Install Cloth Sim
Pick your agent. Every command is ready to paste.
npx skills add arjun988/blender-skills --skill cloth-simThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads cloth-sim when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the cloth-sim skill”. In Codex, type $cloth-sim.
Cloth Sim
Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.
When to Use
- Dresses, capes, coats, flags, banners
- Character clothing that needs drape
- Baking sim to shape keys or Alembic/USD caches
- Pre-roll settling before animation export
Workflow
Garment mesh (quad-friendly) → Vertex groups (pin/collide)
→ Cloth modifier settings → Collision objects
→ Pre-roll settle → Sim pass → Art-direct fixes
→ Bake shape keys / cache → Cleanup → Export
Mesh Prep
- Quads preferred; even density on deforming areas
- Avoid long skinny triangles on folds
- Apply scale before sim
- Separate garment from body collider
Vertex Groups
| Group | Purpose |
|---|---|
PIN_Cloth |
Anchors (waist, shoulders, collar) |
COL_Ignore |
Optional non-colliding regions |
STIFF_High |
Belts, seams that should resist stretch |
Settings Starters
| Look | Quality | Speed | Bending |
|---|---|---|---|
| Soft dress | 8–12 | 1.0 | Low |
| Stiff coat | 5–8 | 1.0 | Higher |
| Flag/cape | 8–10 | 1.0–1.5 | Low–mid |
Tune mass and air viscosity for scale. Always run a settle pre-roll.
Bake Targets
| Target | Use |
|---|---|
| Shape keys | Game poses / few frames |
| Alembic/USD | Cinematic caches |
| Armature weights | If converting to deform-only |
Constraints
MUST DO
- Apply scale; define pin groups before long sims
- Collide against simplified body capsule/mesh
- Art-direct after sim (sculpt/corrective keys)
MUST NOT DO
- Sim hero cloth on ultra-dense sculpt meshes
- Skip pre-roll (starts mid-air / exploding)
- Export raw unstable caches
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Cloth Settings Presets | references/cloth-settings-presets.md |
When needed |
| Pin And Collide | references/pin-and-collide.md |
When needed |
| Bake Targets | references/bake-targets.md |
When needed |
Tips for Cloth Sim
- • Start a fresh session after installing so your agent picks up the new skill.
- • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
- • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Cloth Sim
What does the Cloth Sim skill do?
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
How do I install Cloth Sim?
Run "npx skills add arjun988/blender-skills --skill cloth-sim" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Cloth Sim work in Cursor and Codex?
Yes. Cloth Sim uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Cloth Sim free?
Cloth Sim is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.
Who made Cloth Sim?
Cloth Sim is published by arjun988 in the arjun988/blender-skills repository, together with 29 other skills.


