Skip to content
alyn
Prisma-Labs-Dev

IOS UI Craft skill

Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.

$npx skills add Prisma-Labs-Dev/apple-skills --skill ios-ui-craft
View this skill on GitHubPrisma-Labs-Dev/apple-skills/disabled-skills/ios-ui-craft/SKILL.md
Pack stars
358
Pack installs
21k
Alyn Score
54/99
Updated
2 months ago
License
MIT
– views – installs via Alyn

Prisma-Labs-Dev

IOS UI Craft

Install IOS UI Craft

Pick your agent. Every command is ready to paste.

$npx skills add Prisma-Labs-Dev/apple-skills --skill ios-ui-craft

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads ios-ui-craft when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the ios-ui-craft skill”. In Codex, type $ios-ui-craft.

The skill itself

SKILL.md

FolderGitHub

iOS UI Craft

Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.

The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.

Design Thinking

Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:

  1. Purpose: What problem does this interface solve? Who uses it?
  2. Tone: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
  3. Inspiration: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
  4. Differentiation: What makes this UNFORGETTABLE? What's the one thing users will remember?
  5. Glass Philosophy: Is glass framing content or would it compete with it?

CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.

Then implement working SwiftUI code that is:

  • Production-grade and functional
  • Visually striking and memorable
  • Cohesive with a clear aesthetic point-of-view
  • Meticulously refined in every detail

Anti-Patterns: What to Avoid

These are hallmarks of generic AI-generated iOS design. NEVER do these:

Anti-Pattern Why It's Bad Instead
Boring solid backgrounds No depth or atmosphere Gradients, subtle textures, or layered colors
System fonts everywhere No typographic intention Intentional hierarchy, consider display fonts
Cookie-cutter tab bars No personality Custom styling, meaningful icons
Purple/indigo gradients Quintessential AI slop Find a distinctive, contextual palette
Flat, lifeless interactions No delight Haptics, spring animations, feedback
Glass on everything Defeats the purpose Glass only for controls/navigation layer
Ignoring content layer Glass where it doesn't belong Glass frames content, never obscures
Generic card layouts White rectangles with shadows Context-specific, purposeful containers
Emojis as design elements Lazy, unprofessional SF Symbols, custom assets
Evenly distributed colors Timid, uncommitted Dominant color with sharp accents

iOS Aesthetics Guidelines

Focus on:

  • Typography: Create clear hierarchy. Display fonts for impact, proper weight progression. Don't default to system everywhere—make intentional choices. Consider SF Pro Display for headers, custom fonts for brand identity.
  • Color & Theme: Commit to a cohesive aesthetic. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Dark mode often produces more distinctive results. Design dark first, then adapt to light.
  • Motion: Spring/bouncy animations are the new default. Morph between states, don't swap. Add haptics to every meaningful interaction. Use .bouncy not .easeInOut.
  • Spatial Composition: Intentional spacing (8pt grid). Breathing room where needed, density where appropriate. Concentric corners that match device hardware.
  • Backgrounds & Depth: Create atmosphere. Gradients, subtle layers, radial glows. Never flat white unless that's a deliberate minimal choice.

The Three Principles

Principle Description
Hierarchy Controls float above content. Glass frames, never obscures. Content is king.
Harmony Software design aligns with hardware. Concentric corners. Fluid gestures.
Consistency Adapt fluidly across iPhone, iPad, Mac. Same identity, contextual expression.

Required Reading

Before implementing, read the shared Liquid Glass reference for API patterns:

skills/ios-liquid-glass/ - Core Liquid Glass API, code patterns, navigation patterns, animation philosophy, haptics

This reference contains the technical implementation details. This skill provides the aesthetic vision; the reference provides the code patterns.

Typography That Speaks

Don't default to system fonts for everything. Create typographic hierarchy:

// Display fonts for headers
Text("Dashboard")
    .font(.largeTitle.bold())
    .foregroundStyle(.primary)

// Secondary information
Text("Last updated 5 min ago")
    .font(.subheadline)
    .foregroundStyle(.secondary)

// Consider custom fonts for brand identity
Text("Premium")
    .font(.custom("PlayfairDisplay-Bold", size: 32))

Font Recommendations

Use Case Options
Display SF Pro Display, New York, custom serif
Body SF Pro Text (system), custom sans
Technical SF Mono, custom monospace
Editorial New York, custom serif with character

Color with Intention

Dominant + Accent

Don't distribute color evenly. Choose:

  • One dominant that defines the brand/mood
  • Sharp accents for actions and highlights
  • Neutral base for content readability

Dark Mode First

Dark mode often produces more distinctive results. Design dark, then adapt to light.

// Semantic colors that adapt
.foregroundStyle(.primary)
.foregroundStyle(.secondary)
.background(.background)

// Accent with purpose
.tint(.accentColor)

Development Loop: Screenshot-Driven Iteration

Never submit UI work without visually verifying it. Use the screenshot script to iterate until the screen is both functional and beautiful.

# Screenshot simulator
xcrun simctl io booted screenshot /tmp/screenshot.png && sips --resampleHeightWidthMax 1800 /tmp/screenshot.png

The loop:

  1. Implement your changes
  2. Screenshot the simulator
  3. Evaluate critically — is this share-worthy?
  4. Iterate if not — fix and screenshot again

Keep iterating until:

  • You'd proudly screenshot it to show a friend
  • It could appear in an App Store feature
  • It feels like it belongs on Apple's marketing materials

This is the quality bar: share-worthy, award-worthy.

Quality Checklist

Before considering UI complete:

  • Committed to a clear aesthetic direction (not generic)
  • Glass applied only to navigation layer (not content)
  • Haptics on all meaningful interactions
  • Spring/bouncy animations (not linear)
  • SF Symbols (not emojis or random icons)
  • Dark mode tested and polished
  • Typography hierarchy clear and intentional
  • Colors are purposeful, not default blue
  • Morphing transitions where applicable
  • Loading states animated
  • Empty states designed
  • Error states helpful and styled
  • Accessibility settings respected
  • Screenshot taken and visually verified
  • Would I screenshot this to show someone? (If no, iterate)

The Mandate

Remember: Claude is capable of extraordinary creative work. Don't settle for "working." Push for memorable.

Every interface should have:

  1. A point of view - A clear aesthetic direction
  2. Intentional details - Nothing accidental
  3. Emotional resonance - Users feel something
  4. Technical excellence - Smooth, performant, accessible

The goal is an app worthy of an Apple Design Award—an app that feels genuinely designed, not generated.

  • /ios-dev - Start here for any iOS task — coordinates guides, correctness checks, and API references
  • /ios-design-consultant - For design questions before coding

Tips for IOS UI Craft

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about IOS UI Craft

What does the IOS UI Craft skill do?

Production-grade SwiftUI with Apple Design Award-quality aesthetics. Use when building visually striking iOS interfaces — screens, components, redesigns. Screenshot-driven visual iteration, Liquid Glass (iOS 26+), bold design direction. For design advice without code, use ios-design-consultant instead.

How do I install IOS UI Craft?

Run "npx skills add Prisma-Labs-Dev/apple-skills --skill ios-ui-craft" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does IOS UI Craft work in Cursor and Codex?

Yes. IOS UI Craft uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is IOS UI Craft free?

IOS UI Craft is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made IOS UI Craft?

IOS UI Craft is published by Prisma-Labs-Dev in the Prisma-Labs-Dev/apple-skills repository, together with 29 other skills.

Similar skills. From other creators.