Install Voice And Audio
Pick your agent. Every command is ready to paste.
npx skills add appariciojunior/video-editor-skills --skill voice-and-audioThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads voice-and-audio when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the voice-and-audio skill”. In Codex, type $voice-and-audio.
Voice and audio
Always, as the last build step
Normalize Audio Level on every voice-track piece:
- mode ITU-R BS.1770-4, target level -2.0 dBTP, target loudness -16 LKFS, set level Independent.
- Check the result line ("normalized N pieces"); if it fails, give the creator these values to do by hand (select A1 → Normalize Audio Levels).
After normalizing, check for side effects
- A silent clip (B-roll with no sound) gets boosted up to +30 dB → hiss. Set it back to 0 dB.
- A B-roll clip with music/radio in it will fight the music bed: pull it down ~8 dB.
"My voice sounds muffled / underwater"
Measure before touching anything:
- Phase check: are left and right identical (true dual mono)? Compute L−R. If two different mics are summed (camera mic + lav), comb filtering causes exactly this sound: use one channel only.
- Spectrum: compare band levels of a 20 s talking section: below 300 Hz, around 1 kHz, above 3 kHz, above 6 kHz. A clean voice has its 3 kHz+ band roughly 10–15 dB below the total; we measured ~22 dB below with most energy under 300 Hz → the mic was covered (under a jacket) or badly placed.
Fix (most of it is EQ, which is not scriptable)
- Scriptable: Voice Isolation 50 per talking clip (cleans room and noise; leave B-roll alone so its natural sound stays).
- By hand (Inspector → Audio → EQ on one clip, then Paste Attributes with only Equalizer ticked, never Volume, so the normalize gains survive):
- high-pass 80 Hz
- −3 dB at 250 Hz, Q ~1.2 (boom)
- +3 dB at 3.5 kHz, Q ~1 (presence)
- +2 dB high shelf at 10 kHz (air)
- Ask before driving the UI with computer-use; the creator may prefer to do it.
Prevention (tell the creator once)
Clip the lav on the outside of clothing, 15–20 cm below the chin; in stereo-mode receivers with one transmitter the voice is on one channel only.
Tips for Voice And Audio
- • Start a fresh session after installing so your agent picks up the new skill.
- • It is part of a pack with 12 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Voice And Audio
What does the Voice And Audio skill do?
Voice treatment for creator videos in DaVinci Resolve - loudness normalization, diagnosing a muffled or "underwater" voice from the spectrum, Voice Isolation, an EQ recipe, and fixing clips that normalization made worse. Use when building the timeline's audio step or when the creator says their voice sounds bad.
How do I install Voice And Audio?
Run "npx skills add appariciojunior/video-editor-skills --skill voice-and-audio" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Voice And Audio work in Cursor and Codex?
Yes. Voice And Audio uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Voice And Audio free?
Voice And Audio is open source on GitHub. It is free to install; check the license before commercial use.
Who made Voice And Audio?
Voice And Audio is published by appariciojunior in the appariciojunior/video-editor-skills repository, together with 11 other skills.
