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Build Game Audio Feedback skill

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

$npx skills add MengTo/Skills --skill build-game-audio-feedback
View this skill on GitHubMengTo/Skills/agent-skills/game-development/build-game-audio-feedback/SKILL.md
Pack stars
7,353
Pack installs
246k
Alyn Score
67/99
Updated
2 days ago
License
MIT
– views – installs via Alyn

Install Build Game Audio Feedback

Pick your agent. Every command is ready to paste.

$npx skills add MengTo/Skills --skill build-game-audio-feedback

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads build-game-audio-feedback when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the build-game-audio-feedback skill”. In Codex, type $build-game-audio-feedback.

The skill itself

SKILL.md

FolderGitHub

Build Game Audio Feedback

Use audio to confirm player intent and combat state, not to add constant noise.

Map feedback

Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.

Build for browsers

Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.

Verify

Test first interaction, rapid actions, pause, tab/background return, mobile, muted state, and reduced motion/accessibility. Check memory and console health after a representative session.

Tips for Build Game Audio Feedback

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Build Game Audio Feedback

What does the Build Game Audio Feedback skill do?

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

How do I install Build Game Audio Feedback?

Run "npx skills add MengTo/Skills --skill build-game-audio-feedback" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Build Game Audio Feedback work in Cursor and Codex?

Yes. Build Game Audio Feedback uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Build Game Audio Feedback free?

Build Game Audio Feedback is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Build Game Audio Feedback?

Build Game Audio Feedback is published by MengTo in the MengTo/Skills repository, together with 29 other skills.

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