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arjun988

Blender Modeler skill

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

$npx skills add arjun988/blender-skills --skill blender-modeler
View this skill on GitHubarjun988/blender-skills/.claude/skills/blender-modeler/SKILL.md
Pack stars
2,432
Pack installs
40k
Alyn Score
65/99
Updated
5 days ago
License
MIT
– views – installs via Alyn

Install Blender Modeler

Pick your agent. Every command is ready to paste.

$npx skills add arjun988/blender-skills --skill blender-modeler

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads blender-modeler when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the blender-modeler skill”. In Codex, type $blender-modeler.

The skill itself

SKILL.md

FolderGitHub

Blender Modeler

Foundation modeling skill for all Blender geometry work. Non-destructive by default. MCP-first execution.

When to Use

  • Blockouts and primary/secondary shape passes
  • General mesh editing not covered by discipline specialists
  • Scene organization, collections, instances
  • Modifier stack management
  • Cleanup: merge, normals, loose geometry
  • Precision modeling with snapping and numeric input

Core Workflow

1. Scene Setup     → Collections, scale reference, naming
2. Blockout        → Primitives, mirror, array
3. Shape Refinement → Edit mode or modifier-based edits
4. Modifier Stack  → Non-destructive detail
5. Cleanup         → Merge, normals, manifold check
6. Handoff         → UV/materials or discipline specialist

Scene Organization

Establish via MCP immediately:

COL_Project
├── COL_Reference      # Scale refs, ortho images
├── COL_Blockout       # Temporary blockout meshes
├── COL_Geo            # Final geometry
├── COL_Collision      # Proxy meshes
└── COL_Instances      # Empties/collections for instancing

Naming: ../references/naming-conventions.md

Modifier Stack Philosophy

Preferred order (bottom to top):

1. Mirror          # Symmetry
2. Array           # Repetition
3. Solidify        # Thickness
4. Boolean         # Cuts (prefer live booleans until export)
5. Bevel           # Edge detail
6. Weighted Normal # Hard surface shading
7. Subdivision     # Only when topology supports it

Rules:

  • Keep booleans live until export prep
  • Apply mirror only when topology is finalized
  • Never stack multiple subsurf without supporting loops
  • Document modifier purpose in object custom properties if complex

Edit Mode Essentials

Operation Use When
Extrude (E) Adding depth from faces
Inset (I) Panel lines, frames
Loop Cut (Ctrl+R) Adding resolution
Knife (K) Custom cuts
Merge by Distance Cleanup duplicates
Recalculate Normals Fix shading issues

Via MCP: execute equivalent operations; don't narrate UI.

Precision Modeling

  • Enable snapping to grid/vertex/edge as appropriate
  • Use numeric input for exact dimensions
  • Set cursor to world origin for modular alignment
  • Apply scale before boolean operations
  • Use orthographic views for architectural accuracy

Instancing Strategy

Method Use Case
Linked Duplicate (Alt+D) Identical props with variation potential
Collection Instance Modular kit pieces
Geometry Nodes Procedural scatter (see geometry-nodes)
Array Modifier Linear repetition

Prefer instances over duplicate geometry for repeated elements.

Custom Normals

  • Enable Auto Smooth with appropriate angle (30°–60° hard surface)
  • Weighted Normal modifier for hard surface without extra geo
  • Mark sharp edges explicitly for bevel control
  • Clear custom split normals before retopology handoff

Cleanup Checklist

  • Merge by distance (threshold: 0.0001m default)
  • Remove loose geometry
  • Delete interior faces
  • Recalculate outside normals
  • Apply scale if modifiers depend on it
  • Verify manifold (no holes unless intentional)
  • Check triangle count vs budget

MCP Integration

1. Create mesh objects via MCP
2. Apply modifiers via MCP
3. Query polycount after each major edit
4. Organize into collections via MCP
5. Duplicate to backup collection before destructive ops

See ../references/mcp-integration.md

Constraints

MUST DO

  • Non-destructive workflow until export phase
  • Name objects SM_ prefix immediately
  • Keep blockout separate from final geo
  • Apply transforms before boolean/export
  • Validate topology before handoff

MUST NOT DO

  • Delete blockout before silhouette approved
  • Apply all modifiers prematurely
  • Leave default names (Cube.001)
  • Model without scale reference
  • Skip cleanup pass

Reference Guide

Topic Reference Load When
Modifier deep dive references/modifier-stack.md Complex modifier chains
Scene organization references/scene-organization.md Large scenes
Pipeline ../references/asset-pipeline.md Phase context

Handoff Points

To Skill When
hard-surface Mechanical/sci-fi detail pass
environment-artist Modular environment pieces
character-artist Organic human forms
uv-workflow Topology locked, ready for UVs
asset-optimization Pre-export performance pass

Tips for Blender Modeler

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Blender Modeler

What does the Blender Modeler skill do?

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

How do I install Blender Modeler?

Run "npx skills add arjun988/blender-skills --skill blender-modeler" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Blender Modeler work in Cursor and Codex?

Yes. Blender Modeler uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Blender Modeler free?

Blender Modeler is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Blender Modeler?

Blender Modeler is published by arjun988 in the arjun988/blender-skills repository, together with 29 other skills.

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