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Prisma-Labs-Dev

Guide Macos Spm Packaging skill

Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.

$npx skills add Prisma-Labs-Dev/apple-skills --skill guide-macos-spm-packaging
View this skill on GitHubPrisma-Labs-Dev/apple-skills/skills/guide-macos-spm-packaging/SKILL.md
Pack stars
358
Pack installs
21k
Alyn Score
57/99
Updated
2 months ago
License
MIT
– views – installs via Alyn

Prisma-Labs-Dev

Guide Macos Spm Packaging

Install Guide Macos Spm Packaging

Pick your agent. Every command is ready to paste.

$npx skills add Prisma-Labs-Dev/apple-skills --skill guide-macos-spm-packaging

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads guide-macos-spm-packaging when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the guide-macos-spm-packaging skill”. In Codex, type $guide-macos-spm-packaging.

The skill itself

SKILL.md

FolderGitHub

Guide Skill — This is an expert workflow/pattern guide, not API reference documentation. Originally from Dimillian/Skills by Thomas Ricouard. MIT License.

macOS SwiftPM App Packaging (No Xcode)

Overview

Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Use assets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.

Two-Step Workflow

  1. Bootstrap the project folder

    • Copy assets/templates/bootstrap/ into a new repo.
    • Rename MyApp in Package.swift, Sources/MyApp/, and version.env.
    • Customize APP_NAME, BUNDLE_ID, and versions.
  2. Build, package, and run the bootstrapped app

    • Copy scripts from assets/templates/ into your repo (for example, Scripts/).
    • Build/tests: swift build and swift test.
    • Package: Scripts/package_app.sh.
    • Run: Scripts/compile_and_run.sh (preferred) or Scripts/launch.sh.
    • Release (optional): Scripts/sign-and-notarize.sh and Scripts/make_appcast.sh.
    • Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.

Minimum End-to-End Example

Shortest path from bootstrap to a running app:

# 1. Copy and rename the skeleton
cp -R assets/templates/bootstrap/ ~/Projects/MyApp
cd ~/Projects/MyApp
sed -i '' 's/MyApp/HelloApp/g' Package.swift version.env

# 2. Copy scripts
cp assets/templates/package_app.sh Scripts/
cp assets/templates/compile_and_run.sh Scripts/
chmod +x Scripts/*.sh

# 3. Build and launch
swift build
Scripts/compile_and_run.sh

Validation Checkpoints

Run these after key steps to catch failures early before proceeding to the next stage.

After packaging (Scripts/package_app.sh):

# Confirm .app bundle structure is intact
ls -R build/HelloApp.app/Contents

# Check that the binary is present and executable
file build/HelloApp.app/Contents/MacOS/HelloApp

After signing (Scripts/sign-and-notarize.sh or ad-hoc dev signing):

# Inspect signature and entitlements
codesign -dv --verbose=4 build/HelloApp.app

# Verify the bundle passes Gatekeeper checks locally
spctl --assess --type execute --verbose build/HelloApp.app

After notarization and stapling:

# Confirm the staple ticket is attached
stapler validate build/HelloApp.app

# Re-run Gatekeeper to confirm notarization is recognised
spctl --assess --type execute --verbose build/HelloApp.app

Common Notarization Failures

Symptom Likely Cause Recovery
The software asset has already been uploaded Duplicate submission for same version Bump BUILD_NUMBER in version.env and repackage.
Package Invalid: Invalid Code Signing Entitlements Entitlements in .entitlements file don't match provisioning Audit entitlements against Apple's allowed set; remove unsupported keys.
The executable does not have the hardened runtime enabled Missing --options runtime flag in codesign invocation Edit sign-and-notarize.sh to add --options runtime to all codesign calls.
Notarization hangs / no status email xcrun notarytool network or credential issue Run xcrun notarytool history to check status; re-export App Store Connect API key if expired.
stapler validate fails after successful notarization Ticket not yet propagated Wait ~60 s, then re-run xcrun stapler staple.

Templates

  • assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.
  • assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.
  • assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).
  • assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.
  • assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.
  • assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.
  • assets/templates/launch.sh: Simple launcher for a packaged .app.
  • assets/templates/version.env: Example version file consumed by packaging scripts.
  • assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).

Notes

  • Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
  • Remove Sparkle steps if you do not use Sparkle for updates.
  • Sparkle relies on the bundle build number (CFBundleVersion), so BUILD_NUMBER in version.env must increase for each update.
  • For menu bar apps, set MENU_BAR_APP=1 when packaging to emit LSUIElement in Info.plist.

Tips for Guide Macos Spm Packaging

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • This skill ships scripts. Read them before the first run, and run it in a project without secrets first.
  • • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Guide Macos Spm Packaging

What does the Guide Macos Spm Packaging skill do?

Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.

How do I install Guide Macos Spm Packaging?

Run "npx skills add Prisma-Labs-Dev/apple-skills --skill guide-macos-spm-packaging" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Guide Macos Spm Packaging work in Cursor and Codex?

Yes. Guide Macos Spm Packaging uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Guide Macos Spm Packaging free?

Guide Macos Spm Packaging is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Guide Macos Spm Packaging?

Guide Macos Spm Packaging is published by Prisma-Labs-Dev in the Prisma-Labs-Dev/apple-skills repository, together with 29 other skills.

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