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Video To Superprompt skill

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

$npx skills add MengTo/Skills --skill video-to-superprompt
View this skill on GitHubMengTo/Skills/agent-skills/codex/video-to-superprompt/SKILL.md
Pack stars
7,353
Pack installs
246k
Alyn Score
73/99
Updated
2 days ago
License
MIT
– views – installs via Alyn

Install Video To Superprompt

Pick your agent. Every command is ready to paste.

$npx skills add MengTo/Skills --skill video-to-superprompt

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads video-to-superprompt when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the video-to-superprompt skill”. In Codex, type $video-to-superprompt.

The skill itself

SKILL.md

FolderGitHub

Video To Superprompt

Goal

Convert any usable reference video into a builder-ready prompt that captures what the video shows, how it moves, how it should be rebuilt, and what assets or generated media are needed. The default output is one paste-ready prompt unless the user asks for an article, asset pack, or implementation.

Workflow

  1. Locate the source video.

    • Accept local paths, uploaded files, URLs, browser-visible videos, article assets, or repo media.
    • If the video is referenced but inaccessible, ask for the exact file or URL before inventing details.
    • If the user wants exact recreation, inspect any source HTML/CSS/JS or local page connected to the video before writing the prompt.
  2. Inspect the video technically.

    • For local files, run ffprobe for duration, dimensions, frame rate, codec, and size.
    • Extract representative frames with ffmpeg, favoring timeline beats over uniform thumbnails.
    • Suggested quick pass:
      ffprobe -v error -show_entries format=duration,size:stream=width,height,r_frame_rate -of json "$VIDEO"
      mkdir -p /tmp/video-frames
      ffmpeg -y -i "$VIDEO" -vf fps=1 /tmp/video-frames/frame-%03d.jpg
      
    • For long or scroll-heavy videos, also extract start/middle/end and visible transition moments.
  3. Analyze in layers.

    • Story: page/app purpose, emotional arc, section order, transition between beats.
    • Screen/layout: viewport framing, grids, sticky zones, cards, media, overlays, margins, navigation, footer.
    • Motion: reveal timing, easing, parallax, masks, pinned sections, scroll scrubbing, hover/tap states, looped ambient motion, camera moves.
    • Visual design: typography, color palette, surfaces, borders, shadows, texture, iconography, image/video treatment.
    • Technical rebuild: CSS/native APIs, IntersectionObserver, Web Animations API, GSAP ScrollTrigger, Lenis, Framer Motion/Motion One, Three.js/WebGL, canvas, video currentTime scrubbing, carousels, or other domain libraries.
    • Accessibility/performance: reduced motion, mobile behavior, touch/keyboard states, lazy loading, video preload, pixel-ratio caps, static fallbacks.
  4. Plan assets.

    • Produce an asset map. Include exact URLs when supplied, local filenames when used, or placeholder names when assets still need generation.
    • If AI assets are needed, create separate prompts for image plates, video clips, WebGL/canvas elements, posters, sprites, masks, and texture overlays.
    • If user names specific models or APIs, preserve them exactly in the prompt and separate image prompts from video prompts.
  5. Write the superprompt.

    • Use a single fenced text block for the paste-ready prompt unless the user asks for another format.
    • Start with the final thing to build and the reference boundary: exact recreation vs inspired adaptation.
    • Include: asset map, brand/content, global design language, layout rules, section-by-section anatomy, motion system, scroll system, video behavior, WebGL/Three.js behavior, responsive requirements, accessibility/performance, and anti-patterns.
    • For every major section, specify purpose, layout, visual details, animation, interactions, scroll behavior, library/API choice, and reduced-motion fallback.
    • Avoid vague phrases like “make it beautiful,” “similar animation,” or “nice transitions.” Convert taste into concrete build instructions.
  6. Verify before finalizing.

    • Check that all asset paths/URLs in the prompt exist or are clearly marked as placeholders.
    • If screenshots/frames were created, confirm files are non-empty and representative.
    • If writing an article or repo artifact, obey local workspace instructions, keep dirty-worktree staging narrow, and commit when required.

Output Modes

  • Prompt only: Give the paste-ready prompt and, when helpful, a short asset map above it.
  • Article: Create content.md plus local frame/video evidence, manifest, and prompts. Follow the current repo article conventions.
  • Implementation brief: Add a build plan and QA checklist after the prompt.
  • Asset-generation pack: Split prompts into background images, video clips, sprites/WebGL, posters, and final page prompt.

Quality Bar

  • The prompt should be long enough to rebuild the interaction without seeing the original video.
  • It should preserve the video’s sequence, pacing, and notable quirks.
  • It should name exact motion mechanisms: pinned section, scrubbed timeline, video.currentTime, parallax layer, opacity reveal, transform, mask, shader, particle field, hover state, or carousel physics.
  • It should include mobile behavior and reduced-motion behavior every time.
  • It should call out what to avoid, especially generic landing-page sections, decorative blobs, mismatched stock media, autoplay-only video when scroll-scrubbing is required, and text overlap.

References

  • Read references/superprompt-template.md when writing the final prompt from scratch or when the user asks for the “full detailed prompt.”

Tips for Video To Superprompt

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Video To Superprompt

What does the Video To Superprompt skill do?

Turn a reference video into a super detailed recreation or inspiration prompt. Use when the user provides, mentions, uploads, links, or points to a video and asks to analyze the design, UI, animations, transitions, scroll interactions, typography, colors, assets, WebGL/Three.js, storytelling, section-by-section behavior, or to create a prompt/article that recreates the page, app, interaction, or motion system.

How do I install Video To Superprompt?

Run "npx skills add MengTo/Skills --skill video-to-superprompt" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Video To Superprompt work in Cursor and Codex?

Yes. Video To Superprompt uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Video To Superprompt free?

Video To Superprompt is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Video To Superprompt?

Video To Superprompt is published by MengTo in the MengTo/Skills repository, together with 29 other skills.

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