Skip to content
alyn
arjun988

Collision Proxy skill

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

$npx skills add arjun988/blender-skills --skill collision-proxy
View this skill on GitHubarjun988/blender-skills/.claude/skills/collision-proxy/SKILL.md
Pack stars
2,432
Pack installs
40k
Alyn Score
63/99
Updated
5 days ago
License
MIT
– views – installs via Alyn

Install Collision Proxy

Pick your agent. Every command is ready to paste.

$npx skills add arjun988/blender-skills --skill collision-proxy

The open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.

01

Install it

Run the command above, or upload the folder in Claude.

02

Ask naturally

Describe the task. Your agent loads collision-proxy when the request matches its description.

03

Name it if needed

If it does not trigger, say “use the collision-proxy skill”. In Codex, type $collision-proxy.

The skill itself

SKILL.md

FolderGitHub

Collision Proxy

Simple, stable colliders. Prefer primitives and convex pieces over render mesh.

When to Use

  • Game physics / blocking volumes
  • Unreal UCX export
  • Unity mesh or primitive colliders
  • Hitboxes for interactables

Workflow

Identify collision needs → Build proxies → Name correctly
  → Test overlaps → Export with render mesh

Collider Types

Type Use
Box Crates, walls, simple props
Capsule Characters, poles
Sphere Balls, soft approximates
Convex hull Organic / irregular single body
Multiple convex (UCX) Vehicles, complex props

Unreal Naming

UCX_SM_Asset_01
UCX_SM_Asset_02
  • Must match associated mesh naming rules for auto-association
  • Convex only for UCX

Unity Notes

  • Prefer engine primitives when possible
  • Mesh colliders: convex toggle for dynamic rigidbodies
  • Keep proxy collection exportable

Authoring Rules

  1. Slightly smaller than visual mesh to reduce snagging (project-dependent)
  2. No holes; watertight convex pieces
  3. Apply scale
  4. Origin aligned with render mesh
  5. Collection: COL_Collision_[Asset]

Validation

  • Player cannot fall through intended blockers
  • No huge invisible walls beyond mesh
  • Wheel/character capsules oriented correctly
  • Named for target engine

Constraints

MUST DO

  • Prefer few simple shapes over one complex mesh
  • Match engine naming conventions
  • Keep proxies in dedicated collection

MUST NOT DO

  • Use render LOD0 as physics mesh by default
  • Non-convex UCX for Unreal auto-convex workflows

Reference Guide

Topic Reference Load When
Collider Recipes references/collider-recipes.md When needed
Engine Naming references/engine-naming.md When needed

Tips for Collision Proxy

  • • Start a fresh session after installing so your agent picks up the new skill.
  • • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
  • • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
  • • If two skills overlap, mention the one you want by name.

Questions about Collision Proxy

What does the Collision Proxy skill do?

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

How do I install Collision Proxy?

Run "npx skills add arjun988/blender-skills --skill collision-proxy" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.

Does Collision Proxy work in Cursor and Codex?

Yes. Collision Proxy uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.

Is Collision Proxy free?

Collision Proxy is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.

Who made Collision Proxy?

Collision Proxy is published by arjun988 in the arjun988/blender-skills repository, together with 29 other skills.

Similar skills. From other creators.