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Blazing Fast Dotnet skill

High-performance .NET guidance for writing and tuning C# apps and benchmarks (BenchmarkDotNet, ASP.NET, challenges). Use when asked to make .NET code faster, reduce allocations or GC overhead, fix lock contention or thread pool starvation, inspect JIT codegen, profile apps, or tune runtime/NativeAOT settings.

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SKILL.md

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Blazing Fast .NET Performance

[!WARNING] Much of the advice here might not age well: as .NET evolves, old hacks and custom knobs may become obsolete or even detrimental. Apply only after careful consideration and testing. Revisit periodically to ensure continued relevance.

This skill focuses on optimizing .NET applications for maximum performance, providing tips, techniques, and best practices to achieve blazing-fast execution times. It targets .NET 10.0 and 11.0. Older versions have not been tested.

Contents

Profiling and Performance Analysis

Start cheap and go deeper only when needed: counters (what kind of bottleneck?) → traces (where?) → perf and JIT disassembly. Install the tools with:

dotnet tool install -g dotnet-counters
dotnet tool install -g dotnet-trace
dotnet tool install -g dotnet-symbol

dotnet-counters

dotnet-counters is a low-overhead, first-level triage tool. Run it while the app is under load:

dotnet-counters monitor -p <pid>                                    # System.Runtime counters by default
dotnet-counters monitor -p <pid> --counters System.Runtime,Microsoft.AspNetCore.Hosting,System.Net.Http
dotnet-counters collect -p <pid> --format csv -o counters.csv      # save for post-processing

See the System.Runtime built-in metrics (.NET 9+) for what each counter means.

dotnet-trace

dotnet-trace collects EventPipe traces on any OS without root or a native profiler (managed frames only):

dotnet-trace collect -p <pid> --duration 00:00:00:10    # default profiles: dotnet-common + dotnet-sampled-thread-time
dotnet-trace collect -p <pid> --profile gc-verbose      # GCs + sampled allocations: which types/stacks allocate
dotnet-trace collect -p <pid> --clrevents contention    # lock contention events with stacks
dotnet-trace collect -- ./MyApp arg1                    # trace from startup
dotnet-trace list-profiles

dotnet-trace report trace.nettrace topN -n 20           # top methods (exclusive) as plain text
dotnet-trace report trace.nettrace topN -n 20 --inclusive
dotnet-trace convert trace.nettrace --format Speedscope # open in https://www.speedscope.app

For more tips on using dotnet-trace, refer to the dotnet-trace collection skill.

Low-level profiling with Linux perf

The instructions below are mostly for CoreCLR/JIT scenarios on Linux with the native perf tool. NativeAOT/R2R scenarios should presumably work as is, without perf inject.

Typically, the following environment variables need to be set in the context of the running application:

DOTNET_PerfMapEnabled=1
DOTNET_PerfMapStubGranularity=3
DOTNET_JitFramed=1
DOTNET_EnableWriteXorExecute=0

What to profile depends on the scenario. Typically it's steady-state performance, so wait until the process is properly warmed up (e.g. 1 minute), then attach and collect traces:

perf record -k 1 -g -F 3999 -p $PROCESS_PID -o perf.data -- sleep 5

Next, symbolize the collected JIT frames using perf inject:

perf inject --input perf.data --jit --output perfjit.data

Then use the resulting perfjit.data file as needed, e.g. to generate flame graphs or annotated asm:

# annotated asm & report:
perf report --input perfjit.data --no-children --percent-limit 1 --stdio > perf_report.txt
perf annotate --stdio2 -i perfjit.data --percent-limit 1 -M intel > perf.asm

# Generate flamegraph (svg)
git clone --depth 1 --quiet https://github.com/brendangregg/FlameGraph || true
perf script -i perfjit.data | ./FlameGraph/stackcollapse-perf.pl | ./FlameGraph/flamegraph.pl > flamegraph.svg

Now perf.asm contains the annotated assembly output for the hottest methods in your application. Keep in mind that sample attribution is imprecise ("skid"): the cost is often reported on an instruction shortly after the one that actually stalls (e.g. right after a slow load or division), so inspect the neighboring instructions too.

