integration.
Tips for Animejs
- • Start a fresh session after installing so your agent picks up the new skill.
- • This skill ships scripts. Read them before the first run, and run it in a project without secrets first.
- • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
- • It is part of a pack with 23 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Animejs
What does the Animejs skill do?
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-in
How do I install Animejs?
Run "npx skills add freshtechbro/claudedesignskills --skill animejs" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Animejs work in Cursor and Codex?
Yes. Animejs uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Animejs free?
Animejs is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.
Who made Animejs?
Animejs is published by freshtechbro in the freshtechbro/claudedesignskills repository, together with 22 other skills.


