Install React Spring Physics
Pick your agent. Every command is ready to paste.
npx skills add freshtechbro/claudedesignskills --skill react-spring-physicsThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads react-spring-physics when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the react-spring-physics skill”. In Codex, type $react-spring-physics.
React Spring Physics
Physics-based animation for React applications combining React Spring's declarative spring animations with Popmotion's low-level physics utilities.
Overview
React Spring provides spring-physics animations that feel natural and interruptible. Unlike duration-based animations, springs calculate motion based on physical properties (mass, tension, friction), resulting in organic, realistic movement. Popmotion complements this with composable animation functions for keyframes, decay, and inertia.
When to use this skill:
- Natural, physics-based UI animations
- Gesture-driven interfaces (drag, swipe, scroll)
- Interruptible animations that respond to user input mid-motion
- Smooth transitions that maintain velocity across state changes
- Momentum scrolling and inertia effects
Core libraries:
@react-spring/web- React hooks for spring animations@react-spring/three- Three.js integrationpopmotion- Low-level animation utilities (optional, for advanced use cases)
Core Concepts
Spring Physics
Springs animate values from current state to target state using physical simulation:
import { useSpring, animated } from '@react-spring/web'
function SpringExample() {
const springs = useSpring({
from: { opacity: 0, y: -40 },
to: { opacity: 1, y: 0 },
config: {
mass: 1, // Weight of object
tension: 170, // Spring strength
friction: 26 // Opposing force
}
})
return <animated.div style={springs}>Hello</animated.div>
}
useSpring Hook Patterns
Two initialization patterns for different use cases:
// Object config (simpler, auto-updates on prop changes)
const springs = useSpring({
from: { x: 0 },
to: { x: 100 }
})
// Function config (more control, returns API for imperative updates)
const [springs, api] = useSpring(() => ({
from: { x: 0 }
}), [])
// Trigger animation via API
const handleClick = () => {
api.start({
from: { x: 0 },
to: { x: 100 }
})
}
Spring Configuration Presets
React Spring provides built-in config presets:
import { config } from '@react-spring/web'
// Available presets
config.default // { tension: 170, friction: 26 }
config.gentle // { tension: 120, friction: 14 }
config.wobbly // { tension: 180, friction: 12 }
config.stiff // { tension: 210, friction: 20 }
config.slow // { tension: 280, friction: 60 }
config.molasses // { tension: 280, friction: 120 }
// Usage
const springs = useSpring({
from: { x: 0 },
to: { x: 100 },
config: config.wobbly
})
Common Patterns
1. Click-Triggered Spring Animation
import { useSpring, animated } from '@react-spring/web'
function ClickAnimated() {
const [springs, api] = useSpring(() => ({
from: { scale: 1 }
}), [])
const handleClick = () => {
api.start({
from: { scale: 1 },
to: { scale: 1.2 },
config: { tension: 300, friction: 10 }
})
}
return (
<animated.button
onClick={handleClick}
style={{
transform: springs.scale.to(s => `scale(${s})`)
}}
>
Click Me
</animated.button>
)
}
2. Multi-Element Trail Animation
import { useTrail, animated } from '@react-spring/web'
function Trail({ items }) {
const trails = useTrail(items.length, {
from: { opacity: 0, x: -20 },
to: { opacity: 1, x: 0 },
config: config.gentle
})
return (
<div>
{trails.map((style, i) => (
<animated.div key={i} style={style}>
{items[i]}
</animated.div>
))}
</div>
)
}
3. List Transitions (Enter/Exit)
import { useTransition, animated } from '@react-spring/web'
function List({ items }) {
const transitions = useTransition(items, {
from: { opacity: 0, height: 0 },
enter: { opacity: 1, height: 80 },
leave: { opacity: 0, height: 0 },
config: config.stiff,
keys: item => item.id
})
return transitions((style, item) => (
<animated.div style={style}>
{item.text}
</animated.div>
))
}
4. Scroll-Based Spring Animation
import { useScroll, animated } from '@react-spring/web'
function ScrollReveal() {
const { scrollYProgress } = useScroll()
return (
<animated.div
style={{
opacity: scrollYProgress.to([0, 0.5], [0, 1]),
scale: scrollYProgress.to([0, 0.5], [0.8, 1])
}}
>
Scroll to reveal
</animated.div>
)
}
5. Viewport Intersection Animation
import { useInView, animated } from '@react-spring/web'
function FadeInOnView() {
const [ref, springs] = useInView(
() => ({
from: { opacity: 0, y: 100 },
to: { opacity: 1, y: 0 }
}),
{ rootMargin: '-40% 0%' }
)
return <animated.div ref={ref} style={springs}>Content</animated.div>
}
6. Chained Async Animations
import { useSpring, animated } from '@react-spring/web'
function ChainedAnimation() {
const springs = useSpring({
from: { x: 0, background: '#ff6d6d' },
to: [
{ x: 80, background: '#fff59a' },
{ x: 0, background: '#88DFAB' },
{ x: 80, background: '#569AFF' }
],
config: { tension: 200, friction: 20 },
loop: true
})
return <animated.div style={springs} />
}
7. Spring with Velocity Preservation
import { useSpring, animated } from '@react-spring/web'
function VelocityPreservation() {
const [springs, api] = useSpring(() => ({
x: 0,
config: { tension: 300, friction: 30 }
}), [])
const handleDragEnd = () => {
api.start({
x: 0,
velocity: springs.x.getVelocity(), // Preserve momentum
config: { tension: 200, friction: 20 }
})
}
return <animated.div style={springs} onMouseUp={handleDragEnd} />
}
Integration Patterns