In case of missing symbols you may need to use dotnet-symbol to download the necessary debug symbols for .dll/.dylib/.so:

dotnet-symbol --symbols $PUBLISH_FOLDER/*.dll
dotnet-symbol --symbols $PUBLISH_FOLDER/*.so

All other perf-related techniques (e.g. c2c, branch profiling, cache misses) can be applied similarly, depending on the performance aspects you want to analyze.

For simple functions, create a self-contained console application that calls the function in an infinite loop. For BenchmarkDotNet, use the in-process toolchain (-i or [InProcess]) with a long iteration duration and a very large iteration count so it is clear which process to attach perf to.

  • Cache contention and false sharing in multi-threaded code. Fix with per-thread data and padding (see False sharing).
  • Bounds checks not being elided by the JIT.
  • Store-to-load forwarding stalls, e.g. writing a struct field by field and reading it back with a wider load.
  • Bad data locality causing cache misses.
  • Code alignment noise. Loop or branch placement, Intel JCC erratum - not something we can control, just to keep in mind when analyzing performance variations.
  • GC's alignment is 8 bytes (64-bit), which might not be suitable for SIMD optimizations (e.g. AVX512 might penalize every load/store if misaligned since the cache line is 64 bytes).

Inspecting JIT codegen

These are diagnostic switches (not tuning knobs) and work with the shipped Release runtime:

DOTNET_JitDisasm="Test"            # method list: 'Test', 'Program:Test', '*Test*', 'Program:*' (space-separated)
DOTNET_JitDisasmSummary=1          # list every jitted method with its tier
DOTNET_JitStdOutFile=/tmp/jit.txt  # write JIT output to a file instead of stdout
DOTNET_JitDisasmDiffable=1         # stable output (no addresses) for before/after diffs
DOTNET_JitDisasmOnlyOptimized=1    # show only Tier-1/FullOpts code

^ might require MethodImplOptions.NoInlining on the method to ensure it gets JIT-compiled and not inlined away.

[!TIP] Set them only for the app process, not for dotnet run, which would also dump the SDK's own methods.

  • A method is compiled several times as it tiers up. Judge the last version: header ; Tier1 code (or ; Tier1-OSR code / ; FullOpts code), ideally with ; optimized using Dynamic PGO. ; Tier0 code and ; Instrumented Tier0 code are unoptimized.
  • BCL methods precompiled with ReadyToRun show up only once they get hot and are re-jitted at Tier1.
  • NativeAOT: pass the same options to ILC, e.g. <IlcArg Include="--codegenopt:JitDisasm=Test" /> and <IlcArg Include="--codegenopt:JitStdOutFile=jit.txt" />.

Best practices for high-performance C# code

[!IMPORTANT] Only safe C# code is considered in these best practices. Unsafe code is highly discouraged and not covered here.

