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Prisma-Labs-Dev

Guide Swiftui UI Patterns skill

Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns an

$npx skills add Prisma-Labs-Dev/apple-skills --skill guide-swiftui-ui-patterns
View this skill on GitHubPrisma-Labs-Dev/apple-skills/disabled-skills/guide-swiftui-ui-patterns/SKILL.md
Pack stars
358
Pack installs
21k
Alyn Score
56/99
Updated
2 months ago
License
MIT
– views – installs via Alyn

Prisma-Labs-Dev

Guide Swiftui UI Patterns

Install Guide Swiftui UI Patterns

Pick your agent. Every command is ready to paste.

$npx skills add Prisma-Labs-Dev/apple-skills --skill guide-swiftui-ui-patterns

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads guide-swiftui-ui-patterns when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the guide-swiftui-ui-patterns skill”. In Codex, type $guide-swiftui-ui-patterns.

The skill itself

SKILL.md

FolderGitHub

Guide Skill — This is an expert workflow/pattern guide, not API reference documentation. Originally from Dimillian/Skills by Thomas Ricouard. MIT License.

SwiftUI UI Patterns

Quick start

Choose a track based on your goal:

Existing project

  • Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed).
  • Find a nearby example in the repo with rg "TabView\(" or similar, then read the closest SwiftUI view.
  • Apply local conventions: prefer SwiftUI-native state, keep state local when possible, and use environment injection for shared dependencies.
  • Choose the relevant component reference from references/components-index.md and follow its guidance.
  • If the interaction reveals secondary content by dragging or scrolling the primary content away, read references/scroll-reveal.md before implementing gestures manually.
  • Build the view with small, focused subviews and SwiftUI-native data flow.

New project scaffolding

  • Start with references/app-wiring.md to wire TabView + NavigationStack + sheets.
  • Add a minimal AppTab and RouterPath based on the provided skeletons.
  • Choose the next component reference based on the UI you need first (TabView, NavigationStack, Sheets).
  • Expand the route and sheet enums as new screens are added.

General rules to follow

  • Use modern SwiftUI state (@State, @Binding, @Observable, @Environment) and avoid unnecessary view models.
  • If the deployment target includes iOS 16 or earlier and cannot use the Observation API introduced in iOS 17, fall back to ObservableObject with @StateObject for root ownership, @ObservedObject for injected observation, and @EnvironmentObject only for truly shared app-level state.
  • Prefer composition; keep views small and focused.
  • Use async/await with .task and explicit loading/error states. For restart, cancellation, and debouncing guidance, read references/async-state.md.
  • Keep shared app services in @Environment, but prefer explicit initializer injection for feature-local dependencies and models. For root wiring patterns, read references/app-wiring.md.
  • Prefer the newest SwiftUI API that fits the deployment target and call out the minimum OS whenever a pattern depends on it.
  • Maintain existing legacy patterns only when editing legacy files.
  • Follow the project's formatter and style guide.
  • Sheets: Prefer .sheet(item:) over .sheet(isPresented:) when state represents a selected model. Avoid if let inside a sheet body. Sheets should own their actions and call dismiss() internally instead of forwarding onCancel/onConfirm closures.
  • Scroll-driven reveals: Prefer deriving a normalized progress value from scroll offset and driving the visual state from that single source of truth. Avoid parallel gesture state machines unless scroll alone cannot express the interaction.

State ownership summary

Use the narrowest state tool that matches the ownership model:

Scenario Preferred pattern
Local UI state owned by one view @State
Child mutates parent-owned value state @Binding
Root-owned reference model on iOS 17+ @State with an @Observable type
Child reads or mutates an injected @Observable model on iOS 17+ Pass it explicitly as a stored property
Shared app service or configuration @Environment(Type.self)
Legacy reference model on iOS 16 and earlier @StateObject at the root, @ObservedObject when injected

Choose the ownership location first, then pick the wrapper. Do not introduce a reference model when plain value state is enough.

Cross-cutting references

  • references/navigationstack.md: navigation ownership, per-tab history, and enum routing.
  • references/sheets.md: centralized modal presentation and enum-driven sheets.
  • references/deeplinks.md: URL handling and routing external links into app destinations.
  • references/app-wiring.md: root dependency graph, environment usage, and app shell wiring.
  • references/async-state.md: .task, .task(id:), cancellation, debouncing, and async UI state.
  • references/previews.md: #Preview, fixtures, mock environments, and isolated preview setup.
  • references/performance.md: stable identity, observation scope, lazy containers, and render-cost guardrails.

Anti-patterns

  • Giant views that mix layout, business logic, networking, routing, and formatting in one file.
  • Multiple boolean flags for mutually exclusive sheets, alerts, or navigation destinations.
  • Live service calls directly inside body-driven code paths instead of view lifecycle hooks or injected models/services.
  • Reaching for AnyView to work around type mismatches that should be solved with better composition.
  • Defaulting every shared dependency to @EnvironmentObject or a global router without a clear ownership reason.

Workflow for a new SwiftUI view

  1. Define the view's state, ownership location, and minimum OS assumptions before writing UI code.
  2. Identify which dependencies belong in @Environment and which should stay as explicit initializer inputs.
  3. Sketch the view hierarchy, routing model, and presentation points; extract repeated parts into subviews. For complex navigation, read references/navigationstack.md, references/sheets.md, or references/deeplinks.md. Build and verify no compiler errors before proceeding.
  4. Implement async loading with .task or .task(id:), plus explicit loading and error states when needed. Read references/async-state.md when the work depends on changing inputs or cancellation.
  5. Add previews for the primary and secondary states, then add accessibility labels or identifiers when the UI is interactive. Read references/previews.md when the view needs fixtures or injected mock dependencies.
  6. Validate with a build: confirm no compiler errors, check that previews render without crashing, ensure state changes propagate correctly, and sanity-check that list identity and observation scope will not cause avoidable re-renders. Read references/performance.md if the screen is large, scroll-heavy, or frequently updated. For common SwiftUI compilation errors — missing @State annotations, ambiguous ViewBuilder closures, or mismatched generic types — resolve them before updating callsites. If the build fails: read the error message carefully, fix the identified issue, then rebuild before proceeding to the next step. If a preview crashes, isolate the offending subview, confirm its state initialisation is valid, and re-run the preview before continuing.

Component references

Use references/components-index.md as the entry point. Each component reference should include:

  • Intent and best-fit scenarios.
  • Minimal usage pattern with local conventions.
  • Pitfalls and performance notes.
  • Paths to existing examples in the current repo.

Adding a new component reference

  • Create references/<component>.md.
  • Keep it short and actionable; link to concrete files in the current repo.
  • Update references/components-index.md with the new entry.

Tips for Guide Swiftui UI Patterns

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Guide Swiftui UI Patterns

What does the Guide Swiftui UI Patterns skill do?

Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns an

How do I install Guide Swiftui UI Patterns?

Run "npx skills add Prisma-Labs-Dev/apple-skills --skill guide-swiftui-ui-patterns" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Guide Swiftui UI Patterns work in Cursor and Codex?

Yes. Guide Swiftui UI Patterns uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Guide Swiftui UI Patterns free?

Guide Swiftui UI Patterns is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Guide Swiftui UI Patterns?

Guide Swiftui UI Patterns is published by Prisma-Labs-Dev in the Prisma-Labs-Dev/apple-skills repository, together with 29 other skills.

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