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EL4CTEO

@EL4CTEO

EL4CTEO

GitHub profile
Skills
28
GitHub stars
952
Installs
9.6k

Top skills by EL4CTEO

63
EL4CTEO

blender-core

Foundation for any Blender 5.2+ task an agent drives - running bpy via MCP (live) or headless CLI, context overrides, locale-safe node lookup, enum discovery, 5.x API changes, verification…

Pack9529.6kAutomation
63
EL4CTEO

blender-geometry-nodes

Geometry Nodes in Blender 5.2 - fields, domains, attributes, instancing, zones (simulation/repeat/for-each), closures/bundles, lists, SDF grids, node tools, baking, plus a JSON-to-node-tree…

Pack9529.6kCoding
63
EL4CTEO

blender-time-of-day

Time of day and atmosphere in Blender 5.2 - measured sky + sun for dawn, morning, noon, golden hour, sunset, blue hour, overcast, night/moonlight with stars and city glow, exposure balance…

Pack9529.6kCoding
63
EL4CTEO

blender-weather-fx

Weather effects in Blender 5.2 - looping Geometry Nodes rain, snow, dust, ash and embers with ground hits and splashes, wet surfaces, puddles with animated ripples, wall streaks, snow cover…

Pack9529.6kVideo
62
EL4CTEO

blender-addon-development

Write Blender 5.2 add-ons as extensions - blender_manifest.toml, operators/panels/menus/property groups/preferences, bpy.props rules after 5.0, undo/redo, modal and timer patterns, gpu…

Pack9529.6kTesting
62
EL4CTEO

blender-export-pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco…

Pack9529.6kGame development
62
EL4CTEO

blender-pbr-materials

Physically based materials in Blender 5.2 - metal/roughness rules, Principled BSDF inputs, color spaces (sRGB vs Non-Color), measured albedo/F0 values, texture-set auto-wiring, ORM channel…

Pack9529.6kImages & art
62
EL4CTEO

blender-sculpting

Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires, 5.x brush types, masks/face sets, symmetry, plus headless-safe procedural ops for agents (remesh…

Pack9529.6kAutomation
62
EL4CTEO

blender-texturing

Texture authoring in Blender 5.2 - smart-material layers (edge wear, cavity grime, dust, rust, roughness breakup) from curvature/AO masks, z-fight-safe decal and sticker placement, trim…

Pack9529.6kImages & art
61
EL4CTEO

blender-animation

Animation in Blender 5.2 - slotted/layered actions and the channelbag API, Python keyframing, F-curves, game loops with pop/hitch checks, NLA clips, pose library, mocap/BVH/Mixamo…

Pack9529.6kFrontend
61
EL4CTEO

blender-character-rigging

Character rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK/FK, robust skinning (heat + proxy fallback), weight-painting rules…

Pack9529.6kGame development
60
EL4CTEO

blender-asset-qa

Mandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting, floating/detached parts, inverted or inconsistent normals, non-manifold/open geometry…

Pack9529.6kTesting
60
EL4CTEO

blender-clothing

Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered body faces, cloth-sim draping for folds, body-morph shape keys on…

Pack9529.6kGame development
60
EL4CTEO

blender-environment-kits

Game environments in Blender 5.2 - terrain from noise or heightmaps (erosion, terraces, play areas, slope/height materials, 16-bit heightmaps + splat maps for UE/Unity), biome scatter by…

Pack9529.6kGame development
60
EL4CTEO

blender-game-optimization

Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup…

Pack9529.6kGame development
60
EL4CTEO

blender-hair-grooming

Hair and fur in Blender 5.2 - hair curves on a surface, guides + interpolated children with the bundled hair node assets (clump, curl, noise, droop), density masks, Principled Hair BSDF…

Pack9529.6kCoding
60
EL4CTEO

blender-hardsurface-modeling

Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly…

Pack9529.6kAI engineering
60
EL4CTEO

blender-lighting-lookdev

Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera…

Pack9529.6kCoding
60
EL4CTEO

blender-rendering

Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths, color management (AgX, Khronos PBR Neutral, ACES), PNG/EXR/MP4…

Pack9529.6kFrontend
60
EL4CTEO

blender-retopology-uv

Retopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (Angle Based, Minimum Stretch, Smart), pixel-margin packing, texel…

Pack9529.6kCoding
60
EL4CTEO

blender-scene-setup

Set up and audit Blender scenes the way studios do - units and real-world scale, collection layout, naming conventions (SM_/SK_/T_/M_), origins, linking vs appending, library overrides…

Pack9529.6kCoding
60
EL4CTEO

blender-simulation

Physics in Blender 5.2 - rigid bodies (density mass, shapes, bake to keys), classic cloth presets and pinning, new node-based Cloth/Hair Dynamics (XPBD, Collider, effectors), Mantaflow…

Pack9529.6kFrontend
60
EL4CTEO

blender-stylized-npr

Stylized / NPR looks in Blender 5.2 - toon and cel shading (bands, shadow tint, rim, hard specular), anime faces with custom normals, inverted-hull outlines with smoothed outline normals…

Pack9529.6kImages & art
60
EL4CTEO

blender-texture-baking

Bake texture maps in Blender 5.2 Cycles - high-to-low normal maps with cage/extrusion, AO, curvature, ID, thickness, base color/roughness/metallic from procedurals, ORM packing, OpenGL vs…

Pack9529.6kImages & art
59
EL4CTEO

blender-facial-shapekeys

Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and…

Pack9529.6kGame development
59
EL4CTEO

blender-pipeline-automation

Automate Blender 5.2 at scale - headless CLI flags, batch convert/inventory/run-any-skill-script over folders of .blend/.fbx/.glb/.obj/.usd, sharding, bpy pip module, library linking, path…

Pack9529.6kAutomation
59
EL4CTEO

blender-video-editing

Video in Blender 5.2 - Video Sequencer edits from Python (clips, image sequences, crossfades, titles, music fades, proxies, color management, H.264/AAC output) and motion tracking (feature…

Pack9529.6kVideo
59
EL4CTEO

blender-workflow-recipes

End-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game props (mid-poly, high-to-low), game characters (sculpt/AI mesh to rigged, animated export), Roblox…

Pack9529.6kAutomation