Quick tips

  • Use source-generated System.Text.Json: pass generated JsonTypeInfo<T> to avoid reflection-based metadata discovery and enable supported serialization fast paths. Preserve existing serialization options and behavior.
  • Use [LoggerMessage] source-generated logging to avoid template parsing, boxing, and temporary allocations. Still guard expensive argument computation with IsEnabled.
  • Use [GeneratedRegex] for compile-time-known patterns instead of runtime pattern compilation. Preserve options, culture, and match timeouts.
  • Prefer optimized bulk APIs over handwritten loops: Span.CopyTo, Clear, Fill, SequenceEqual, and IndexOf already have specialized implementations, including SIMD where appropriate.
  • Use RVA-backed spans static ReadOnlySpan<long> RVA => [1, 2, 3]; for immutable data (only primitives, e.g., long, byte, char) - the data will be embedded into metadata, and the JIT will be able to perform constant folding on it.
  • Prefer static lambdas and state-passing overloads in hot paths to avoid capturing closures.
  • Parse and format UTF-8 directly: numeric TryParse(ReadOnlySpan<byte>, ...) and TryFormat(Span<byte>, ...) avoid intermediate strings and UTF-8/UTF-16 transcoding. Preserve culture and formatting semantics.
  • Cache SearchValues<char> / SearchValues<byte> for repeated searches against fixed sets; use SearchValues<string> for multi-substring searches. Construction has a cost, so do not create these per call.
  • Consider FrozenDictionary / FrozenSet for build-once, read-many data. Their construction cost must be amortized over enough lookups; preserve the intended comparer.
  • Use dictionary alternate lookups from spans: dictionary.GetAlternateLookup<ReadOnlySpan<char>>() avoids allocating temporary string keys when the comparer supports it. Use TryGetAlternateLookup when comparer support is not known.
  • Implement IEquatable<T> and a good GetHashCode for struct dictionary/set keys. This can avoid expensive default equality paths, boxing, and collision-heavy hashes.
  • Try TensorPrimitives before hand-vectorizing numeric operations. Its span-based implementations handle SIMD and tails; prefer it over manual SIMD loops or LINQ for things like finding min/max, sums, etc.
  • Prefer [LibraryImport] over [DllImport] for supported signatures to generate marshalling at build time; both DllImport and LibraryImport require AllowUnsafeBlocks=true under unsafe-v2, but if interop is not avoidable, LibraryImport is generally preferred.
  • Use static readonly flags for genuinely immutable process-wide configuration. Optimized JIT code can fold their values and eliminate disabled branches.
  • Cache fields in locals in hot loops (var items = _items;). The JIT often can't do it for you: calls and stores through references may modify the field, and the memory model restricts hoisting reads. Locals also enable bounds check elimination for arrays/spans.
  • Consider Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping for UTF-8 JSON-only responses (documentation). Never embed its raw output in HTML or <script>; any custom encoder disables STJ's generated serialization fast path, so benchmark rather than assuming the gains add up.
  • Create JsonSerializerOptions once and reuse it (CA1869). A new instance with the same settings still pays a global cache lookup; one that also creates converter instances (Converters = { new JsonStringEnumConverter() }) misses that cache, since converters compare by reference, and rebuilds metadata for every type it touches on each call.
  • For most bit/byte manipulations, prefer the built-in BitOperations, BinaryPrimitives, BitConverter or static numeric helpers such as uint.Log2, uint.PopCount, uint.TrailingZeroCount, etc.
  • Span/ReadOnlySpan have a lot of useful extension methods via MemoryExtensions such as SequenceEqual, IndexOf, IndexOfAnyExcept, LastIndexOf, StartsWith, CommonPrefixLength, and a lot more - prefer these APIs over manual loops or vectorization.
  • Don't pin benchmarks to a single core - doing so might significantly affect internal VM heuristics (e.g. tiered compilation timing).
  • For BenchmarkDotNet methodology, see the dotnet/runtime microbenchmark skill.
  • AggressiveOptimization is usually a deoptimization.
  • Overusing AggressiveInlining may hurt performance (e.g. by exhausting the inliner's time budget or increasing the number of tracked local variables).
  • Moving rarely taken paths (grow/resize, slow fallback) into a separate method marked with  [MethodImpl(MethodImplOptions.NoInlining)] may improve performance (as List<T>.Add does with AddWithResize), but it may also hinder escape analysis.
  • Don't put too much data into TLS (Thread-Local Storage) - excessive use can lead to increased memory usage and cache pressure, reducing overall performance (there can be a lot of threads, each with its own copy).
  • Consider CollectionsMarshal.AsSpan(list) for List<T> (there is no List<T>.AsSpan()), or .AsSpan() on collections that support it, to avoid unnecessary overhead from bound and covariance checks, and to enable span-based algorithms directly on the collection's underlying memory. Don't add or remove list items while the span is in use.
  • Prefer XXH3 via Microsoft's System.IO.Hashing.XxHash3 for fast fingerprinting of large blobs. Use XxHash128 when 128-bit fingerprints are needed. For exact deduplication, verify matches byte for byte. Use cryptographic hashes when security requires them. NOTE: Be careful with data that may contain garbage or uninitialized bytes (e.g. arrays of structs with padding).

