Skip to content
alyn
boraoztunc

Glass Dark UI skill

Build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask. Use when asked for glass cards, frosted dark hero sections, blur panels, or dark UI systems with gradient/glow borders.

$npx skills add boraoztunc/skills --skill glass-dark-ui
View this skill on GitHubboraoztunc/skills/glass-dark-ui/SKILL.md
Pack stars
462
Pack installs
12k
Alyn Score
54/99
Updated
7 days ago
License
Apache-2.0
– views – installs via Alyn

boraoztunc

Glass Dark UI

Install Glass Dark UI

Pick your agent. Every command is ready to paste.

$npx skills add boraoztunc/skills --skill glass-dark-ui

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads glass-dark-ui when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the glass-dark-ui skill”. In Codex, type $glass-dark-ui.

The skill itself

SKILL.md

FolderGitHub

Glass Dark UI Skill

Use When

  • A dark interface needs frosted glass panels, blur shells, or gradient/glow borders.
  • You need the implementation — tokens, backdrop-filter recipe, masked gradient border, contrast floors — for a dark glass surface.

Choosing between the dark skills: use this one for the concrete CSS of a glass surface. Use visual-style-presets (dark-glass-workspace preset) when you need the whole page direction — layout shell, structural motif, accent discipline. Use visual-style-presets (dark-technical-framed) instead when the identity should come from frames and rails rather than blur, and mesh-gradient-dark-blue-clean when the background itself is an animated mesh field.

Workflow

  1. Confirm environment (HTML/CSS, Tailwind, or React) and target surface (hero, dashboard, modal, card).
  2. Define dark UI tokens first (background, glass fill, border glow, primary text, muted text).
  3. Build frosted panels with backdrop-filter, transparent dark fill, and subtle inner highlight.
  4. Apply the masked gradient border (.border-gradient::before) to key surfaces.
  5. Add restrained depth (shadow + glow) and clear hover/focus states.
  6. Validate contrast and mobile behavior before finalizing.

Base Tokens

Use these as defaults and tune per brand.

:root {
  --bg-0: #020617;
  --bg-1: #0b1220;
  --glass-fill: rgba(15, 23, 42, 0.45);
  --glass-fill-strong: rgba(15, 23, 42, 0.62);
  --text-main: #e2e8f0;
  --text-muted: #94a3b8;
  --accent: #60a5fa;
}

Glass Panel Pattern

.glass-panel {
  background: linear-gradient(180deg, rgba(255, 255, 255, 0.08), rgba(255, 255, 255, 0.02));
  background-color: var(--glass-fill);
  border-radius: 24px;
  box-shadow: 0 20px 48px rgba(2, 6, 23, 0.45), inset 0 1px 0 rgba(255, 255, 255, 0.12);
  backdrop-filter: blur(18px) saturate(140%);
  -webkit-backdrop-filter: blur(18px) saturate(140%);
}

Border Gradient Pattern

.border-gradient {
  position: relative;
}

.border-gradient::before {
  content: "";
  position: absolute;
  inset: 0;
  border-radius: inherit;
  padding: 1px;
  -webkit-mask: linear-gradient(#fff 0 0) content-box, linear-gradient(#fff 0 0);
  -webkit-mask-composite: xor;
  mask-composite: exclude;
  background: linear-gradient(
    145deg,
    rgba(148, 163, 184, 0.28) 0%,
    rgba(96, 165, 250, 0.36) 45%,
    rgba(168, 85, 247, 0.3) 70%,
    rgba(148, 163, 184, 0.18) 100%
  );
  pointer-events: none;
}

Tailwind Usage Pattern

<section class="relative rounded-3xl border-gradient bg-slate-950/45 backdrop-blur-xl p-8 shadow-[0_20px_48px_rgba(2,6,23,0.45),inset_0_1px_0_rgba(255,255,255,0.12)]">
  <h2 class="text-slate-100 text-2xl font-semibold">Frosted Panel</h2>
  <p class="text-slate-400 mt-2">Dark glass card with masked gradient border.</p>
</section>

Dark Mode Checklist

  • Keep body text at least #cbd5e1 on dark glass surfaces.
  • Avoid pure black overlays over blur; use deep navy/charcoal alpha instead.
  • Limit glow radius/intensity to preserve readability.
  • Ensure focus rings are visible (outline or bright border state).
  • Add fallback for non-blur environments: stronger solid background (--glass-fill-strong).

Common Requests This Skill Should Handle

  • "Create a dark glass hero section with glowing border cards."
  • "Convert this bright UI to dark glassmorphism without losing contrast."
  • "Add border gradient glow to a frosted navbar/card/modal."
  • "Make my dark dashboard feel premium with glass panels and subtle depth."

Tips for Glass Dark UI

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Glass Dark UI

What does the Glass Dark UI skill do?

Build dark-mode glassmorphism interfaces with readable contrast, frosted surfaces, and gradient borders using a pseudo-element mask. Use when asked for glass cards, frosted dark hero sections, blur panels, or dark UI systems with gradient/glow borders.

How do I install Glass Dark UI?

Run "npx skills add boraoztunc/skills --skill glass-dark-ui" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Glass Dark UI work in Cursor and Codex?

Yes. Glass Dark UI uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Glass Dark UI free?

Glass Dark UI is open source on GitHub under the Apache-2.0 license. It is free to install; check the license before commercial use.

Who made Glass Dark UI?

Glass Dark UI is published by boraoztunc in the boraoztunc/skills repository, together with 29 other skills.

Similar skills. From other creators.