Directory
All AI skills. 6,133 and counting.
6,133 skills
quodsoler
Unreal Engine Skills
ue-audio-system
Use when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. Also use when the user mentions 'UAudioComponent'…
quodsoler
Unreal Engine Skills
ue-blueprint-cpp-interop
Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implementation…
quodsoler
Unreal Engine Skills
ue-character-movement
Use when writing or debugging UCharacterMovementComponent code: custom movement modes, floor detection, jumping, crouching, root motion, moving platforms, or client-side movement…
quodsoler
Unreal Engine Skills
ue-cpp-foundations
Use when writing Unreal Engine C++ that touches the reflection system or core types: UCLASS, UPROPERTY, UFUNCTION, USTRUCT, UENUM, GENERATED_BODY, TObjectPtr, TWeakObjectPtr, TSharedPtr…
quodsoler
Unreal Engine Skills
ue-data-assets-tables
Use when modelling designer-authored game data in C++ and loading it: data assets, data tables, curve tables, soft references and asset streaming. Also use when the user mentions…
quodsoler
Unreal Engine Skills
ue-editor-tools
Use when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. Also use when the user…
quodsoler
Unreal Engine Skills
ue-game-features
Use when building, activating or debugging Game Feature plugins and modular gameplay. Also use when the user mentions 'GameFeatureAction', 'UGameFeatureData', 'GameFeaturesSubsystem'…
quodsoler
Unreal Engine Skills
ue-gameplay-abilities
Use when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. Also use when the user mentions 'GAS'…
quodsoler
Unreal Engine Skills
ue-gameplay-cameras
Use when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the Gameplay…
quodsoler
Unreal Engine Skills
ue-gameplay-framework
Use when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they own: player…
quodsoler
Unreal Engine Skills
ue-gameplay-tags-messaging
Use when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. Also use when the user mentions 'FGameplayTag'…
quodsoler
Unreal Engine Skills
ue-input-system
Use when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. Also use when the user…
quodsoler
Unreal Engine Skills
ue-mass-entity
Use when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. Also use when…
quodsoler
Unreal Engine Skills
ue-materials-rendering
Use when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen, MegaLights…
quodsoler
Unreal Engine Skills
ue-module-build-system
Use when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. Also use when the user mentions 'unresolved…
quodsoler
Unreal Engine Skills
ue-mover
Use when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production, or rollback…
quodsoler
Unreal Engine Skills
ue-networking-replication
Use when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. Also use…
quodsoler
Unreal Engine Skills
ue-niagara-effects
Use when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling components or…
quodsoler
Unreal Engine Skills
ue-physics-collision
Use when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. Also use when the…
quodsoler
Unreal Engine Skills
ue-procedural-generation
Use when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. Also use when the user…
quodsoler
Unreal Engine Skills
ue-sequencer-cinematics
Use when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering with Movie…
quodsoler
Unreal Engine Skills
ue-serialization-savegames
Use when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. Also use when the user mentions 'save game', 'USaveGame'…
quodsoler
Unreal Engine Skills
ue-state-trees
Use when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. Also use when the user…
quodsoler
Unreal Engine Skills
ue-testing-debugging
Use when writing or running Unreal Engine tests, adding logging, or profiling a build. Also use when the user mentions 'UE_LOG', 'log category', 'DEFINE_LOG_CATEGORY', 'UE_LOGFMT'…
quodsoler
Unreal Engine Skills
ue-ui-umg-slate
Use when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. Also use when the user mentions 'UUserWidget'…
arnabbagxd
Brand Building Skills
ugc-strategy
Build a User Generated Content (UGC) strategy — getting customers to create content, review generation, UGC briefs for creators, social campaigns, contest mechanics, legal rights…
Affitor
Affiliate Skills
viral-post-writer
Write viral social media posts that promote affiliate products naturally. Use this skill when the user asks anything about writing social media content for affiliate marketing, creating…

weather
Retrieve and summarize current weather and forecasts for locations, rain, temperature, and travel planning using an available web tool or wttr.in over HTTPS.

weekly-crm-report
Cleans a weekly CRM export and produces a regional sales summary. Activates when the user asks to clean a CRM export, deduplicate sales rows, calculate regional totals, or generate a weekly…

whale-hunting
Detect institutional whale activity in options for a given underlying. Use when the user asks about unusual options activity, large block trades, whale trades, or institutional options flow…
arnabbagxd
Brand Building Skills
whatsapp-marketing
Build a WhatsApp marketing strategy — WhatsApp Business setup, broadcast campaigns, automated flows, customer service, drip sequences, and conversational marketing. Use when the user says…
hashicorp
Agent Skills
windows-builder
Build Windows images with Packer using WinRM communicator and PowerShell provisioners. Use when creating Windows AMIs, Azure images, or VMware templates.

write-code-eval
Write code evaluators for known failure modes with objective rules. Use when code can check the rule from a trace, with or without a reference answer. Use `write-judge-prompt` when the rule…
GarethManning
Education Agent Skills
adaptive-hint-sequence-designer
Generate a cascading hint sequence for a problem type, revealing progressively without giving answers. Use when designing tutoring dialogues or scaffolded worksheets.
aiskillstore
Marketplace
agent-development
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools"…
GarethManning
Education Agent Skills
ai-expertise-interrogation-designer
Design a Funhouse Mirror activity where students use their own domain expertise to detect AI distortions, omissions, and overconfidence. Use when students know a subject well enough to…