Strings and globalization

  • Prefer ordinal operations. Culture-sensitive comparisons go through ICU, are many times slower than ordinal ones, and are often a correctness bug anyway.
  • Culture-sensitive by default: string.Compare, CompareTo, StartsWith(string), EndsWith(string), IndexOf(string), LastIndexOf(string), ToUpper(), ToLower(), and default string sorting (Array.Sort, List<T>.Sort, OrderBy, SortedDictionary/SortedSet with the default comparer). Pass StringComparison.Ordinal/OrdinalIgnoreCase or StringComparer.Ordinal; analyzers CA1307, CA1309 and CA1310 find these calls.
  • Already ordinal: ==, Equals, Contains(string), Replace(string, string), IndexOf(char), Split, GetHashCode, and the default Dictionary/HashSet comparer.
  • Case-insensitive equality: string.Equals(a, b, StringComparison.OrdinalIgnoreCase) instead of a.ToLower() == b.ToLower() (two allocations plus culture rules). For ASCII data, System.Text.Ascii has vectorized EqualsIgnoreCase, ToUpper/ToLower (span to span) and IsValid.
  • Dictionary<string, T> / HashSet<string> use fast non-randomized hashing only with the default comparer, StringComparer.Ordinal or StringComparer.OrdinalIgnoreCase (falling back to randomized hashing only on heavy collisions). Any other comparer loses it.
  • Stay in UTF-8 when input and output are UTF-8: search, parse and format ReadOnlySpan<byte> directly (u8 literals, SearchValues<byte>, TryParse/TryFormat on bytes, Utf8.TryWrite) and convert to string only when needed.
  • If the app needs no culture data, <InvariantGlobalization>true</InvariantGlobalization> removes the ICU dependency (faster startup, less memory) and makes culture-sensitive string operations ordinal. This changes behavior, so verify the output.

Contention on shared state

Writes to one shared location from many threads (Interlocked.Increment on a global counter, a shared "total" field, etc.) serialize all of them on a single cache line, so throughput can get worse as cores are added. Split the state, update only the local part, and combine on read. Two options:

1. Per-core stripes - index an array by Thread.GetCurrentProcessorId() (cheap: cached and periodically refreshed). The id is only a hint: threads migrate, and ids can exceed ProcessorCount (hence the modulo), so keep Interlocked on the stripe - it's almost always uncontended. Fixed memory and allocation-free reads; works with any number of threads (thread pool, request handlers). Stripes must be padded, see False sharing.

sealed class StripedCounter
{
    private readonly PaddedLong[] _stripes = new PaddedLong[Environment.ProcessorCount];

    public void Increment()
    {
        PaddedLong[] stripes = _stripes;
        Interlocked.Increment(ref stripes[(uint)Thread.GetCurrentProcessorId() % (uint)stripes.Length].Value);
    }

    // Not an atomic snapshot, which is fine for statistics.
    public long Sum()
    {
        PaddedLong[] stripes = _stripes;
        long sum = 0;
        for (int i = 0; i < stripes.Length; i++)
            sum += Volatile.Read(ref stripes[i].Value);
        return sum;
    }
}

2. ThreadLocal<T> with trackAllValues: true - each thread updates its own slot with no atomics at all; sum Values on read. Values allocates a list and includes values of threads that have already exited, and every thread that ever touched it keeps a slot, so this suits a bounded set of long-lived threads (e.g. Parallel workers) where writes vastly outnumber reads. Dispose the ThreadLocal<T> when done.

private readonly ThreadLocal<long> _count = new(trackAllValues: true);

void OnItem() => _count.Value++;
long Total() => _count.Values.Sum();

If the work structure allows it, aggregating into plain locals and combining once per task/partition (Parallel.For with localInit/localFinally) is cheaper than both.

False sharing

Threads writing different variables still contend if those variables share a cache line (64 bytes on most x64/arm64 CPUs, 128 bytes on Apple M-series): every write invalidates the line in the other cores' caches. The naive striped counter is the classic case:

// 8 longs per 64-byte line: the per-core slots look independent, but cores keep stealing the line from each other.
long[] stripes = new long[Environment.ProcessorCount];
Interlocked.Increment(ref stripes[(uint)Thread.GetCurrentProcessorId() % (uint)stripes.Length]);

Fix it by padding each slot so no two hot values can land on the same line:

struct PaddedLong
{
    public long Value;
#pragma warning disable CS0169 // padding only
    private InlineArray8<long> _padding; // 64 bytes: adjacent Values are 72 bytes apart
#pragma warning restore CS0169
}
  • Most server hardware (all x64 CPUs and Neoverse-based arm64 CPUs such as Cobalt and Graviton) has 64-byte cache lines, so 64 bytes of padding is usually sufficient. Apple M-series CPUs have 128-byte cache lines, so consider padding to 128 bytes there.
  • The same applies to fields of one object written by different threads (e.g. a ring buffer's head and tail indices): put a padding field between them.