With React Three Fiber (3D)
import { useSpring, animated } from '@react-spring/three'
import { Canvas } from '@react-three/fiber'
const AnimatedBox = animated(MeshDistortMaterial)
function ThreeScene() {
const [clicked, setClicked] = useState(false)
const springs = useSpring({
scale: clicked ? 1.5 : 1,
color: clicked ? '#569AFF' : '#ff6d6d',
config: { tension: 200, friction: 20 }
})
return (
<Canvas>
<mesh onClick={() => setClicked(!clicked)} scale={springs.scale}>
<sphereGeometry args={[1, 64, 32]} />
<AnimatedBox color={springs.color} />
</mesh>
</Canvas>
)
}
With Popmotion (Low-Level Physics)
import { spring, inertia } from 'popmotion'
import { useState } from 'react'
function PopmotionIntegration() {
const [x, setX] = useState(0)
const handleDragEnd = (velocity) => {
inertia({
from: x,
velocity: velocity,
power: 0.3,
timeConstant: 400,
modifyTarget: v => Math.round(v / 100) * 100 // Snap to grid
}).start(setX)
}
return <div style={{ transform: `translateX(${x}px)` }} />
}
With Forms and Validation
import { useSpring, animated } from '@react-spring/web'
function ValidatedInput() {
const [error, setError] = useState(false)
const shakeAnimation = useSpring({
x: error ? [0, -10, 10, -10, 10, 0] : 0,
config: { tension: 300, friction: 10 },
onRest: () => setError(false)
})
return <animated.input style={shakeAnimation} />
}
Performance Optimization
On-Demand Rendering
// Only re-render when animation is active
const [springs, api] = useSpring(() => ({
from: { x: 0 },
config: { precision: 0.01 } // Higher value = less updates
}), [])
Batch Multiple Springs
// Use useSprings for multiple similar animations
const springs = useSprings(
items.length,
items.map(item => ({
from: { opacity: 0 },
to: { opacity: 1 }
}))
)
Skip Animation (Testing/Accessibility)
import { Globals } from '@react-spring/web'
// Skip all animations (prefers-reduced-motion)
useEffect(() => {
Globals.assign({ skipAnimation: true })
return () => Globals.assign({ skipAnimation: false })
}, [])
Common Pitfalls
1. Forgetting Dependencies Array
// ❌ Wrong: No dependencies, creates new spring every render
const springs = useSpring(() => ({ x: 0 }))
// ✅ Correct: Empty array prevents recreation
const [springs, api] = useSpring(() => ({ x: 0 }), [])
2. Mutating Spring Values
// ❌ Wrong: Direct mutation
springs.x.set(100)
// ✅ Correct: Use API to animate
api.start({ x: 100 })
3. Ignoring Config Precision
// ❌ Default precision too fine (0.0001), causing unnecessary renders
const springs = useSpring({ x: 0 })
// ✅ Set appropriate precision for your use case
const springs = useSpring({
x: 0,
config: { precision: 0.01 } // Stop updating when within 0.01 of target
})
4. Not Handling Velocity
// ❌ Abrupt stop when interrupting animation
api.start({ x: 0 })
// ✅ Preserve momentum
api.start({
x: 0,
velocity: springs.x.getVelocity()
})
5. Mixing Config Patterns
// ❌ Wrong: Using both object and function config
const springs = useSpring({
from: { x: 0 }
})
api.start({ x: 100 }) // api is undefined
// ✅ Correct: Use function config for imperative control
const [springs, api] = useSpring(() => ({
from: { x: 0 }
}), [])
6. Animating Non-Numerical Values
// ❌ Wrong: Spring can't interpolate complex strings directly
const springs = useSpring({ transform: 'translateX(100px) rotate(45deg)' })
// ✅ Correct: Animate individual values
const springs = useSpring({ x: 100, rotation: 45 })
// Then combine: transform: `translateX(${x}px) rotate(${rotation}deg)`
Resources
Scripts
spring_generator.py- Generate React Spring boilerplate codephysics_calculator.py- Calculate optimal spring physics parameters
References
react_spring_api.md- Complete React Spring hooks and API referencepopmotion_api.md- Popmotion functions and reactive streamsphysics_guide.md- Spring physics deep dive with tuning guide
Assets
starter_spring/- React + Vite template with React Spring examplesexamples/- Real-world patterns (gestures, scroll, 3D integration)
Related Skills
- motion-framer - Alternative declarative animation approach with variants
- gsap-scrolltrigger - Timeline-based animations for complex sequences
- react-three-fiber - 3D scene management (use @react-spring/three for animations)
- animated-component-libraries - Pre-built animated components using Motion
Physics vs Timeline: Use React Spring for natural, physics-based motion that responds to user input. Use GSAP for precise, timeline-based choreography and complex multi-step sequences.
Tips for React Spring Physics
- • Start a fresh session after installing so your agent picks up the new skill.
- • This skill ships scripts. Read them before the first run, and run it in a project without secrets first.
- • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
- • It is part of a pack with 23 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about React Spring Physics
What does the React Spring Physics skill do?
Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based
How do I install React Spring Physics?
Run "npx skills add freshtechbro/claudedesignskills --skill react-spring-physics" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does React Spring Physics work in Cursor and Codex?
Yes. React Spring Physics uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is React Spring Physics free?
React Spring Physics is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.
Who made React Spring Physics?
React Spring Physics is published by freshtechbro in the freshtechbro/claudedesignskills repository, together with 22 other skills.

