Install Camera Cinematography
Pick your agent. Every command is ready to paste.
npx skills add arjun988/blender-skills --skill camera-cinematographyThe open skills CLI detects your agents (Claude Code, Cursor, Codex and 70+ more) and installs to the right folder. Add -g to install globally.
01
Install it
Run the command above, or upload the folder in Claude.
02
Ask naturally
Describe the task. Your agent loads camera-cinematography when the request matches its description.
03
Name it if needed
If it does not trigger, say “use the camera-cinematography skill”. In Codex, type $camera-cinematography.
Camera Cinematography
Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.
When to Use
- Cinematic stills and turntables with purpose
- Animated camera moves (dolly, crane, orbit, handheld)
- Matching reference camera / lens feel
- Shot layout for lookdev and portfolio
Workflow
Shot intent → Camera + target empty → Lens/FOV → Composition
→ Focus/DoF → Move (if animated) → Viewport check → Render/comp
Naming
CAM_[Shot]_[Angle]EMPTY_CamTarget_[Shot]- Collection:
COL_Cameras
Lens Guide
| Feel | Focal (FF equiv) | Notes |
|---|---|---|
| Wide establishing | 18–28mm | Distortion; watch edges |
| Story / product | 35–50mm | Natural |
| Portrait / hero | 85–135mm | Compression |
| Tele drama | 150mm+ | Flat space |
Sensor fit and resolution affect FOV — set camera sensor intentionally.
Composition Checklist
- Subject readable in silhouette
- Headroom / lead room intentional
- Horizon level (unless motivated)
- Foreground / mid / background depth
- Avoid tangent mergers on edges
Camera Animation
| Move | Use |
|---|---|
| Orbit | Product / character showcase |
| Dolly in | Reveal / tension |
| Crane | Scale / establishing |
| Handheld noise | Documentary / horror unease |
| Locked off | Archviz / product purity |
Animate camera + target empties; prefer slow ease-in/out.
DoF
- Focus on primary subject empty
- F-stop for style: shallow for hero, deeper for environments
- Preview in Eevee; final in Cycles if needed
Constraints
MUST DO
- Name cameras and targets
- Match aspect ratio to delivery
- Check framing at start, mid, end of moves
MUST NOT DO
- Default 50mm for every shot without intent
- Animate FOV wildly unless motivated
- Crop critical silhouette out of frame
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Lens And Composition | references/lens-and-composition.md |
When needed |
| Camera Move Library | references/camera-move-library.md |
When needed |
| Dof Guide | references/dof-guide.md |
When needed |
Tips for Camera Cinematography
- • Start a fresh session after installing so your agent picks up the new skill.
- • It bundles reference files. The agent reads them only when needed, so they cost no context until then.
- • It is part of a pack with 30 skills. Install only the ones you need with --skill to keep triggers precise.
- • If two skills overlap, mention the one you want by name.
Questions about Camera Cinematography
What does the Camera Cinematography skill do?
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
How do I install Camera Cinematography?
Run "npx skills add arjun988/blender-skills --skill camera-cinematography" in your project. The skills CLI installs it for Claude Code, Cursor, Codex and 70+ other agents. In Claude on the web, upload the skill folder as a ZIP under Customize > Skills.
Does Camera Cinematography work in Cursor and Codex?
Yes. Camera Cinematography uses the open SKILL.md format, so it works in Claude Code, Claude, Cursor, OpenAI Codex, Gemini CLI, GitHub Copilot and other agents that support agent skills.
Is Camera Cinematography free?
Camera Cinematography is open source on GitHub under the MIT license. It is free to install; check the license before commercial use.
Who made Camera Cinematography?
Camera Cinematography is published by arjun988 in the arjun988/blender-skills repository, together with 29 other skills.