Safe vectorization (SIMD or SWAR)

In .NET 11.0 the JIT got improvements in bounds check elimination and now recognizes the following shape for safely loading and processing multiple elements from an array/span:

while (data.Length >= CNS)
{
    // JIT knows that the slice has at least CNS elements, so bounds checks can be elided.
    // e.g.:
    //  VectorX.Create(data);
    //  BitConverter.ToInt32(data);
    //  BinaryPrimitives.ReadInt32LittleEndian(data);
    //  etc.
    data = data.Slice(CNS);
}

For example, the following C# snippet has no bounds checks in .NET 11.0:

int Sum(Span<int> data)
{
    Vector128<int> sum = default;
    while (data.Length >= Vector128<int>.Count)
    {
        sum += Vector128.Create(data);
        data = data.Slice(Vector128<int>.Count);
    }
    int result = Vector128.Sum(sum);
    foreach (var t in data)
        result += t;
    return result;
}

.NET 12.0 (Preview 1 or main) extends it to more complex loop shapes (e.g. multiple spans):

static bool Equal(ReadOnlySpan<ushort> a, ReadOnlySpan<ushort> b)
{
    if (a.Length != b.Length)
        return false;

    int i = 0;
    if (Vector128.IsHardwareAccelerated)
    {
        for (; i <= a.Length - Vector128<ushort>.Count; i += Vector128<ushort>.Count)
        {
            var va = Vector128.Create(a.Slice(i));
            var vb = Vector128.Create(b.Slice(i));
            if (va != vb)
                return false;
        }
    }

    for (; i < a.Length; i++)
    {
        if (a[i] != b[i])
            return false;
    }

    return true;
}

^ has no bounds checks for the main loop in .NET 12.0 (Preview 1).

[!TIP] This only illustrates the loop shape. For this exact task, just call a.SequenceEqual(b).

More info about vectorization and SIMD in .NET can be found in the official documentation. Also consider using TensorPrimitives.

Generic specialization via static abstract members

Static abstract interface members let you specialize a generic method for values supplied by struct tags, without duplicating its source code. The JIT generates separate native versions of Big<C42> and Big<C100>. In optimized code, it can inline the small Value getters and fold expressions and branches that use T.Value. This works even when Big<T> itself is too large to inline; The tradeoff is increased native code size. T.Value is not a C# compile-time constant: constant folding depends on JIT optimizations and getter inlining.

using System.Runtime.CompilerServices;

interface IConstant {
    static abstract int Value { get; }
}

readonly struct C42 : IConstant {
    public static int Value => 42;
}

readonly struct C100 : IConstant {
    public static int Value => 100;
}

static class Example
{
    static int Big<T>(int x) where T : struct, IConstant
    {
        int arg = T.Value;

        // The large body would go here.

        return arg == 42 ? x * arg : x + arg;
    }

    static int Use42(int x) => Big<C42>(x);
    static int Use100(int x) => Big<C100>(x);
}

It is also handy for scenarios where you want to leverage different vector sizes or constants in a generic way, allowing the JIT to generate optimized code for each specialization without duplicating the method's source code. Example: summing an array using different vector widths with static abstract members.

using System;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;

class Program
{
    static void Main()
    {
        int[] values = new int[1003];

        if (Vector128.IsHardwareAccelerated)
            Console.WriteLine(Sum<Vector128<int>, Ops128>(values));
        if (Vector256.IsHardwareAccelerated)
            Console.WriteLine(Sum<Vector256<int>, Ops256>(values));
        if (Vector512.IsHardwareAccelerated) 
            Console.WriteLine(Sum<Vector512<int>, Ops512>(values));
    }

