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EL4CTEO

blender-skills

Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.

$npx skills add EL4CTEO/blender-skills
Stars
952
Installs
9.6k
Forks
93
Updated
3 days ago
License
MIT

28 skills in this pack.

63
EL4CTEO

blender-core

Foundation for any Blender 5.2+ task an agent drives - running bpy via MCP (live) or headless CLI, context overrides, locale-safe node lookup, enum discovery, 5.x API changes, verification…

Pack9529.6kAutomation
63
EL4CTEO

blender-geometry-nodes

Geometry Nodes in Blender 5.2 - fields, domains, attributes, instancing, zones (simulation/repeat/for-each), closures/bundles, lists, SDF grids, node tools, baking, plus a JSON-to-node-tree…

Pack9529.6kCoding
63
EL4CTEO

blender-time-of-day

Time of day and atmosphere in Blender 5.2 - measured sky + sun for dawn, morning, noon, golden hour, sunset, blue hour, overcast, night/moonlight with stars and city glow, exposure balance…

Pack9529.6kCoding
63
EL4CTEO

blender-weather-fx

Weather effects in Blender 5.2 - looping Geometry Nodes rain, snow, dust, ash and embers with ground hits and splashes, wet surfaces, puddles with animated ripples, wall streaks, snow cover…

Pack9529.6kVideo
62
EL4CTEO

blender-addon-development

Write Blender 5.2 add-ons as extensions - blender_manifest.toml, operators/panels/menus/property groups/preferences, bpy.props rules after 5.0, undo/redo, modal and timer patterns, gpu…

Pack9529.6kTesting
62
EL4CTEO

blender-export-pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco…

Pack9529.6kGame development
62
EL4CTEO

blender-pbr-materials

Physically based materials in Blender 5.2 - metal/roughness rules, Principled BSDF inputs, color spaces (sRGB vs Non-Color), measured albedo/F0 values, texture-set auto-wiring, ORM channel…

Pack9529.6kImages & art
62
EL4CTEO

blender-sculpting

Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires, 5.x brush types, masks/face sets, symmetry, plus headless-safe procedural ops for agents (remesh…

Pack9529.6kAutomation
62
EL4CTEO

blender-texturing

Texture authoring in Blender 5.2 - smart-material layers (edge wear, cavity grime, dust, rust, roughness breakup) from curvature/AO masks, z-fight-safe decal and sticker placement, trim…

Pack9529.6kImages & art
61
EL4CTEO

blender-animation

Animation in Blender 5.2 - slotted/layered actions and the channelbag API, Python keyframing, F-curves, game loops with pop/hitch checks, NLA clips, pose library, mocap/BVH/Mixamo…

Pack9529.6kFrontend
61
EL4CTEO

blender-character-rigging

Character rigging in Blender 5.2 - Rigify metarig fit/generate, bone naming/roll/collections, DEF/MCH/control layers, IK/FK, robust skinning (heat + proxy fallback), weight-painting rules…

Pack9529.6kGame development
60
EL4CTEO

blender-asset-qa

Mandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting, floating/detached parts, inverted or inconsistent normals, non-manifold/open geometry…

Pack9529.6kTesting
60
EL4CTEO

blender-clothing

Game clothing in Blender 5.2 - garments from body regions (ease offset, thickness), skin-weight transfer, hiding covered body faces, cloth-sim draping for folds, body-morph shape keys on…

Pack9529.6kGame development
60
EL4CTEO

blender-environment-kits

Game environments in Blender 5.2 - terrain from noise or heightmaps (erosion, terraces, play areas, slope/height materials, 16-bit heightmaps + splat maps for UE/Unity), biome scatter by…

Pack9529.6kGame development
60
EL4CTEO

blender-game-optimization

Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup…

Pack9529.6kGame development
60
EL4CTEO

blender-hair-grooming

Hair and fur in Blender 5.2 - hair curves on a surface, guides + interpolated children with the bundled hair node assets (clump, curl, noise, droop), density masks, Principled Hair BSDF…

Pack9529.6kCoding
60
EL4CTEO

blender-hardsurface-modeling

Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly…

Pack9529.6kAI engineering
60
EL4CTEO

blender-lighting-lookdev

Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera…

Pack9529.6kCoding
60
EL4CTEO

blender-rendering

Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths, color management (AgX, Khronos PBR Neutral, ACES), PNG/EXR/MP4…

Pack9529.6kFrontend
60
EL4CTEO

blender-retopology-uv

Retopology and UVs in Blender 5.2 - auto retopo (Quadriflow, Decimate, planar), deformation edge flow, seams, unwrap (Angle Based, Minimum Stretch, Smart), pixel-margin packing, texel…

Pack9529.6kCoding
60
EL4CTEO

blender-scene-setup

Set up and audit Blender scenes the way studios do - units and real-world scale, collection layout, naming conventions (SM_/SK_/T_/M_), origins, linking vs appending, library overrides…

Pack9529.6kCoding
60
EL4CTEO

blender-simulation

Physics in Blender 5.2 - rigid bodies (density mass, shapes, bake to keys), classic cloth presets and pinning, new node-based Cloth/Hair Dynamics (XPBD, Collider, effectors), Mantaflow…

Pack9529.6kFrontend
60
EL4CTEO

blender-stylized-npr

Stylized / NPR looks in Blender 5.2 - toon and cel shading (bands, shadow tint, rim, hard specular), anime faces with custom normals, inverted-hull outlines with smoothed outline normals…

