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All AI skills. 6,133 and counting.

6,133 skills

quodsoler

Unreal Engine Skills

62
quodsoler

ue-audio-system

Use when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAudioComponent'…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-blueprint-cpp-interop

Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implementation…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-character-movement

Use when writing or debugging UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms, or client-side movement…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-cpp-foundations

Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjectPtr, TSharedPtr…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-data-assets-tables

Use when modelling designer-authored game data in C++ and loading it: data assets, data tables, curve tables, soft references and asset streaming. Also use when the user mentions…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-editor-tools

Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use when the user…

Pack44738kWriting

quodsoler

Unreal Engine Skills

62
quodsoler

ue-game-features

Use when building, activating or debugging Game Feature plugins and modular gameplay. Also use when the user mentions 'GameFeatureAction', 'UGameFeatureData', 'GameFeaturesSubsystem'…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-gameplay-abilities

Use when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. Also use when the user mentions 'GAS'…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-gameplay-cameras

Use when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the Gameplay…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-gameplay-framework

Use when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they own: player…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-gameplay-tags-messaging

Use when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. Also use when the user mentions 'FGameplayTag'…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-input-system

Use when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. Also use when the user…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-mass-entity

Use when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. Also use when…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-materials-rendering

Use when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen, MegaLights…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-module-build-system

Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user mentions 'unresolved…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-mover

Use when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production, or rollback…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-networking-replication

Use when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. Also use…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-niagara-effects

Use when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling components or…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-physics-collision

Use when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. Also use when the…

Pack44738kScience

quodsoler

Unreal Engine Skills

62
quodsoler

ue-procedural-generation

Use when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. Also use when the user…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-sequencer-cinematics

Use when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering with Movie…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-serialization-savegames

Use when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. Also use when the user mentions 'save game', 'USaveGame'…

Pack44738kGame development

quodsoler

Unreal Engine Skills

62
quodsoler

ue-state-trees

Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Also use when the user…

Pack44738kCoding

quodsoler

Unreal Engine Skills

62
quodsoler

ue-testing-debugging

Use when writing or running Unreal Engine tests, adding logging, or profiling a build. Also use when the user mentions 'UE_LOG', 'log category', 'DEFINE_LOG_CATEGORY', 'UE_LOGFMT'…

Pack44738kTesting

quodsoler

Unreal Engine Skills

62
quodsoler

ue-ui-umg-slate

Use when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. Also use when the user mentions 'UUserWidget'…

Pack44738kDesign

arnabbagxd

Brand Building Skills

62
arnabbagxd

ugc-strategy

Build a User Generated Content (UGC) strategy — getting customers to create content, review generation, UGC briefs for creators, social campaigns, contest mechanics, legal rights…

Pack86056kWriting

Affitor

Affiliate Skills

62
Affitor

viral-post-writer

Write viral social media posts that promote affiliate products naturally. Use this skill when the user asks anything about writing social media content for affiliate marketing, creating…

Pack7781.4kWriting
62
iflytek

weather

Retrieve and summarize current weather and forecasts for locations, rain, temperature, and travel planning using an available web tool or wttr.in over HTTPS.

Pack5.4k77DevOps
62
FrancyJGLisboa

weekly-crm-report

Cleans a weekly CRM export and produces a regional sales summary. Activates when the user asks to clean a CRM export, deduplicate sales rows, calculate regional totals, or generate a weekly…

Pack2.4k647Sales
62
staskh

whale-hunting

Detect institutional whale activity in options for a given underlying. Use when the user asks about unusual options activity, large block trades, whale trades, or institutional options flow…

Pack4073.1kCoding

arnabbagxd

Brand Building Skills

62
arnabbagxd

whatsapp-marketing

Build a WhatsApp marketing strategy — WhatsApp Business setup, broadcast campaigns, automated flows, customer service, drip sequences, and conversational marketing. Use when the user says…

Pack86056kMarketing

hashicorp

Agent Skills

62
hashicorp

windows-builder

Build Windows images with Packer using WinRM communicator and PowerShell provisioners. Use when creating Windows AMIs, Azure images, or VMware templates.

Pack92583kImages & art
62
ai-evals-course

write-code-eval

Write code evaluators for known failure modes with objective rules. Use when code can check the rule from a trace, with or without a reference answer. Use `write-judge-prompt` when the rule…

Pack1.7k9.7kWriting

GarethManning

Education Agent Skills

61
GarethManning

adaptive-hint-sequence-designer

Generate a cascading hint sequence for a problem type, revealing progressively without giving answers. Use when designing tutoring dialogues or scaffolded worksheets.

Pack97225kEducation

aiskillstore

Marketplace

61
aiskillstore

agent-development

This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools"…

Pack4767.4kAI engineering

GarethManning

Education Agent Skills

61
GarethManning

ai-expertise-interrogation-designer

Design a Funhouse Mirror activity where students use their own domain expertise to detect AI distortions, omissions, and overconfidence. Use when students know a subject well enough to…

Pack97225kEducation