    [MethodImpl(MethodImplOptions.NoInlining)]
    static int Sum<V, TOps>(ReadOnlySpan<int> s)
        where V : struct
        where TOps : struct, IOps<V>
    {
        V acc = default;
        int count = TOps.Count;

        while (s.Length >= count)
        {
            acc = TOps.Add(acc, TOps.Load(s));
            s = s.Slice(count);
        }

        int sum = TOps.Sum(acc);
        foreach (int x in s) sum = unchecked(sum + x);
        return sum;
    }
}


interface IOps<V> where V : struct
{
    static abstract int Count { get; }
    static abstract V Load(ReadOnlySpan<int> s);
    static abstract V Add(V a, V b);
    static abstract int Sum(V v);
}

readonly struct Ops128 : IOps<Vector128<int>>
{
    public static int Count => Vector128<int>.Count;
    public static Vector128<int> Load(ReadOnlySpan<int> s) => Vector128.Create(s);
    public static Vector128<int> Add(Vector128<int> a, Vector128<int> b) => a + b;
    public static int Sum(Vector128<int> v) => Vector128.Sum(v);
}

readonly struct Ops256 : IOps<Vector256<int>>
{
    public static int Count => Vector256<int>.Count;
    public static Vector256<int> Load(ReadOnlySpan<int> s) => Vector256.Create(s);
    public static Vector256<int> Add(Vector256<int> a, Vector256<int> b) => a + b;
    public static int Sum(Vector256<int> v) => Vector256.Sum(v);
}

readonly struct Ops512 : IOps<Vector512<int>>
{
    public static int Count => Vector512<int>.Count;
    public static Vector512<int> Load(ReadOnlySpan<int> s) => Vector512.Create(s);
    public static Vector512<int> Add(Vector512<int> a, Vector512<int> b) => a + b;
    public static int Sum(Vector512<int> v) => Vector512.Sum(v);
}

ASP.NET Core

Code-level advice for HTTP throughput benchmarks.

  • Start from WebApplication.CreateSlimBuilder(args) (or CreateEmptyBuilder + builder.WebHost.UseKestrelCore()) and add only what's needed. Every middleware component (HTTPS redirection, auth, CORS, response compression, static files, developer exception page) costs something per request.
  • Logging: without an appsettings.json that raises Microsoft.AspNetCore to Warning, the default level is Information and the host logs every request to the console - a massive bottleneck. Call builder.Logging.ClearProviders() or raise the level.
  • JSON: register source-generated metadata with builder.Services.ConfigureHttpJsonOptions(o => o.SerializerOptions.TypeInfoResolverChain.Insert(0, AppJsonContext.Default));. For hand-written responses, serialize with a reused Utf8JsonWriter (writer.Reset(response.BodyWriter)) instead of allocating one per request.

Magic knobs to Tune .NET Performance

[!WARNING] It is highly recommended to keep the default settings unless you have measured and understood the performance implications of changing them.

Most of these knobs are relevant only for server workloads or performance-critical scenarios. They're not applicable for general-purpose libraries.

⭐ - known to have a visible impact on performance (typically, in synthetic benchmarks).

Environment variable (CoreCLR Release, .NET 10.0+) Default Values to try Purpose and trade-offs
⭐DOTNET_SYSTEM_NET_SOCKETS_INLINE_COMPLETIONS 0 1 Run I/O continuations directly on poller threads instead of dispatching them to workers - beneficial for workloads with many small requests. ⚠️ Blocking or lengthy continuations can stall I/O ⚠️
⭐DOTNET_ThreadPool_UnfairSemaphoreSpinLimit 70 in .NET 10.0; 1024 in current .NET 11.0 0, 0x400, 0xC00 Trade worker wake latency against CPU spent spinning. 0 might be useful as a mitigation for high CPU usage (especially on arm64) at the cost of throughput. Large values might improve synthetic benchmark performance.
⭐DOTNET_GCDynamicAdaptationMode 1 0 Disable DATAS for server GC. Can improve throughput at the expense of memory; compare against tuning DATAS (e.g. DOTNET_GCDGen0GrowthPercent) rather than disabling it.
⭐DOTNET_HillClimbing_Disable 0 1 Disable ThreadPool hill climbing (improves time to steady state).
DOTNET_SYSTEM_NET_SOCKETS_THREAD_COUNT Automatic; processor count when inline completions are enabled 1, 2, 4, 8, up to processor count Tune I/O poller count. Fewer pollers can reduce scheduling and cache overhead; too few can serialize processing. Values are decimal.
DOTNET_gcServer varies by environment 1 Typically enabled by default for server workloads. Might improve the performance of desktop/console tools.
DOTNET_GCDTargetTCP Effective target 2% (configuration 0) 1 Lower DATAS's target throughput-cost percentage. Encourages more heaps when GC cost exceeds the target. Only relevant with DATAS enabled.
DOTNET_GCDGen0GrowthPercent Effective multiplier 100% (configuration 0) 0xC8 Scale DATAS's gen0 budget multiplier to 200% of its default. Trades memory for potentially fewer collections. Only relevant with DATAS enabled.
DOTNET_TC_CallCountingDelayMs 100 ms; longer on a single processor 0 Only for short-lived console tools where JIT warmup takes too long: remove the tiering delay while retaining the normal call-count threshold. Can increase compilation work early in execution.
DOTNET_TieredCompilation 1 0 Alternative for short-lived console tools where JIT warmup takes too long: disable tiering and JIT optimized code on first use. Removes tiered warmup but disables dynamic PGO and can increase initial JIT cost.

