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arjun988

blender-skills

94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.

$npx skills add arjun988/blender-skills
Stars
2,432
Installs
40k
Forks
218
Updated
5 days ago
License
MIT

188 skills in this pack.

67
arjun988

blender-director

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard…

Pack2.4k40kDevOps
65
arjun988

blender-modeler

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive…

Pack2.4k40kAI engineering
65
arjun988

environment-artist

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset…

Pack2.4k40kMCP
65
arjun988

export-pipeline

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

Pack2.4k40kDevOps
64
arjun988

animation

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

Pack2.4k40kFrontend
64
arjun988

asset-optimization

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets…

Pack2.4k40kMCP
64
arjun988

character-artist

AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character…

Pack2.4k40kMCP
64
arjun988

creature-artist

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and…

Pack2.4k40kMCP
63
arjun988

anime-style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

Pack2.4k40kCoding
63
arjun988

camera-cinematography

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

Pack2.4k40kMCP
63
arjun988

cloth-sim

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

Pack2.4k40kMCP
63
arjun988

collision-proxy

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

Pack2.4k40kMCP
63
arjun988

compositing

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

Pack2.4k40kMCP
62
arjun988

archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

Pack2.4k40kMCP
61
arjun988

analog-found-footage-horror

Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.

Pack2.4k40kCoding
61
arjun988

apocalypse-worlds

Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.

Pack2.4k40kCoding
61
arjun988

biome-worlds

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

Pack2.4k40kCoding
61
arjun988

body-horror-style

Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.

Pack2.4k40kCoding
61
arjun988

brutalist-mood

Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.

Pack2.4k40kCoding
61
arjun988

cartoon-style

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

Pack2.4k40kCoding
61
arjun988

character-archetypes

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

Pack2.4k40kCoding
61
arjun988

chibi-style

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

Pack2.4k40kCoding
61
arjun988

comic-book-style

Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.

Pack2.4k40kImages & art
61
arjun988

cosmic-eldritch-horror

Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.

Pack2.4k40kCoding
61
arjun988

cozy-wholesome-mood

Cozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes.

Pack2.4k40kCoding
61
arjun988

dark-gritty-mood

Dark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender.

Pack2.4k40kCoding
61
arjun988

dream-surreal-mood

Dreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes.

Pack2.4k40kCoding
61
arjun988

dream-weirdcore-style

Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.

Pack2.4k40kCoding
61
arjun988

fantasy-worlds

Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.

Pack2.4k40kCoding
61
arjun988

folk-horror-style

Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.

Pack2.4k40kCoding

Showing 30 of 188. See the full pack on GitHub.

From the README

How to use blender-skills

Blender Skills

Blender Skills

94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.

Version License Skills Blender MCP Cursor Claude Code Kiro Codex Website


Quick Start

Marketplace listing is currently under review by Anthropic. Install directly from GitHub in the meantime.

Works with Cursor, Claude Code, Kiro, and Codex — same skill pack, Blender MCP execution.

Claude Code

git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/

Cursor (Windows)

git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"

Kiro

# Copy skill folders into your Kiro skills directory, then restart Kiro
cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/

Codex

# Mount or copy skills into your Codex skills path
cp -r blender-skills/.claude/skills/* /path/to/codex/skills/
# or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skills

For all installation methods and first steps, see the Quick Start Guide.

Full documentation: blender-skills.vercel.app


Skills (94)

94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.

See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.

Usage Patterns

Orchestrated Execution

The blender-director skill analyzes your request and routes automatically:

# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline

# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Reference Image Matching

Attach a photo or concept art and the agent matches it:

"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
  → Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop

Skill Categories

Category Skills
Orchestration blender-director
Modeling blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes
Production sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev
Technical geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim
Pipeline procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz
Core styles horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style
Extended styles cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero
Horror packs cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics
Worlds / moods fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist
Genre direction action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox
Eras visual-console-eras

Full paths and workflows: SKILLS_GUIDE.md.


Blender MCP

Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.

Blender (running) ← BlenderMCP addon ← Cursor / Claude Code / Kiro / Codex

Setup in 4 steps:

  1. Install uv
  2. Install the BlenderMCP addon in Blender
  3. Blender sidebar N → BlenderMCP → Connect to Claude
  4. Restart your agent — Cursor ships .cursor/mcp.json; Claude Code uses .mcp.json

Full guide: docs/BLENDER_MCP_SETUP.md

Config / Path Client
.cursor/mcp.json + .cursor/skills/ Cursor
.mcp.json + .claude/skills/ Claude Code
Kiro skills dir + Blender MCP Kiro
Codex skills path + Blender MCP Codex

Workflow Pipelines

Hero Hard Surface Prop

blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline

Game Character

blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline

Horror Environment

blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline

Modular Kit

blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline

Reference Image Match

blender-director → reference-image-match.md
  → Reference Analysis → Camera match → Geometry tiers
  → Materials → Lighting → Screenshot compare loop
  → visual-match-checklist → validation-checklist

Philosophy

Every skill in this pack:

  • Thinks before acting — Plans the full pipeline before touching Blender
  • Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
  • Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
  • Follows production standards — Naming conventions, polycount budgets, game-ready output
  • Validates before export — Asset optimization and checklist gate on every delivery

Project Structure

.claude-plugin/           # Claude Code plugin manifest
.claude/skills/           # 94 skills + 175+ reference files
  ├── blender-director/
  ├── hard-surface/
  ├── prop-artist/
  ├── genre-shooter/
  ├── sci-fi-punk-worlds/
  ├── ... (89 more skills)
  └── references/         # Asset pipeline, naming, MCP tools, checklists
.cursor/skills/           # Synced mirror for Cursor
.cursor/mcp.json          # Blender MCP config (Cursor)
.mcp.json                 # Blender MCP config (Claude Code)
site/                     # Website (blender-skills.vercel.app)
docs/
  └── BLENDER_MCP_SETUP.md

Documentation

Doc Purpose
QUICKSTART.md Installation and first steps
SKILLS_GUIDE.md Skill index, decision trees, workflows
docs/BLENDER_MCP_SETUP.md Blender MCP connection guide
CONTRIBUTING.md How to add skills and contribute
CHANGELOG.md Version history
.claude/skills/references/ Shared pipeline standards

Contributing

See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.


Changelog

See CHANGELOG.md for full version history and release notes.


License

MIT License — See LICENSE for details.


Star History

Star History Chart

Support


Built for Cursor, Claude Code, Kiro & Codex | Blender MCP | 94 Skills | 175+ Reference Files

Inspired by jeffallan/claude-skills

Questions

What is arjun988/blender-skills?

94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.

How do I install blender-skills?

Run "npx skills add arjun988/blender-skills" and choose the skills you want. Many packs also document their own install path (for example a Claude Code plugin marketplace) in the README below.

How many skills are in blender-skills?

188 SKILL.md skills. Alyn lists 30 of them with their own pages.