Pack9529.6kImages & art
60
EL4CTEO

blender-texture-baking

Bake texture maps in Blender 5.2 Cycles - high-to-low normal maps with cage/extrusion, AO, curvature, ID, thickness, base color/roughness/metallic from procedurals, ORM packing, OpenGL vs…

Pack9529.6kImages & art
59
EL4CTEO

blender-facial-shapekeys

Facial rigs and shape keys in Blender 5.2 - ARKit 52 blendshapes, visemes for lip-sync, sculpting expressions, splitting symmetric shapes into Left/Right, mirroring, corrective and…

Pack9529.6kGame development
59
EL4CTEO

blender-pipeline-automation

Automate Blender 5.2 at scale - headless CLI flags, batch convert/inventory/run-any-skill-script over folders of .blend/.fbx/.glb/.obj/.usd, sharding, bpy pip module, library linking, path…

Pack9529.6kAutomation
59
EL4CTEO

blender-video-editing

Video in Blender 5.2 - Video Sequencer edits from Python (clips, image sequences, crossfades, titles, music fades, proxies, color management, H.264/AAC output) and motion tracking (feature…

Pack9529.6kVideo
59
EL4CTEO

blender-workflow-recipes

End-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game props (mid-poly, high-to-low), game characters (sculpt/AI mesh to rigged, animated export), Roblox…

Pack9529.6kAutomation

From the README

How to use blender-skills

Blender Agent Skills

Blender Agent Skills

Professional Blender workflows packaged as Agent Skills for AI coding agents: Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor.

There are 28 skills covering the full 3D pipeline (modeling, UVs, texturing, baking, rigging, animation, clothing, hair, environments, stylized looks, optimization, export, rendering, video, weather, simulation and QA), built for Blender 5.2 LTS+. Every script is tested in a real Blender.

Install

Claude Code (plugin):

/plugin marketplace add EL4CTEO/blender-skills
/plugin install blender-agent-skills@blender-agent-skills

Any agent (clone, then run the installer):

git clone https://github.com/EL4CTEO/blender-skills
./blender-skills/install/install.sh          # macOS / Linux
.\blender-skills\install\install.ps1         # Windows

The default installs into ~/.claude/skills and ~/.agents/skills. .agents/skills is read by Codex, OpenCode, Gemini CLI, Copilot and Cursor. Options: --agent claude|codex|opencode|gemini|copilot|cursor|all, --project DIR for a single project, --uninstall.

Requirements: Blender 5.2+. Optional: a Blender MCP server lets agents work in your open Blender. Without one, agents run Blender in the background.

Skills

Skill What it does
blender-core Start here: runs code, routes tasks, 5.x API rules
blender-scene-setup Units, naming, collections, asset libraries
blender-hardsurface-modeling Bevels, booleans, weighted normals
blender-sculpting Organic sculpting workflow
blender-retopology-uv Retopology, UVs, texel density
blender-pbr-materials Correct PBR materials from textures
blender-texturing Edge wear, grime, dust, decals, trim sheets
blender-texture-baking Normal, AO and curvature maps, ORM
blender-geometry-nodes Procedural modeling from simple JSON
blender-character-rigging Rigify, skinning, game skeletons
blender-facial-shapekeys ARKit 52 blendshapes, visemes
blender-animation Actions, mocap retargeting, loop checks, root motion
blender-clothing Clothes that follow the body without clipping
blender-hair-grooming Hair, fur and game hair cards
blender-game-optimization Budgets, LODs, draw calls
blender-export-pipelines Roblox, Unity, Unreal, Godot, web, USD
blender-rendering Cycles and EEVEE, batch rendering
blender-lighting-lookdev Studio lighting, HDRI, turntables
blender-stylized-npr Toon/anime shading and outlines
blender-environment-kits Terrain, forests, modular level kits
blender-video-editing Edit videos, track cameras
blender-simulation Rigid bodies, cloth, fluids
blender-time-of-day Golden hour, night, fog and mood lighting
blender-weather-fx Rain, snow, wet streets, puddles, lightning
blender-addon-development Blender extensions
blender-pipeline-automation Batch jobs and file conversion
blender-asset-qa Catches z-fighting, floating parts, bad normals, weights and textures
blender-workflow-recipes Complete asset playbooks

With vs without skills

Same model, same prompts, outputs with the skills vs without them: see the comparison.

Concrete wall: without skills (left) vs with skills (right)

Try it

"Make a game-ready crate for Unreal with baked normals and LODs." "Rig this character with Rigify and export it to Unity with a walk cycle." "Check this model for z-fighting and floating parts, then export it for Roblox." "Make this street a rainy night with puddles and lightning." "Give my character a shirt and hair cards, then retarget this Mixamo run onto it."

Development

python tools/validate_skills.py   # spec + token budget checks
python tools/run_tests.py         # 67 headless Blender tests (BLENDER_EXE to override)

MIT License

Questions

What is EL4CTEO/blender-skills?

Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.

How do I install blender-skills?

Run "npx skills add EL4CTEO/blender-skills" and choose the skills you want. Many packs also document their own install path (for example a Claude Code plugin marketplace) in the README below.

How many skills are in blender-skills?

28 SKILL.md skills. Alyn lists 28 of them with their own pages.