Using NativeAOT or disabling tiered compilation via DOTNET_TC_CallCountingDelayMs=0/DOTNET_TieredPGO=0/DOTNET_TieredCompilation=0 may significantly improve performance for short-lived console tools or benchmarks that measure the entire process rather than just steady-state execution.

NativeAOT-specific tuning

Recommended reading: Microsoft's Optimizing AOT deployments article, plus the runtime's CPU instruction-set tuning guide. The latter describes implementation-specific options that can change between SDK versions.

[!NOTE] These are publish-time MSBuild properties: republish for each experiment. NativeAOT has no JIT or tiered compilation, so the CoreCLR JIT/tiering environment variables above do not apply.

MSBuild setting Purpose and trade-offs
-p:OptimizationPreference=Speed Optimize for execution time (--Ot) instead of the default size/speed balance. A good throughput experiment, but can increase executable size and instruction-cache pressure.
-p:OptimizationPreference=Size Optimize for executable size (--Os). Useful when distribution size or memory footprint matters more than peak throughput; measure the speed trade-off.
-p:IlcInstructionSet=native Target instruction sets supported by the build machine's CPU. Useful for local benchmarks or homogeneous deployments; no cross-architecture compilation support, and the executable may not run on older CPUs. Use an explicit instruction-set baseline for heterogeneous deployments.
-p:IlcInstructionSet=armv8.1-a If IlcInstructionSet=native is not acceptable for you, consider explicitly raising the baseline from ARMv8.0-A to ARMv8.1-A to include LSE (crucial for atomics-heavy workloads).
dotnet publish -c Release -r linux-arm64 -p:PublishAot=true -p:OptimizationPreference=Speed -p:IlcInstructionSet=native

General notes

  • Consider filing a dotnet/runtime issue only for a clear, reproducible missed optimization in the JIT or libraries with meaningful measured impact. Check for duplicates, include a minimal repro and measurements, and obtain the user's approval before filing.
  • Compare equivalent execution plans before blaming the language. Consider pairwise comparisons, stronger filtering, and verification requirements before tuning code generation.
  • Don't draw conclusions about workloads from tiny synthetic benchmark results.

Tips for Blazing Fast Dotnet

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Blazing Fast Dotnet

What does the Blazing Fast Dotnet skill do?

High-performance .NET guidance for writing and tuning C# apps and benchmarks (BenchmarkDotNet, ASP.NET, challenges). Use when asked to make .NET code faster, reduce allocations or GC overhead, fix lock contention or thread pool starvation, inspect JIT codegen, profile apps, or tune runtime/NativeAOT settings.

How do I install Blazing Fast Dotnet?

Run "npx skills add managedcode/dotnet-skills --skill blazing-fast-dotnet" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Blazing Fast Dotnet work in Cursor and Codex?

Yes. Blazing Fast Dotnet uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Blazing Fast Dotnet free?

Blazing Fast Dotnet is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Blazing Fast Dotnet?

Blazing Fast Dotnet is published by managedcode in the managedcode/dotnet-skills repository, together with 29 other skills.

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